Othlo

Dathus Tomar's page

Organized Play Member. 85 posts. No reviews. No lists. No wishlists.




So, our group is just starting Star, and we've already had a death(not mine). Our composition is:

Aasimar Cleric
Catfolk Rogue(me, but now changing)
Human Brawler(round two)
Half-elf Fighter specializing in bow combat

I was all for the Rogue since I figured we'd balance out with melee with myself and the brawler, but so far the start of the AP has been less than kind, with a death in the first session, and us(brawler and Rogue) being beaten down to unconsciousness in almost every encounter due to GM roles and honestly NPC stats(level 2 warriors in the first section? Are you MAD?)

Another friend joined and is going Rogue/Magus cross-class, so that sort-of makes my rogue a moot point. We need another front-liner, but we also need someone to take the knowledges(which our Cleric didn't).

So our new party is:
Cleric
Brawler
Bow Fighter
Rogue/Magus
Skald

Any/all help/advice would be appreciated, as I've got a few ideas, but I don't know how to place my stats to be the biggest help to the group.

My current idea is:
STR 16(14 base, +2 from Human)
DEX 14
CON 14
INT 12
WIS 8
CHA 14
Take the bonus skill point/level as well, so I can be a pseudo-Bard for skills, and do what I can from there, using a Greatsword.


I found it once on here, but unable to find it again. There was a post on here about the Raid on Sandpoint that had NPCs statted up to be able to assist in the raid; both towns guardsman and other NPCs, such as Belor, the town Paladin(forget his name, don't have the book with me since I'm at work), and even Father Zantus.

I checked the Community Creations thread, but couldn't see it after a quick scour there and a search of the forums. If someone could point me towards it, I would greatly appreciate it.


My group just finished book one, and they killed everyone in Thistletop except Tsuto who was to be brought to justice at the urging of Ameiko and the now dead Paladin. I fully intend on having Tsuto be released by Ironbriar and used again, but knowing that the PCs just caved her head in and left the body in Thistletop, could he then go back and get her Resurrected by Magnimarian Clerics? I don't want my PCs to feel like their efforts were for naught, but Nualia's too good of an enemy to only use the once. And having Xanesha with a half-Demon or Succubus Nualia reborn and put to the PCs with her Scarecrow? Can't pass that up!

Basically, is it too much to want to bring her back, or should I have her make a return in Book 2 for the last time?


I'm currently in the beginning of Rise of the Runelords for my personal Pathfinder group. My friend has finished her game at the local game shop, and I was thinking about picking up a few sessions while she plans out her next game a few months from now. Most likely I will only be going with the first book for the group before she's ready, MAYBE the second. I have looked at all three and they are interesting to me, so I ask you, oh almighty Paizo forums.

How would you rate the first books of the three APs?

What order would you think is better for a full campaign AP, in terms of personal preference and why?

Should I just run the same AP I pick up for the temporary GM spot with my actual group, even though my friend who is the GM MIGHT be playing in it, and is also in my outside-of-game-shop group?

What is the circumference of a moose?!


So, when you disarm someone, you get the ability to pick up. However, to pick up a weapon, you get an Attack of Opportunity. If you wanted to use said AoO, could you use it to instead attempt to pick up your weapon as well?


So, having just been going the last month with my Rise of the Runelords with a group of friends, I've been browsing around the Pathfinder Society stuff, and other APs. My question is, what would the difference be between doing PFS and running the APs as I normally do?

From what I can see, it's more about being at the local gaming shop and offering different adventures depending on the levels of the PCs, and an ongoing reward system for doing multiple PFS scenarios. I'm afraid I might be reading something wrong, or just not understanding. If I WAS to start up a PFS at my local game shop(don't think we have one here, yet), what would be the reason to do so, in spite of me already GMing a group of players? Not saying it's wrong, just curious, really.


I'm in the beginning stages(Read: PCs are level 3) of my Rise of the Runelord campaign. One of my PCs has dipped out, and the other has requested a complete class change(makes sense for his character, AND for party benefit). He wanted to become a Paladin, which I allowed since they had no real tank, and we had a Fighter/Oracle as a "big DD". He just really exchanged his Greatsword for an Earthbreaker and a shield/Heavy Mace combo when needed.

The other is a PC who'd NEVER played a Monk before, and wanted to fix her stats. She's playing a Catfolk Monk and gave herself a 10 Wis. Since the group is 2/3 rookies(This is most of their first campaigns that aren't one-shots), I'm willing to let the slightly more experienced players fix themselves a little bit to help/benefit the party more. Especially since they lost their heavy hitter, and the other is doing double duty now.

The group is:

Kobold Rogue 3
Catfolk Monk 3
Human Alchemist 3
Half-Elf Ranger 3(doing both Ranged and TWF styles)
Human Paladin 3

Am I being too lenient for letting the two players "fix" their characters so early in the game, or am I well within the normal "this party set-up isn't working as well as it could be, let's fix that" realm? I'd rather have my players be happy with their characters instead of looking for avenues to get them killed off, honestly.


So, my session before last(30/03/13) the PCs in my campaign got to the lovely part where they had to rescue Ameiko from the Glassworks, and hopefully stop her from being taken to Thistletop where Nualia would sacrifice her when she refused to join with them. The group decided instead of going and sending a scouting party immediately that morning, they went to visit their Fighter who was in the forge(he got 250gp worth of iron ingots to smith with from saving the town. He's a mercenary, and I was sort-of caught off-guard myself when he demanded "payment" for doing what the town guard could not) when the Halfling came and showed the note that Tsuto left for Ameiko. Normally the book says "after sunset", but I honestly feel that's a bit too late for when they can sneak out of the Smuggler's Cave exit and be out of Sandpoint sight as they leave, especially if the tunnel leads a good 2k+ feet outside of the city.

The Fighter in the forge was "occupied" with his 8 hours a day of work on his Masterwork Greatsword, and the rest of the party(minus the Barbarian who didn't make it for that session) decided to wait for him, making it about 2-3PM that day. Now, I would've seen "sunset" as around 5PM-ish personally, but I wanted to make it sort-of a "you didn't make haste, so he'll make a hasty retreat". So, as of the time they discovered the Catacombs of Wrath, Tsuto and his gobbies would've been back in Thistletop, thus starting the one week timer.

After having gone through with this, I've been on the fence about how I feel. I'm glad I did it since it's a rather large group (Fighter/Oracle, Rogue, Monk, Ranger, Alchemist, Barbarian), and that would mean the fight against Nualia's allies would be slightly more epic with Tsuto in tow and with them having a sizable group to go after them(I was thinking pairs. Such as Bugbear + Orik, Lyrie + Tsuto, and then Nualia and her Yeth as per normal). I also do not like it, because they're sort-of pussyfooting around in some spots, and it honestly seems like they'd be a little late for saving, and just on time for her coffin fitting.


I'm about to start an encounter with a Goblin Druid, and one of the spells he has access to is "Summon Nature's Ally". I have a few PCs who play League of Legends, and one of them has a particular hatred for Annie. This Druid also has a Wand of Produce Flame, and I thought it was too perfect an opportunity to pass up. However, the level 1 Nature's Ally doesn't allow a bear as in the Bestiary it's a CR4. If I modded a CR1 monster(say a Wolf), by giving it slightly more HP, using either two claws OR a bite, and make it Medium or Small, would that be feasible, or am I just dreaming too high?


After doing a little searching online(using this website as a guide), I built a Greatsword for a player who wanted to have it as a weapon he only uses while Raging.

Base Weapon: +1 Large Greatsword

Level/HP/Save/Attack/Ability
5th/2/-/-/Weapon Enhancement(+2 Greatsword total) Least
6th/1/-/-/Quick Draw(weapon only) Least
7th/-/1/-/Weapon Enhancement(+3 Greatsword total) Least
8th/2/-/-/
9th/2/-/-/Furious(+2 enhancement while raging) Lesser
10th/-/1/-/Weapon Enhancement (+4 Greatsword total) Lesser
11th/1/-/-/
12th/2/-/-/Weapon Enhancement (+6 Greatsword total) Greater
13th/-/-/1/
14th/1/-/-/
15th/2/-/-/Ability Score Enhancement(+6 Strength) Greater
16th/-/1/-/
17th/2/-/-/Critical Boost, Greater(Critical Damage x3 instead of x2) Greater
18th/1/-/-/
19th/-/-/1/
20th/2/-/-/Speedy (+1 Attack at Maximum bonus) Greater

I wanted to be sure I built it right stat-wise before I really look into his "trials". After reading into Vansaya, and having one of my PCs mention a weapon from his past taken by someone who also killed his family, it was too good an opportunity to pass up.


Yes, I know I just asked for help in a previous thread, but this is something different entirely.

After sitting down with most of my PCs(got a group of 4, possibly 5), a few gave me some insights on their back stories. One in particular has something amazing, interesting, and difficult to add in, but I want to.

The short version is: Human Barbarian whose Lord betrayed him by slaying his wife and daughter, also taking for himself a prized Greatsword. It was oversized(made for Large creatures) and only usable when he was Raging. After finding out his Lord had slain his family, he deserted and is on a quest to gain power to avenge them. He ends up in Sandport because prior to The Chopper/Burning of the Cathedral, he and his family went to the Swallowtail Festival once or twice, and it's where he had his last happy memories with them.

I've been browsing the towns/locations, and I'm not sure where in the campaign I can set off a little side run for him to be able to avenge his family, and regain his lost Greatsword. In addition, I want to give the weapon some fairly unique qualities, since he is working to get it back. Unfortunately, I'm at a loss for both, and could use a little guidance from those who know Varsia better than I do, and maybe how I could enhance his Greatsword. I was thinking of a Legacy Weapon, but I wouldn't know where to start.


I just picked up the anniversary edition of Rise of the Runelords campaign, and I am eager to get underway with a group of players I've been adventuring with the last few months. Spending the night at work last night(no customers at a gas station = tons of free time) getting myself somewhat familiarized with Sandpoint and the beginning encounters, along with some of the speeches that the NPCs will be making at the Swallowtail Festival opening.

However, my main issue is that I've NEVER seen the world that this Adventure Path uses(or any AP for that matter), and I don't know how far I could let my PCs go as their "hometowns" if they want to be non-citizens of Sandpoint, or if I should sort-of "force" Sandpoint residency onto them. I REALLY don't want to do the latter since I want to inspire creativity, but as my first time DMing, I'm not sure what to do, as this is sort-of out of my comfort zone.

Should I just let the PCs give me reasons for coming to Sandpoint from their towns and go with it, or limit them the regions they can come from?


After being a player for so many years, I've been back and forth with my desire to try some GMing, so that when my characters die, it's for the good of the group, not a hindrance.

I've had some ideas for a campaign, and started one once, but the group I had at the time were all about meta-gaming and blasting through red tape(read: arse-holes.), and sort-of put me off of DMing for a few years.

Flash forward half a decade to current day.

Having just picked up Pathfinder again after 3.5, and a friend being a GM for a group of three new players and myself, I wanted to try my hand at writing up a campaign again, but focus it more on letting the players have some freedom in which way the campaign flows. Obviously an overarching story that will guide them, but less of a "Final Fantasy" linear style, and more of a "here's the world, here's your basic goal with these five sections to go to before the end. What do you do from here?" sort of mentality, to let them be more in control, and have more of a desire to play as a character instead of a bunch of numbers and follow a strict plot.

Is this sort-of approach too much for a new GM, and for players who are still fairly new at Pathfinder, or am I on the right track? I've also picked up the Rise of the Runelords Anniversary Edition, and I was considering focusing on that for my first actual GM experience, especially with newer players. If I didn't fully intend on using it, if anything I would've used it as a way to build my own world, or run it AND work on my own campaign at the same time.


Wasn't quite sure where to put this, but I think it fits best here.

Once you gain an appropriate level(1, 3, etc, etc.), and you obtain a feat, do you NEED to select it as soon as you level, or can you hold off until you meet the prerequisites otherwise.

Example:

I have a level 1 Human Inquisitor. As such, I gain two feats(One for being level 1, one for being Human). The feats I want are Power Attack and Weapon Focus - Greatsword. Unfortunately, I do not possess one of the prerequisites of Base Attack Bonus +1. Can I either take said feats and do not gain the bonus until level 2, or can I "hold" the feats until level 2 and expend them then?


So, after not playing DnD since 3.5 was just coming out, my friend got me into a group for Pathfinder with some other newbies. The group consists of a Human Witch, a Human Ranger, a Tiefling Ranger(focusing more on melee), and myself, a Human Paladin.

I was thinking of going Cleric for us, but I decided for a slightly different role instead. I'm trying to be one of the tankier people in the group. I'm set up as:

Human Paladin 1

STR 13
DEX 12
CON 16
INT 10
WIS 14
CHA 19 (+2 from Human)

Feats:
Fey Foundling
Weapon Focus (Greatsword)

Equipment:
Masterword Greatsword
Masterword Spiked Banded Mail

Skills:
Diplomacy, Heal, Ride

Now, I know the character's already made, but believe me when I say I don't intend on living long. I've had a rep in older DnD runs where the saying was "It's not a campaign session until Ryan dies once".

Any help for feat choices in the future/what to consider when going up is welcomed. Or, if/when I die, for the group's benefit, should I be a different class? I'm open to playing a Cleric or a Rogue as well.

Also, the gear was given by the DM. Sort of a "Hey, we'll get you good stuff to start with", especially since this is going to be an extended Dungeon Crawl after 5+ he said.

Organized Play Characters


Modoru Redgrave
Sovereign Court Marquis Alexius Angelos

Male Half-elf Paladin/9 (0 posts)
Tengu
Silver Crusade Reiji Nakami

Male Tengu Magus/12 (bladebound kensai) (24 posts)
Yimni
The Exchange Fabrignatio

Male Gnome "Alchemist"/8 (0 posts)
Heir Apparent
Silver Crusade Avelina of Mendev

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility
(330 posts)
Lassiviren
Liberty's Edge Dark Arrow

Male Human Slayer/6 Inquisitor (Infiltrator)/1 (0 posts)

Dark Archive Idemi N'josk
(91 posts)
Corvin Tergsvor
Sovereign Court Sir Tristan Tilernos

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:
(61 posts)
Kassmak
The Exchange Old Iron Tyr

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13 (194 posts)
Blacksmith
The Exchange Dolph, Son of a Shepherd

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework) (174 posts)
Bloodless Vessel
Grand Lodge Valais

AC 24 T 16 FF 19 (uncanny dodge) | Current HP 97/97| F +15 R +19(evasion) W +14 (+2 vs sleep, para, stun) | Init +3| Perc +25 Resist Fire, Electricity, Cold 5
Spells Per Day Remaining:
4-1/2 1-2/4
Spells Active:
Heroism
(46 posts)

Sovereign Court Darcy Arzanour
(31 posts)
Meyanda
Liberty's Edge Suzi Uriel

F Half-orc Flame Oracle (warsighted)/1, Bard (flame dancer)/2 (0 posts)
Priestess of Pharasma
Scarab Sages Imrana Reza

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8 (393 posts)
Tengu
Silver Crusade Ginko Nakami

AC 20 T 12 FF 18 | Current HP 59/59 | F +9 R +9 W +15 | Init +2 (roll twice and take better, always acts in surprise round)| Perc +26 (+31 vs ethereal/invisible) Tengu
Spells/Effects Active:
See Beyond, Hybrid Form, Heightened Awareness, Heroism, Spirit Shield (extended)
(186 posts)
Man with a Pickaxe
Liberty's Edge Armistead Pike

M AC 18 T 11 FF 15| Current HP 13/13 | F +5 R +5 W +1 | Init +3 | Perc +5 (34 posts)
Korvosa Guard
Silver Crusade Artoria

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil
(301 posts)
Hellknight
Silver Crusade Konrad Posen

AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
(112 posts)
Sabriyya Kalmeralm
Scarab Sages Kiku Caritas

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste
(356 posts)

Liberty's Edge Madge Zolversson PFS
(70 posts)
Iomedae
Sovereign Court Ayo of the Radiant Eyes

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment
(360 posts)
Jakaw Razorbeak
Silver Crusade Goldenshrike

F AC 18 T 14 FF 14 | Current HP 12/12 | F +3 R +4 W +4| Init +4 | Perc +8 Paladin (tortured crusader)/1 (29 posts)
Ilarris Zeleshi
Silver Crusade Dulcinea de la Mancha

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2 (150 posts)
Glower
Silver Crusade Black Midknight

Spells Per Day Remaining:
2-2/4 1-3/5
Spells/Effects Active:
Invisibility, Shield, Barkskin
Human (varisian) AC 25 T 15(19 vs incorp) FF 20| HP 57/57| F +6 R +12 W +5 (+9 vs charms/compulsions) | Init +6| Perc -2 (135 posts)
Cutthroat Lawyer
Silver Crusade Dora Winifred

F Elf Arcanist (magaambyan initiate)/2 (0 posts)
Brienna Soldado
Silver Crusade Bethany Provence

F Wandering Priestess (34 posts)
Barmaid
Exo-Guardians Adeline Lux

F Human Envoy/6 (0 posts)
Oriana
Acquisitives Palladia

F Human Vanguard/1 (0 posts)
Laori Vaus
Dataphiles Renegade Al

SP 7/7 HP 10/10 | RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +2 | Perc: +0(low-light), SM: +0 | Speed 30ft Verthani (43 posts)
Tarrin Dars
Acquisitives Ruby Jo
(0 posts)
Galfrey
Envoy's Alliance Edelmira Charthagnion

F NG Female Versatile Human Fighter/1 | HP 19/19| Focus 0/0 | AC 19 (21 w/shield)| Fort +6; Ref +5; Will +3 | Perc: +5 | Speed 25ft | Hero Points 1/3 | Active conditions: None. Fighter/1 (26 posts)
Reta Bigbad
Horizon Hunters Shwurk the Greebler

F Goblin (irongut) Bard (polymath)/1 (30 posts)
Serafina
Horizon Hunters Kaiti Kaeti
(0 posts)
Mask
Sovereign Court FATEBOT-1

Female Human Oracle/1 (0 posts)

Aliases



"Doctor N"

AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor
(184 posts)
Sylph
Abella Tribastarion

Female (490 posts)
Harsk
Silver Crusade Aldoz Greenbeard

M Dwarf (17 posts)
Vulture
Asuka Narukami

Challenge 1/1
Spells Remaining:
1-2/2
Spells/Effects Active:
Mage Armor
AC 20 T 16(20 vs incorp touch) FF 14| Current HP 34/34| F +4 R +7 W +4(+7 vs charm/compulsion)| Init +3| Perc +1 (-1 for sight) Low-light vision (192 posts)
Heir Apparent
Silver Crusade Avelina of House Galfrey

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3 (763 posts)
Hellknight
Dark Archive Berith

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon (51 posts)
Zoria
Briar the Rose
(17 posts)
Zoria
Briar Vervain

Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5 (296 posts)
Pontia Runario
Camellia Gray

Female Human(azlanti) AC 24 T 13 FF 21 CMD 17| Current HP 29/29| F +6 R +3 W +3 (+2 vs emotion and pain)| Init +1| Perc +3 (82 posts)
Female Fighter
Claire Tilernos

Female Human Warder (Zweihander Sentinel)/1 (12 posts)
Risi Nairgon
Dareia Aristedel Elpis
(103 posts)
Krun Thuul
Dembe of Lost Tears

AC 16 T 11 FF 15 | HP 14/14| F +6 (+8vspoison) R +3 W +6 (Immune Blue Whinnis)| Init +1| Perc +6 Half-orc (rainkin)
Spells Per Day Remaining:
1-2/2
Spells Active:
(8 posts)
Katra Sebine
Edelmira Karthis
(227 posts)

Edelmira of House Stavian
(24 posts)
Eagle Knight
Fortinbras Rousseau

M Human (Danoran) Investigator (empiricist)/2 (84 posts)
Brienna Soldado
Genevieve and Hayseed
(1 post)
Laurel
Gertrude Elsbeth
(11 posts)
Technic League Hireling
Gladiola

AC 19 T 12 FF 17 | Current HP 13/13| F +4 R +2 W +2 (+1 vs spells/slas from evil creatures)| Init +2| Perc +0 (-2 to avoid surprise) Human Fighter/1 (41 posts)
Galfrey
Silver Crusade GM Glorious

The Kat Season At Sea Mahdi's Chattel Lady Darchana (233 posts)

Hrothdane 438
(0 posts)
Merisiel
Hrothdane Pregen
(65 posts)
Reta Bigbad
I'M RETA BIGBAD

I'M A GIRL YOU IDIOT HP 7/8| AC:15| T:13 | FF:13| CMB: +0 | CMD:12 | Fort:+3 | Ref:+2 | Will:+0 | Init:+2| Perc: +8| Speed: 30 ft.) I FIGHT THINGS (148 posts)
Cragkin
Kat Brewer

Female
Extracts Per Day Remaining:
4-0/2 3-2/4, 2-2/5, 1-5/7
Spells Active:
Heroism, Perceive Cues, Heightened Awareness, See Invisibility, Barkskin, Freedom of Movement, Echolocation
AC 23 T 13 FF 22| Current HP 39/83| F +10 R +14(trap sense +3) W +11(see profile for conditional modifier)| Init +1| Perc +27 (+32 vs traps, trap spotter, smog sight) Sense Motive:+29+1d6 |Inspiration 10/10 (380 posts)
Exorcist
Kisaiya Shiraishi

F (544 posts)
Kressle
Klymene Adrastreia

F Human (varisian) Brawler(wild child)/1 (7 posts)
Glabrezu
Koth'vaul

Glabrezu (27 posts)
Zjara Ambassador
Kseniya Morgannan

AC 23 T 17(21vs incorp touch) FF 21| HP 65/65 l F +8 R +8 W +5 (see profile for modifiers) | Init +2| Perc +4 | Martial Versatility 3/4, Stunning Fist 4/4 Half-elf(snowborn/jadwiga)
Spells Per Day Remaining:
1-5/5
Spells Active:
Mage Armor, Shield
(198 posts)
Zjara Ambassador
Silver Crusade Kseniya, The Golden Girl

Woman
Spells Per Day Remaining:
1-4/4
Spells Active:
Mage Armor
AC 19 T 15(19 vs incorp touch) FF 17| HP 20/20 l F +4 R +4 W +2 (see profile for modifiers) | Init +2| Perc +0| Martial Versatility 3/3, Stunning Fist 1/1 (28 posts)
Wayward Crusader
Kyrie Breakspear

F Exploration Activity: Defend | Conditions: HP 233/233| Focus 1/1| 38 (40 w/shield)| Fort +28; Ref +20(+23 vs AoE); Will +23| Perc: +20 | Speed 35 | Hero Points: 1 | (393 posts)
Mayor Kendra Deverin
Madge Zolversson

F Halfling Investigator (empiricist)/1 (19 posts)
Rhyna
Margareta "Meg" Alekto

Female Human(varisian) (272 posts)
Yaniel
Marya Ilyinichna Belova

Channel 5/5, Bolstering Touch 7/7, Seize the Initiative 7/7
Spells Remaining:
See Sheet
Spells/Effects Active:
AC 21 T 12 FF 20| Current HP 64/64| F +10 R +6 W +13 (+1 vs illusion+charm)| Init +0 | Perc +9 (541 posts)
Laurel
Millicent Jones

AC 16 T 12(16 vs incorp) FF 14| HP 17/23| F +3 R +3 W +4 | Init +2| Perc +13(+14 for traps)
Spells Per Day Remaining:
1-4/6
Spells/Effects Active:
Heightened Awareness
(172 posts)
Shae
The Night Swan
(497 posts)
Svetocher
Niksi Drugova

F Cavern Elf Bard (maestro)/9 Hero Points: 3 (606 posts)
Oriana
Palladia Countbreaker

F Vanguard/1 (56 posts)
Anaphexia Assassin
Dark Archive Psycho Mantis

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10 (106 posts)
Sphnix
Scarab Sages Riddleotep, King of Sphinxes
(2 posts)
Zoria
Silver Crusade Rowena Sabelia

AC 22 T 15(19 incorp touch) FF 17| HP 41/48 | F +4 R +10 W +3 (+7 vs charms/compulsions) | Init +6| Perc -2 Human (varisian)
Spells Per Day Remaining:
2-2/3 1-2/5
Spells Active:
(87 posts)
Dawn Piper
Liberty's Edge Sayna Elantho

AC 29 T 13 FF 28| HP 121/121(resist fire 5)| F +15 R +13 W +12 (see profile for rest)| Init +2 (+3in Cheliax)| Perc +4 (darkvision 60ft) | Challenge 4/4, Greater Tactician 3/3 Ifrit(sunsoul)
Spells Per Day Remaining:
1-3/3
Spells/Effects Active:
(212 posts)
Seelah
Seelah, Knight of the Inheritor

AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
(43 posts)
Maroux
Seraka

Female
Spells Per Day Remaining:
Oracle: (1--5/5)
Spells/Effects Active:
(Not raging) AC 20 T 11 FF 15 (uncanny dodge) l HP 22/22| F +7 R +3(bonus +1 vs trample) W +5 | Init +2 | Perc +4 Rage 8/8 (210 posts)
Hellknight Signifier
Sovereign Court Serpent Shogun

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope
(58 posts)
Ramona Avandth
Sookie Clayten

Spells Per Day Remaining:
1--4/4
Spells Active:
AC 23 T 12 FF 21 | Current HP 63/63| F +12 R +8 W +8 (+4 sacred vs confuse/fascinate, wisdom damage/drain) Immune: Fear, Disease | Init +3| Perc +2 (57 posts)
Xol-Nomag
Tewa She

F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier
(136 posts)
Ilarris Zeleshi
Theadora Arnisant

F Bard (arcane duelist)/1 (0 posts)
Sevroth
Tove Ragnulf

F Skald (battle scion)/2 (33 posts)
Bloodless Vessel
Silver Crusade Valais Durant
(3 posts)
Rhyna
Valena Dalloway Versade
(1,010 posts)
Rombard
Victor, Goat of a Shepherd

AC 22 T 13 FF 19| Current HP 33/33 (DR 5/evil, Resist Acid Cold Electricity 10) | F +6 R +8 (evasion) W +4 (+4 more vs enchant)| SR 11| Init +3 | Perc +6 (scent, darkvision, low light vision) (20 posts)
Trifaccia
Victoria Fate

AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human (362 posts)
Shanda Faravan
Vladlena Petrovna Dasnadova

Female Human Investigator/1 AC 16 T 12 FF 14 | HP 11/11 | F +2 R +4 W +3 | Init +2 | Perc +4/+5 vs traps (42 posts)
Shasthaak
Scarab Sages Yojimbo--Kiku's Phantom

AC 30 T 14(22 vs incorp touch) FF 26| HP 24/59 (DR 5/magic+slashing) | F +9 R +11 W +4 (+4 morale vs enchant) | Init +3| Perc +4 Phantom (zeal)
Spells/Effects Active:
Haste, Contagious Zeal, Displacement, Shield, Mage Armor, Ectoplasmic Form
(71 posts)
Fey Animal
Zwei the Drone

HP 5/10 | EAC 10; KAC 12 | Fort +0; Ref +4; Will +0 | Speed 40 ft, Climb 20 ft (5 posts)