Augmented Gearsman

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Storytime!

A few months ago, I start a S&S game here on the forums. Things were going well, until my work decided to take on some new clients, and the workload increased. Thankfully, another GM was able to step in and take some of the load off of my shoulders. GM Choon has been an invaluable help to me since then, helping run the game with me side by side.

Unfortunately, my work is shaking things up even further, and I will no longer have the time to take care of the game, at all. Choon has gracefully agreed to step in as the primary GM for the, but has requested that we recruit another co-gm to help him out, split the work, spread the load, etc.

If you would be interested, we would love to hear from you!


Hello there.

I recently started a Skull & Shackles PbP game here on the forums, and while it is going very well, real life is starting to put some more constraints on my time. While I am still able to post and run the game, I am concerned that posting delays will start to become more frequent, and I don't want to lose player interest and have the game die on me.

As such, I am looking for a Co-GM to come aboard and help me out. I need someone who can handle creating an updating maps, or rebuilding encounters for 6 players, or handling the fluffier storytelling elements, or all of the above in the instance where my work calls me away and I can't make a post.

I know the concern may be that you would be taking over the game from me entirely. For the forseeable future, this will not be the case. I am not looking for a replacement at this time, only a helper. If that changes in the future, we can discuss it at that time.

If you're interested, let me know. I look forward to hearing from you.


Hey all. I am currently running book 1. At this point, my players have converted nearly the entire crew to their side; only 3 crew members remain at anything less than Helpful. 2 are Friendly, and 1 I ruled was permanently Hostile after they majorly flubbed the influence roll. The Friendlies will be Helpful soon enough.

Looking forward to Day 19, Risky Games in the Bilges, I'm kinda lost. I only have 1 person to use to jump the PC. Have any of you had a similar situation? How did you handle it? Any ideas on how I might handle it?

I'm considering having Plugg and Scourge give Aretta (the permanently hostile one) some drug that raises her to CR 1, so she's worth the same XP. Or having Syl Lonegan lapse into her derangement and flip from Helpful to Hostile, but that seems cheatycheaty, or wrong.

Help?


The Formidably Maid was in fine form the previous night. Ales and wines flowed, the bards plied their trade for the patrons, stories were traded and plates of food flavored with spices from around the world were consumed. It was a night to remember for all time!

Too bad you can't remember how it ended.

Waking up is difficult, far more difficult than usual, even if your system is used to heavy drinking. Everyone's head is aching like a battleaxe is buried in it. Sleeping on this hard wooden floor probably isn't helping matters. Nor is the fact that the floor seems to be moving, swaying rhythmically. As the ringing in their ears begins to subside, every person in the room can hear a regular creaking noise.

Anyone who manages to open their eyes finds themselves in a dark room with wooden walls and floor. Around them, five more beings are just starting to wake up. Some may be familiar from the night before...

Before this information can be properly processed, though, the sound of heavy footsteps can be heard approaching. Suddenly, a bright beam of light spills onto the group, burning the eyes of everyone it falls upon. The light comes from a lantern held by a man, flanked by a group of other rough-looking individuals.

The man swings a whip above the heads of the awakening group, unleashing an ear-splitting crack that only exacerbates the lingering headache, "Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”

Each member of the newly pressganged group comes to realize that all of their belongings have been taken from them. The men standing over them are armed with saps, plus the man with the whip.

Here we go!


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Check in here, please.

I've already spoken to Buhayra about potentially doing a small rebuild/tweak. If you want to make last-second changes now that we have our crew, go ahead and do so. Just let me know what you're changing.

Once everyone checks in, I'll start us off.


Go ahead and get some RP going. Once the final group is set, I'll detech this thread and make a proper gameplay thread.


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Skull & Shackles

Alright, finally settled into a new home, and ready to GM some Pathfinder...

Wait, what is this 2nd Edition thing?

Ah, screw it, I'm gonna stick to what's tried and true.

So! I'm going to be running a high seas piratey adventure in true Golarion fashion! If you're not familiar with the AP, go pick up the Player's Guide and check it out! I've run it before with loads of success, at the table. Here's to hoping it goes just as smoothly as a PbP.

Relevant Info:
1st level
20pt buy
All Paizo material, no 3pp.
Max starting wealth by class
HP: Max at 1st level, when leveling you can take average+1 or roll, but you stick with your choice.
Alignment restrictions: None, but you MUST be able tow work within the party. No backstabbery.
Traits: 2, 1 must be a campaign trait. If you want to take a drawback to get a third, be my guest.

I'm looking to get 5-6 characters, but I'll take 4 in a pinch. If there are a ton of good submissions, I'll maybe ask for a few alternates.

As for character submissions, keep it short but interesting.

If you have any questions, lemme know!