Race |
Human |
Classes/Levels |
Spacefarer Soldier 2 | SP 6; HP 18; RP 4 | EAC 13; KAC 15 | Fort +4, Ref +2, Will +3 | Free Grenade: N/A |
About Darshe
Male human spacefarer soldier 2
CN Medium humanoid (human)
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
SP 16; HP 18; RP 4
KAC 13; EAC 15
Fort +4, Ref +2, Will +3
OFFENSE
Speed 20 ft.
Melee assault hammer +5 (1d6+3 B; analog)
Ranged autotarget rifle +5 (1d6 P; analog, automatic) or frag grenade +5 (1d6 P, explode 15 ft. radius, DC 12)
STATISTICS
Str 16 (+3), Dex 15 (+2), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Skills Athletics +8, Engineering +5, Medicine +5, Physical Science +5, Profession (miner) +5 (Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5.)
Feats Improved Initiative, Opening Volley, Weapon Focus (longarms)
Languages Common
Gear frag grenade I (4), incendiary grenade I (2), shock grenade I, smoke grenade, troop ceremonial plate (infrared sensors, radiation buffer), assault hammer, autotarget rifle with 175 longarm rounds, field rations (1 week), hygiene kit, personal comm link, prosthetic arms (2), travel clothing, credstick (390 credits), 166 UPBs
SPECIAL ABILITIES
Grenade Expert (Ex) Increase range of thrown grenades by 15 ft. Can create any grenade that is level 2 or lower in 10 minutes without paying for it, but it only functions for him. If anyone else tries to use this grenade, it is a dud.
BACKGROUND
Darshe was born and raised on one of the countless asteroid colonies scattered across the Diaspora. Of course, being trapped on a floating rock left him with only one viable trade to pursue. Courtesy of his father, he could operate mining lasers and handle explosive charges before he was even a teenager. Unfortunately, the novelty of it all wore off very quickly; it did not take long for the tedium of his future career to sink in. Darshe wanted to travel to Absalom Station and expand his horizons, but his father would not hear any of it. He argued that a contract with the mining company would keep him set for life. Unconvinced but feeling that he had little choice, Darshe signed onto the company as soon as he was old enough.
A few years passed, with Darshe’s resentment growing with each passing day. Much like the robots he worked alongside, he performed his job competently but without an ounce of passion. One day however, an accident in the mine shook up the monotony he so loathed. A miscalculation during a routine detonation caused one of the mine’s many tunnels to collapse - with Darshe in it. He woke up in a medical facility a week later, only to find that his arms were missing. The robotic surgeon that had operated on him “cheerfully” informed him that it was a miracle that he survived, and that with some prosthetics and a few more days of recovery, he would be back to work in no time. That night, Darshe thought long and hard about his predicament. His memory of the incident was a haze, but he distinctly recalled feeling even more trapped than he ever had been before; he decided that he never wanted to feel that way again.
Deciding to pass on the recommended rehabilitation period, no sooner did he get out of surgery than he sought passage off the asteroid. After one last terse conversation with his father, he boarded an outbound cargo ship and never looked back. Absalom Station proved to be everything he had hoped for and more, but Darshe knew that it would merely be the starting point for his journey. Setting his sights on joining the Starfinder Society, he began his training, brushing up on the meager skillset he had picked up from his colony’s militia. Traveling among the stars might be dangerous, but if he knew one thing, it was that anything was better than spending the rest of your life on some godsforsaken rock.