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Male Pig CR 1/3 Pig |
![]() It's Late Summer in the Kaytar Floodplains where the Amberwood Company set up Base camp, Having been hired by the Duke of Kaytar to aid him in defending his lands during a time of war. Kaytar is a fertile plain with a single mighty river cutting through it, the land is rich in Farmland and provides a geographic barrier between the hilly lands to both the east and the west. Politically the Duke of Kaytar is subject to the eastern kingdom of Akion, And is also the border of Akion and their Western neighbor the Kingdom Kehgandy. They are regularly at war and the fighting always goes through Kaytar, Luckily the Duke is wealthy and has been known to be a generous patron of Mercenary Companies in the past. The Amberwood Company has been camped for three days now at a strategic location near one of the only reliable river crossings. And have fortified the crossing and are awaiting promised reinforcements from the east. As Captain of the Light Calvary, Garret Hawke your responsibilities in order of importance are: - Scouting and Alerting Camp of any enemy movement or encampments. - Engage with any force attempting to perform a river crossing. and repel or Stall till a greater force can arrive. - Maintain at-ready force of Light Calvary in the Camp for rapid response missions. -Engage with other scouting parties If it can be done with minimal casualties. -Seizing enemy provisions if any are located. -Perform flash raids on any enemy encampment located if it can be done with minimal casualties. You have been explicitly ordered to not loot, Press, or seize goods from any force that is not the enemy, The local population is Katari and the Duke wishes to minimize casualties. There are common practices of war you are expected to maintain when it comes to your duties, Such as how many patrols you need to have out at once, and how you need to rotate them, But you are well trusted by your Marshal and he leaves you to act on your own initiative beyond such things. Kehgandy-Akion Border War: DAY 1
Reports: The Two forts have reported spotting scouting parties in the valley, Your men have encountered two scouting parties to the west but no contact was made. They report the scouts where moderately armed and consisted of fully mounted parties of 6. Camp Status:: The Camp is well garrisoned and well provisioned, Deliveries of provisions arrive on schedule. You are free to decide how duties are handled, and of course you can personally lead patrols or remain in camp and manage your crew, There is merit in this action as it allows you to personally respond to changing information, For example, If some patrols encounter men crossing the river, It'll be easier to charge out if you are at camp, verses if you are across the river scouting. It's all up to you! ![]()
Male Pig CR 1/3 Pig |
![]() AND THE ADVENTURE BEGINS It's the start of spring in the mountainous Feudal Kingdom of Coeth, The nation's farmers are starting to plant this years harvest. but the land has been shaken by a controversy. The Royal court wizard has been murdered, His apprentice, a man by the name of Linton has been charged with the crime, As well as Necromancy, and Treason. He fled the capital and a bounty was placed on his head. A Sizable 2000g has been put on his head as well as the Return of an Ring he stole, A trinket typically awarded to the Royal court wizard as a badge of office. Two bounty hunters have taken it upon themselves to claim this reward, The Bounty hunters picked up his trail and would remain on his tail, always seeming to be a few days behind him. The two have deduced that he is sticking to the back roads as to avoid patrols and knowing eyes. But he did not go unseen and with a mixture of questioning peasants who seen hims sulking around, and tracking the traces of his trail. Finally the trail would again grow cold as the two would come to a small mining village of Davestunnel , A backwater in the mountains. Even such a small village like this still needs a place to gather, and a small Hutch with tables set up all around is what passed for a Tavern in these parts, And sat strategically where the country road and the village proper met. The Wood and Thatch single store building had the words Lynals Place crudely scratched into the door frame, With a stable large enough for two horses, though there was only one horse stabled there, A Large stone fireplace built into the side of the building, And a muddy yard that indicated heavy foot traffic. It's an hour past high-noon and the Bounty Hunter's would have been trecking since before light, few could resist the siren call of even the quaintest tavern. |