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Organized Play Member. 8 posts. No reviews. 1 list. 1 wishlist.


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Liberty's Edge

With the bonus being equal to your level, the proficiency level bonus is completely insignificant. No one will even care about it unless its importance is being forced by a feat requirement. With that as the case, then it isn't worth having proficiency levels in the game, as it would be merely an additional level of complexity that provides no meaningful benefit. This needs some serious reworking.

Liberty's Edge

Why is it that the ones that can't think reply? Your saying that a signle one time calculation is more work than making a half dozen calculations to adjust every published skill requirement in every PrC ever made every level. You need to think these things out before you post.

Take any PrCs your interested in and make those adjustments to them over and over every level with differing calculations for class and CC skills and tell me if you really think your saving time in the long run.

As its stands Pathfinder is useless. I'll stick with the superior 3.5 rules.

Liberty's Edge

Personally, I don't get why some game designers keep trying to fix what's not broken. If we eve went with this version of the game we'd have to put skill points back to the way it is in 3.5 since this version causes infinitely more work down the road than a silly x4 mod takes at first level. Seriously, what idiot can't handle (and remember to handle) a simple multiplication that gets done only once at the start of a character's career.

By getting rid of the 4x mult, you're causing much more work by having to do several reoccurring calculations when checking to see if you qualify for prestige classes. They took something that worked nicely and messed it up royally. distributing skill points at first level takes no more time than at any other level, but having to take every prestige class's skill requirements and have it convert it twice for class and cross class skills will bog down making characters above first level big time.

If they so blindly insist on dropping 4x mult that they don't care how much work the cause down the road, then start everyone at 4th level and be done with it, similar to d20 modern.

As long as the skill system insists on multiplying our work, there is no way my group will not want to even try playing with it.

Liberty's Edge

Personally, I don't get why some game designers keep trying to fix what's not broken. If we eve went with this version of the game we'd have to put skillpoints back to the way it is in 3.5 since this version causes infinately more work down the road than a silly x4 mod takes at first level. Seriously, what idiot can't handle simple multiplication that gets done only once in a character's carreer.

By getting rid of it, your causeing much more work by having to do several reoccuring calculations when checking to see if you qualify for prestiege classes. They took something that worked nicely and messed it up royally.

If they are so blindly insistant on dropping 4x mult that they don't care how much work the cause down the road, then start everyone at 4th level and be done with it, similar to d20 modern.

As long as the skill system insists on multiplying our work, there is no way my group will not want to even try playing with it.

Liberty's Edge

I must say that I like the Rolemaster-style rank-based system better than the 4e version simply for flexibility. However, when I read the section for converting PrC skill requirements for class versus cross-classes skills I though of a much smoother way to get it to flow. Simply categorize the +3 bonus for a trained class skill as a +3 rank bonus. It could have its own column on the skill table for easy adjustment and it would count as ranks for PrC requirements. That way you don't need to make all kinds of adjustments when adjusting PrC requirements - just read it straight.

Liberty's Edge

Dragon Compendium has almost instantly inbeded itself as one of my group's core books. Nearly every player is pulling material from it. When i got my copy I was extatic to see the Battle Dancer back in action. A absolutely loved that class when I played 2nd edition AD&D.

If you can keep them comming then I will keep pre-ordering them. Also a monster compilation book would be an excellent resource. We have always been hesitant to include material from issues as they become unwealdy to tote around after a bit, bit a hardback is much easier to deal with and reference.

When can you make a PDF version of DC available? It would be nice to print out just the pages I need for my character folder instead of bringing the whole book (at least when I play Eberron or Blackmoor) as the setting books tend to overwhelm my book bag.

Liberty's Edge

How does this impact the Savage Tide adventure path in regards to its compliation as a hearcover. I was looking foreward to picking it up as one big book.

Liberty's Edge

I'm just happy to see that my favorite Dragon Mag class is being included - The Battle Dancer. I'm also happy to see that I will not need to do up stats for a Yellow Dragon (which I originally saw in DragonQuest 3rd edition)