With a loud crack, the door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of dust and decay. The mummified remains of a dwarf rest in the center of this empty chamber. Wearing the garb of a blacksmith, the dwarf has a broken glass vial in one hand, and a scrap of ancient parchment in the other.
Thumpy and Haunrar together keep the door shut. Deelin's arrow sinks into flesh this time, hitting the kobold's spine. It falls limp to the ground. The growling and howling of the wolves can be heard as they continue push back against the door. Suddenly, they stop, as a deeper, more controlled growl silences the noises of the two wolves from inside the room.
Round 3 Haunrar slams the door on the wolves, momentarily holding them inside the room as they press back against the door. The nimble kobold continue to dodge Willard's attacks. Round 4 Deelin back away, releasing another arrow at the stealthy reptilian, missing. Althesia, wounded, stays behind Deelin, while the kobold scurries down the hall. The wolves continue to put pressure on the door. ... Keeping the door shut will require at least one person spending the round making a STR check.
Round 3 Deelin gets behind the kobold, unleashing an arrow into the back of its shoulder. Althesia takes advantage of the distraction, stabbing at the kobold, but missing again. The kobold withdraws from his assault on Althesia, clumsily tumbling through Deelin's legs (you get an AoO). The wolves still snap at air with their jaws as Thumpy avoids all their attacks, while the wolves likewise evade his swings. Haunrar, Willard, then next round. Darkmoon Valer wrote: Initiative order: Deelin, Althesia, kobold, wolves, Thumpy, Haunrar, Willard
Deelin runs out into the yard. Althesia continues to try to keep the kobold at bay, failing to land another blow, while the kobold stabs her with its shortsword (3 dmg). The wolves continue to prey on Thumpy, but he somehow avoids being hit by any of their attacks. He misses his attack as well, taking a step towards the door. Haunrar attacks one of the wolves through the doorway, missing. Willard takes another swing with his mighty axe, again being thwarted by the corner of the wall.
Inside the wolves' room, Haunrar swings futily at the nearest wolf. In the hall, Willard wings his large axe at the kobold, but hits the wall instead, chipping off stone debris. I've deleted and changed some maps on my PB account the past few days. To make sure clicking on the link will show the correct map, try clearing your cache.
Deelin takes a shot at one of the wolves, grazing the wolf with an arrow across one of it's hind legs. In the hallway, Althesia swipes at the kobold, raking it across its chest. It returns the attack, but can't hit anything. The wolves team up to try to take down Thumpy but he fends them both off. He retaliates against one of the wolves and misses. Haunrar, Willard, then round 2.
In the surprise round, you can only make one move action or one standard action. Althesia: While waiting for the hallway to clear, you hear the pitter-pat of footstep coming up from behind you. You turn just in time to sse a kobold coming at you wielding a decorated short sword in a stabbing manner. "Ack!" It stops just as you face it, switching its grip and preparing to attack at another angle. Round 1 is up. Initiative order: Deelin, Althesia, kobold, wolves, Thumpy, Haunrar, Willard
Deelin and Haunrar don't hold their breath at the right moment. Fortunately for Haunrar, he's able to shake off any negative effects. Deelin, however, isn't so lucky, as he begins coughing and wheezing (1 CON dmg). Haunrar, which direction are you facing when using your spell. Deelin, make four more Fort checks. Thumpy, you'll need to get your hands on that book to evaluate it.
The fungus has all but destroyed all the books, except one. On top of one of the bookshelves is a single tome, untouched by the fungus. As the party examines the books, and begins to thumb through some of them, a massive puff of spores is released from the fungus all around you, filling the entire room. Fortitude checks.
About Gavin EntwhistleGavin Entwhistle
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Combat Gear
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Abilities:
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Background/Fluff:
Backstory
But such tranquility was not to be. In late 1358, following the dawn of the Time of Troubles, Asbravn suffered an aggressive raid from the Zhent forces from Darkhold. The farms toward the outskirts of the town were struck first, the Entwhistle's cluster, all settled by halflings, were no match against the vile cultists that slaughtered and burned their way through their farmsteads. Gavin's father took up a stout axe to defend him family, but it only ensured that Gavin and his mother would endure something far worse than death at the hands of the Zhents - a life of slavery. Gavin and his mother lived as slaves to Vargus Halfeye, a slaver and leuitenant in the Outriders of Darkhold, for the next seven years. Vargus inflicted horrible cruelties upon them, mocking their very existence. Yet never enough to kill them. No, he preferred to keep them alive, so as to show his power and dominion over them. So they served as keeper's of Vargus' quarters, cooking his meals, and tending to his daily needs. As the years passed, other slaves came and went, yet never was he nor his mother sold. No, Vargus kept them. One night, Gavin awoke to Vargus shouting for him, "Boy!!" He hurried into his master's chambers and found a furious Vargus drunk as a skunk. Vargus beat Gavin horribly, then said, "I am done with you! Say goodbye to that b!$$$ of a mother!" He ran back to the small quarters he shared with his mother, and hugged and kissed her, crying, not understanding all that was transpiring. She looked at him, blessed him and told him she would always love him, and sent him on his way. Walking out, he found Vargus standing with a strange looking man, twisting a waxed mustache. "'ello, I am Rodrigo Antinori. You belong to me now Gavin." As they departed, Gavin looked back and saw his mother looking down at him for the last time from their little window... Rodrigo was nothing like Vargus. Charming, friendly, and kind, he was the leader of a traveling carnival. A band of misfits, monsters, and madmen, the performers traveled the realms making a living for themselves. Their morales regarding personal possessions were... loose, but otherwise they were a friendly lot and worked to protect their own. Among the company Gavin grew into a skilled acrobat and pickpocket. He also developed a knack for doublespeak, and would sometimes act as Master of Ceremonies as sideshows. A talented entertainer even began to teach Gavin a smattering of magic. But through it all, the others were perhaps most fascinated by the immeasurable sense of luck that hung over Gavin. As their caravan prepared to board a ship out of Westgate, Gavin came across a slave he had formerly been held with working the dock. Despite the years that had passed, the two recognized each other. The slave told Gavin that his mother had died of an illness not long after Gavin was sold off. After that, the excitement the carnival had granted seemed hollow, and reaching land once again, Gavin wanted something more... So at the age of 23, he said goodbye to his friends in the carnival. They had brought him as far as the Vilhon Reach, to the port city of Samra in Chondath. His feet lead him down the Emerald Corridor to Arrabar. A city of taverns and intrigue, he quickly found work as a cook and barkeep. During his day work, he would also identify marks - the wealthy and powerful, particularly those who were not the nicest of folks. He would make a name for himself, and then, he would make a difference... Goals
Secrets
People
Memories
Appearance Tall, and more lean than is typical for a halfling, Gavin has shaggy brown hair and lengthy sideburns. He sports a variety of fashions depending on his work, but is most comfortably in a leather longcoat, with a dark vest and grey cotton shirt beneath. He wears a (rather worn) great hat, though will leave it behind when stealth is necessary. He wears a matching short sword and dagger on his hip. Though he hides them well, his body is marked by countless scars from his life as a slave. Faith Raised by a traditional family, Gavin holds a devotion to Yondalla and her darker half, Dallah Thaun, the deliverer of vengeance for the Hin. Yet beyond that, Gavin's life has perhaps been blessed by Brandobaris and his paramour Tymora. An otherworldly luck seems to bless Gavin, carrying through a myriad of misadventures, and a unique coin, baring the footprint of Brandobaris on one side, and the spinning coin of Tymora on the other, can be found in his vest pocket. Personality Friendly to all who meet him, with a strong memory and a sharper wit, Gavin is the quintessential companion. Glib, entertaining, and amusing, most new acquaintances enjoy his company and he is remembered fondly even by those whose pockets he unburdens. Like all halflings, Gavin has a taste for simple comforts - a hearty meal, a good pint of ale, a warm hearth, and the company of good folks (not the least of which include a lovely maid or two...). A product of slavery and poverty, Gavin has known hardship greatly, and has a soft spot for those suffering a similar life. Despite being a self-proclaimed loner, Gavin is loyal to a fault and will not leave a fallen comrade behind. He also is quite skilled at assisting others with their goals. His carefree, indulgent demeanor hides a noble streak, and he dreams of standing beside the great heroes and fighting against the darkness that threatens Faerun, yet can't seem to shake his knack of getting into trouble. |