Arazni

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Reebo Kesh wrote:
A 6 person just ROFL stomps encounters even when you Elite all the enemies.

I am running this with 6 players. So far have not had too much issue with encounters being too ez/hard with adding in the extra monsters as required by the builder but I do also have to elite everything at least HP wise to give them a standing chance to last the 3-4 rounds. Bolan fight however killed a player because they failed not only two reflex saves (hero pointed) to not fall off the bridge, they also crit failed and failed twice on death saves after taking 25.

I had Bolan cut the other rope bridge after he ziplined. My players forgot despite the bridge trap earlier and other people cutting bridges on them.

Overall the only thing that is hurting my players the most is positioning with 6 players and space within a dungeon. The result is that almost every AoE is going to hit 2-3 people and their Heal resources are dwindling much faster than a usual party.

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@Clint, I like that approach. Its good to hear there are edits done to keep it going.

@Jiggy, It is exactly things like that. I have seen this confusion several times over and ontop of that, there have been ridiculous DC checks to do some tier 1-2 faction missions. (A DC25 to copy down a page out of a book? What?)

@Mike, Thats the thing I see the most! When the faction mission is vague and that is literally all the PC is focused on for the entire time. They get tunnel vision and completely forget about everything else that is going on and often times it just ends with confusion or the GM having to say, "Stop, your chance to do the mission will come much later" just to placate this behavior.

Thanks for the replies so far! I'm about to do some of my first GMing in Society next week and I was curious about this part thats unique to Pathfinder. I have GM'd (or DM'd as I really want to say), a few home games with 3.5 before with okay success.

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I tried doing a search for this question to see if it came up before but I didnt find anything searching for

"Faction Mission warning", "mission advice", "faction mission notice"

Basically I wanted to ask what other GMs are doing for ambiguous faction missions that PC's might easily miss because there was absolutely no way to tie the mission with the event.

Also I wanted to ask in general how do GM's feel about "warning" the PC's when a possible chance to do their faction mission is coming up. This is purely a style question, some players like being told they have it coming up and some people might get upset if they find out at the end of the game they were supposed to do something completely no-obvious despite paying attention and working hard to figure out their faction mission.

Most faction requests are simple and blatantly obvious when you are supposed to do them, but sometimes, collecting information or stuff like that are not as obvious. So I wanted to hear some experiences you may have had or what you have done to adjust for these situations.