| DarkGod |
My current ruling is that the 50% chance comes into effect. If the d% comes up 51-00, then the fortification fails and the weapon flies from the revenant's hand, just as it would normally. If it comes up 01-50, then the fortification effect prevents the targeting effect from functioning because the targeting effect fails whenever a sneak attack would fail. This is now a house rule in my game that applies both to my revenants and to the PCs themselves, and the player playing the gunslinger PC has graciously chosen to accept my ruling for that game. In the absence of an official ruling, this has become an interesting little debate between games, and I'd be interested in getting as many different views as possible.
By your logic, Kazaan, I could argue that a creature with fortification should have a percentile chance of being protected against targeting just as it is against sneak attacks, as targeting is contingent on sneak attack vulnerability. This immune/negation wording is exactly where my player and I are butting heads: exactly how is negation (an active or passive prevention of an attack form at a single given time) different from immunity (a blanket prevention of an attack from from working at all given times) for the purpose of whether sneak attack properties should be applied to gunslinger targeting?
Having looked through the rules, I can see that there are many other attack forms that fail to function against immunity to critical hits or sneak attacks that my ruling could apply the fortification chance to, including Stunning Fist, the critical effects of burst-type weapon special properties such as flaming burst, and the thundering weapon special property. I'd be interested in seeing how people determine exactly how each of these effects interacts with the fortification special property, as each one has a subtly different wording ('...and creatures immune to critical hits cannot be stunned', 'deals an extra 1d10 points of fire damage on a successful critical hit', etc.)