There are a number of threads and tasks now that we are settled in town. In general order they are:
Gather info
The first port of call for Angel is to hire Shubry the Loud for a 6 hour guided tour of the town (say 20gp). Aside from finding out about the physical layout of the town she intends to find out as much rumour and gossip as she can about the inhabitants, especially the key people and the various merchants (she’s never met a merchant she like – her father included), then info about the sewers, the vines that seem to be strangling the town, the local area outside the town; abandoned, haunted farms or manors for example.
Cal will also be an important source of info about the same; possible bases (walled farm or manor, townhouse or state), info about the local geography and politics, the markets and services available and about the order of ancient mysteries. He might be able to find out what commissions they might have for us.
There’s plenty that others can do; once we find out about the Lake Druid, Ba’thorn could pay a visit. He could also use his wild shape ability to scout the surrounding lands.
Similarly the rest of the group could find out info using any relevant skills e.g. diplomacy, sense motive, perception, profession skills etc., not to mention any spells or devices (crystal ball for instance) .
Selling and buying
I would suggest the Angel and Cal would be best for this; Cal for his local knowledge and known connection to the ancient order (and bluff or diplomacy if he has those skills), Angel because of her Diplomacy skill (+18 & take 10 or charm person). It might also be handy to have Raven along because of his knowledge of arms and armour – and some protection wouldn’t go amiss. Others of course free to tag along.
Angel would want to time it for after the info gathering; both to identify the best merchants to deal with and to arm her with info she could use if any one of them decided to try anything unpleasant (did I mention that she really doesn’t like merchants).
Given the 1000gp limit for the merchants we'll get rid of the mundane stuff first as that's taking up space and costing us to store. I am treating the base sale price as 50% purchase price. This will then be modified by diplomacy skill (Angel’s will be 28 if she takes 10). If the merchant is particularly slimy his ability to reproduce could be seriously compromised – and if he is very lucky her wrath may be sated with that.
Items to sell:
20 x bronze swords; base 5gp ea? Base total 100gp?
40 x short spears; base total 20gp
37 x spears; base total 37gp
140 x Lt xbow bolts; base total 7gp
4 x small steel shields; base total 18gp
20 x leather; base total 100gp
4 x large greataxes; base total 80gp
1 x master wk dagger; base 151gp
1 x masterwk large great axe; base 170gp
1 x masterwk greatsword; base 175gp
1 x masterwork scale; base 100gp
Base total: 958gp
Magic items.
The 1000gp limit will work against us here, we may need to try and sell something to the Ancient order or try a bigger city if we can’t off load stuff. Working on the same premise of 50% of purchase price is the base price we should be able to sell:
Feather Token Anchor: 25gp
2 x +1 Longspears; 2000gp
1 x +1 greatsword; 1000gp
cape of viper; 1000gp
The following will be more difficult, if we can sell them in Durbanford at all:
+2 spike chain; 4000gp
+2 greataxe; 4000gp
rod of wonder; 6000gp
2 x guantlets of throwing; 2000gp
+2 greataxe of human bane; 9000gp
Thirster +1 Intelligent longsword; my best guess is 6000gp plus,
total: 35,025gp+ modified by haggling for good or ill.
Of course if anyone has anything else they want to sell then they can chuck it into the pot.
Buying
We'll look at this once we know how we've done selling; again Cal and Angel would probably be the best people for this.
A suggestion has been made that b4 any split, the party may wish to invest in a bag of holding and wand of cure light. It seems eminently sensible to me if we can get them. The wand we should be able to purchase in Durbanford (at base price 750gp), however the Bag of Holding will be more difficult and expensive at base 2500gp for type I.
Interviewing Justine the priest
Angel is looking for someone enthusiastic, adventuresome and keen to promote the cause of Freya, the latter being linked of course to protecting Angel (as one of the chosen of Freya). Decent spell casting and channelling essential and reasonable defensive/ offense ability are desirable. Justine will hopefully be suitable - he can't be much crazier than us. She will leave the task of seeking followers until we have a base, though of course some may be attracted to her service anyway.
Clearing out/ fixing up/ outfitting the base
Once we have located a possible base all the party should be able contribute to setting it up. It may well be an adventure in itself…
Performing
Angel seeks out a competent bard to double bill with once per week at the Ox and Hammer. Angel will dance (Perform: dance +12), though nothing too provocative. It’s really an opportunity to practice and maybe earn a little money.
Adventures
Clearing out our future base maybe one.
Another obvious possibility is the sewers, a dirty, smelly and very dangerous job but possibly a lucrative one. We may be able to garner some small sponsorship to cover the costs of this public service. Success would make Durbanford more attractive and pleasant place, reduce the outbreaks of disease and reduce pollution of the river and lake.
Cal can also hopefully find out if the The Order of Ancient Mysteries will sponsor some expeditions.