Lictor Severs

Darius Elliendo's page

57 posts. Alias of Peasant Railgun.


Race

Human

Classes/Levels

Warden 14

Gender

Male

Special Abilities

Font of Life, Earthstrength Guardian Might, Nature's Wrath, Warden's Fury, Warden's Grasp

Languages

Common and Elven

Homepage URL

On iPlay4e

About Darius Elliendo

iPlay4e spewed forth:
Darius Elliendo
Human Warden / Iron Vanguard [Primal Defender]
Level 14, Unaligned
XP: 47186
Languages: Common, Elven

Str 21 ( +5) +15(Starting)+2(Human)+1(Level 4)+1(Level 8)+1(Level 11)+1(Level 14)
Con 20 ( +5) +16(Starting)+1(Level 4)+1(Level 8)+1(Level 11)+1(Level 14)
Dex 12 ( +1) +11(Starting)+1(Level 11)
Int 9 ( -1) +8(Starting)+1(Level 11)
Wis 15 ( +2) +14(Starting)+1(Level 11)
Cha 11 ( +0) +10(Starting)+1(Level 11)

Hit Points
Max HP: 128 +20(Con)+17(Warden 1)+91(Warden 14)
Bloodied: 64
Surge: 32
Surges/Day: 14 +9(Warden)+5(Con mod)

Defenses and Senses
AC: 30 +10(Constant)+7(1/2 Level)+3(Inherent Defense Bonus)+2(Shield Defense Bonus)+3(Earthhide Armor)+3(Lifefont Armor +3)
+5 Constitution modifier
+1 Dexterity modifier
Fort: 28 +10(Constant)+7(1/2 Level)+1(Fortitude Defense Class Bonus)+1(Human Defense Bonuses)+3(Inherent Defense Bonus)+1(Earthhide Armor)+2(Cloak of the Walking Wounded +2)+5(Str mod)
Ref: 28 +10(Constant)+7(1/2 Level)+0(Reflex Defense Class Bonus)+1(Human Defense Bonuses)+3(Lightning Reflexes)+3(Inherent Defense Bonus)+2(Shield Defense Bonus)+2(Cloak of the Walking Wounded +2)+1(Boots of Quickness (heroic tier))+1(Dex mod)
Will: 29 +10(Constant)+7(1/2 Level)+1(Will Defense Class Bonus)+1(Human Defense Bonuses)+3(Inherent Defense Bonus)+2(Shield Bonus)+3(Superior Will)+2(Cloak of the Walking Wounded +2)+2(Wis mod)

Passive Perception: 24 +14(Perception)+10(Constant)
Passive Insight: 24 +14(Insight)+10(Constant)

Initiative: 8 +7(1/2 Level)+0(Initiative Misc)+1(Dex mod)
Speed: 6 +6(Human)
Vision: Normal

Powers
At-Will
Melee Basic Attack [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Ranged Basic Attack [Standard Action]
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 11 vs. AC +1(Dexterity modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+4 +1(Dexterity modifier)+3(Enhancement bonus - Inherent Bonuses)
Strength of Stone [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Warden's Fury [Immediate Interrupt]
Dynamic Flail +3
Attack: 17 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Warden's Grasp [Immediate Reaction]
Thorn Strike [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Tempest Assault [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Opportunity Attack [Opportunity Action]
Opportunity Action [Opportunity Action]
Readied action [Immediate Reaction]
Delay [Free Action]
End a grab [Free Action]
Drop prone [Minor Action]
Aid Another [Standard Action]
Bull Rush [Standard Action]
Charge [Standard Action]
Coup de grace [Standard Action]
Grab [Standard Action]
Sustain a Grab [Minor Action]
Ready an action [Standard Action]
Total defense [Standard Action]
Walk 6 squares [Move Action]
Run 8 squares [Move Action]
Shift 1 square [Move Action]
Crawl 3 squares [Move Action]
Squeeze 3 squares [Move Action]
Stand up [Move Action]
Escape a Grab [Move Action]
Any Move Action [Standard Action]
Any Minor Action [Standard Action]
Any Minor Action [Move Action]

Encounter
Roots of Stone [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Form of Winter's Herald Attack [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Walk It Off [No Action]
Mountain's Stature [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Form of the Oak Sentinel Attack [Immediate Interrupt]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Earthstride [Move Action]
Frontline Surge [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Inexorable Shift [Move Action]
Erupting Vines [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Second Wind [Standard Action]
Action Point [Free Action]

Daily
Form of Winter's Herald [Minor Action]
Nature's Abundance [Standard Action]
Boiling Cloud [Minor Action]
Boiling Cloud Attack [Standard Action]
Dynamic Flail +3
Attack: 20 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 20 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 18 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Form of the Oak Sentinel [Minor Action]

Race and Class Features
Bonus Feat [Human]
Choose an extra feat at 1st level.
Bonus Skill [Human]
Trained in one additional class skill.
Human Defense Bonuses [Human]
+1 to Fortitude, Reflex, and Will.
Human Power Selection [Human]
Choose an option for your human character.
Bonus At-Will Power [Human]
Know one extra 1st-level attack power from your class.
Font of Life [Warden]
At the start of your turn, roll a saving throw
Guardian Might [Warden]
Choose a Guardian Might option
Earthstrength [Warden]
Add Con mod to AC instead of Dex or Int. When you use second wind, add your Con mod to AC.
Nature's Wrath [Warden]
On your turn, you can mark each adjacent enemy as a free action until the end of your next turn
Ferocious Reaction [Iron Vanguard]

Enduring Warrior [Iron Vanguard]

Feats
Lightning Reflexes

Wrathful Warrior

Human Perseverance

Encouraging Shield

Sudden Roots

Deadly Draw

Lashing Flail

Earth's Punishment

Enhanced Font of Life

Superior Will

Skills
Acrobatics: 5 +7(1/2 Level)+0(Acrobatics Misc)-3(Armor Penalty)+1(Dex mod)
Arcana: 6 +7(1/2 Level)+0(Arcana Misc)-1(Int mod)
Athletics: 14 +7(1/2 Level)+5(Trained)+0(Athletics Misc)-3(Armor Penalty)+5(Str mod)
Bluff: 7 +7(1/2 Level)+0(Bluff Misc)+0(Cha mod)
Diplomacy: 7 +7(1/2 Level)+0(Diplomacy Misc)+0(Cha mod)
Dungeoneering: 9 +7(1/2 Level)+0(Dungeoneering Misc)+2(Wis mod)
Endurance: 14 +7(1/2 Level)+5(Trained)+0(Endurance Misc)-3(Armor Penalty)+5(Con mod)
Heal: 14 +7(1/2 Level)+5(Trained)+0(Heal Misc)+2(Wis mod)
History: 6 +7(1/2 Level)+0(History Misc)-1(Int mod)
Insight: 14 +7(1/2 Level)+5(Trained)+0(Insight Misc)+2(Wis mod)
Intimidate: 7 +7(1/2 Level)+0(Intimidate Misc)+0(Cha mod)
Nature: 14 +7(1/2 Level)+5(Trained)+0(Nature Misc)+2(Wis mod)
Perception: 14 +7(1/2 Level)+5(Trained)+0(Perception Misc)+2(Wis mod)
Religion: 6 +7(1/2 Level)+0(Religion Misc)-1(Int mod)
Stealth: 5 +7(1/2 Level)+0(Stealth Misc)-3(Armor Penalty)+1(Dex mod)
Streetwise: 7 +7(1/2 Level)+0(Streetwise Misc)+0(Cha mod)
Thievery: 5 +7(1/2 Level)+0(Thievery Misc)-3(Armor Penalty)+1(Dex mod)

Inventory
Weapons
Flail, Dynamic Weapon +3 (1 of 1 equipped)
Javelin, Reproachful weapon +1 (0 of 1 equipped)

Armor
Earthhide Armor, Lifefont Armor +3 (1 of 1 equipped)
Heavy Shield (1 of 1 equipped)

Magic Items
Parry Gauntlets (heroic tier) (1 of 1 equipped)
Iron Armbands of Power (heroic tier) (1 of 1 equipped)
Belt of Blood (heroic tier) (1 of 1 equipped)
Boots of Quickness (heroic tier) (1 of 1 equipped)
Cloak of the Walking Wounded +2 (1 of 1 equipped)

Coin
Carried:
Stored:

Proficiencies
Weapons
Military Melee [Warden]
Simple Melee [Warden]
Simple Ranged [Warden]

Armor
Cloth [Warden]
Leather [Warden]
Hide [Warden]
Heavy Shield [Warden]
Light Shield [Warden]