Darius Elliendo
Human Warden / Iron Vanguard [Primal Defender]
Level 14, Unaligned
XP: 47186
Languages: Common, Elven
Str 21 ( +5) +15(Starting)+2(Human)+1(Level 4)+1(Level 8)+1(Level 11)+1(Level 14)
Con 20 ( +5) +16(Starting)+1(Level 4)+1(Level 8)+1(Level 11)+1(Level 14)
Dex 12 ( +1) +11(Starting)+1(Level 11)
Int 9 ( -1) +8(Starting)+1(Level 11)
Wis 15 ( +2) +14(Starting)+1(Level 11)
Cha 11 ( +0) +10(Starting)+1(Level 11)
Hit Points
Max HP: 128 +20(Con)+17(Warden 1)+91(Warden 14)
Bloodied: 64
Surge: 32
Surges/Day: 14 +9(Warden)+5(Con mod)
Defenses and Senses
AC: 30 +10(Constant)+7(1/2 Level)+3(Inherent Defense Bonus)+2(Shield Defense Bonus)+3(Earthhide Armor)+3(Lifefont Armor +3)
+5 Constitution modifier
+1 Dexterity modifier
Fort: 28 +10(Constant)+7(1/2 Level)+1(Fortitude Defense Class Bonus)+1(Human Defense Bonuses)+3(Inherent Defense Bonus)+1(Earthhide Armor)+2(Cloak of the Walking Wounded +2)+5(Str mod)
Ref: 28 +10(Constant)+7(1/2 Level)+0(Reflex Defense Class Bonus)+1(Human Defense Bonuses)+3(Lightning Reflexes)+3(Inherent Defense Bonus)+2(Shield Defense Bonus)+2(Cloak of the Walking Wounded +2)+1(Boots of Quickness (heroic tier))+1(Dex mod)
Will: 29 +10(Constant)+7(1/2 Level)+1(Will Defense Class Bonus)+1(Human Defense Bonuses)+3(Inherent Defense Bonus)+2(Shield Bonus)+3(Superior Will)+2(Cloak of the Walking Wounded +2)+2(Wis mod)
Passive Perception: 24 +14(Perception)+10(Constant)
Passive Insight: 24 +14(Insight)+10(Constant)
Initiative: 8 +7(1/2 Level)+0(Initiative Misc)+1(Dex mod)
Speed: 6 +6(Human)
Vision: Normal
Powers
At-Will
Melee Basic Attack [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Ranged Basic Attack [Standard Action]
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 11 vs. AC +1(Dexterity modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+4 +1(Dexterity modifier)+3(Enhancement bonus - Inherent Bonuses)
Strength of Stone [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Warden's Fury [Immediate Interrupt]
Dynamic Flail +3
Attack: 17 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. Fortitude +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Warden's Grasp [Immediate Reaction]
Thorn Strike [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Tempest Assault [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Opportunity Attack [Opportunity Action]
Opportunity Action [Opportunity Action]
Readied action [Immediate Reaction]
Delay [Free Action]
End a grab [Free Action]
Drop prone [Minor Action]
Aid Another [Standard Action]
Bull Rush [Standard Action]
Charge [Standard Action]
Coup de grace [Standard Action]
Grab [Standard Action]
Sustain a Grab [Minor Action]
Ready an action [Standard Action]
Total defense [Standard Action]
Walk 6 squares [Move Action]
Run 8 squares [Move Action]
Shift 1 square [Move Action]
Crawl 3 squares [Move Action]
Squeeze 3 squares [Move Action]
Stand up [Move Action]
Escape a Grab [Move Action]
Any Move Action [Standard Action]
Any Minor Action [Standard Action]
Any Minor Action [Move Action]
Encounter
Roots of Stone [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Form of Winter's Herald Attack [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Walk It Off [No Action]
Mountain's Stature [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Form of the Oak Sentinel Attack [Immediate Interrupt]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Earthstride [Move Action]
Frontline Surge [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Inexorable Shift [Move Action]
Erupting Vines [Standard Action]
Dynamic Flail +3
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 1d10+10 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])+2(item bonus - Iron Armbands of Power (heroic tier))
Reproachful Javelin +1
Attack: 17 vs. AC +5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d6+10 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 15 vs. AC +5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 1d4+10 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)+2(item bonus - Iron Armbands of Power (heroic tier))
Second Wind [Standard Action]
Action Point [Free Action]
Daily
Form of Winter's Herald [Minor Action]
Nature's Abundance [Standard Action]
Boiling Cloud [Minor Action]
Boiling Cloud Attack [Standard Action]
Dynamic Flail +3
Attack: 20 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Damage: 2d10+8 +5(Strength modifier)+3(enhancement bonus)+3(Enhancement bonus - Inherent Bonuses [Doesn't Stack])
Reproachful Javelin +1
Attack: 20 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+2(proficiency bonus)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d6+8 +5(Strength modifier)+1(enhancement bonus. [Doesn't Stack])+3(Enhancement bonus - Inherent Bonuses)
Unarmed
Attack: 18 vs. AC +3(power modifier)+5(Strength modifier)+7(1/2 Level)+3(Enhancement bonus - Inherent Bonuses)
Damage: 2d4+8 +5(Strength modifier)+3(Enhancement bonus - Inherent Bonuses)
Form of the Oak Sentinel [Minor Action]
Race and Class Features
Bonus Feat [Human]
Choose an extra feat at 1st level.
Bonus Skill [Human]
Trained in one additional class skill.
Human Defense Bonuses [Human]
+1 to Fortitude, Reflex, and Will.
Human Power Selection [Human]
Choose an option for your human character.
Bonus At-Will Power [Human]
Know one extra 1st-level attack power from your class.
Font of Life [Warden]
At the start of your turn, roll a saving throw
Guardian Might [Warden]
Choose a Guardian Might option
Earthstrength [Warden]
Add Con mod to AC instead of Dex or Int. When you use second wind, add your Con mod to AC.
Nature's Wrath [Warden]
On your turn, you can mark each adjacent enemy as a free action until the end of your next turn
Ferocious Reaction [Iron Vanguard]
Enduring Warrior [Iron Vanguard]
Feats
Lightning Reflexes
Wrathful Warrior
Human Perseverance
Encouraging Shield
Sudden Roots
Deadly Draw
Lashing Flail
Earth's Punishment
Enhanced Font of Life
Superior Will
Skills
Acrobatics: 5 +7(1/2 Level)+0(Acrobatics Misc)-3(Armor Penalty)+1(Dex mod)
Arcana: 6 +7(1/2 Level)+0(Arcana Misc)-1(Int mod)
Athletics: 14 +7(1/2 Level)+5(Trained)+0(Athletics Misc)-3(Armor Penalty)+5(Str mod)
Bluff: 7 +7(1/2 Level)+0(Bluff Misc)+0(Cha mod)
Diplomacy: 7 +7(1/2 Level)+0(Diplomacy Misc)+0(Cha mod)
Dungeoneering: 9 +7(1/2 Level)+0(Dungeoneering Misc)+2(Wis mod)
Endurance: 14 +7(1/2 Level)+5(Trained)+0(Endurance Misc)-3(Armor Penalty)+5(Con mod)
Heal: 14 +7(1/2 Level)+5(Trained)+0(Heal Misc)+2(Wis mod)
History: 6 +7(1/2 Level)+0(History Misc)-1(Int mod)
Insight: 14 +7(1/2 Level)+5(Trained)+0(Insight Misc)+2(Wis mod)
Intimidate: 7 +7(1/2 Level)+0(Intimidate Misc)+0(Cha mod)
Nature: 14 +7(1/2 Level)+5(Trained)+0(Nature Misc)+2(Wis mod)
Perception: 14 +7(1/2 Level)+5(Trained)+0(Perception Misc)+2(Wis mod)
Religion: 6 +7(1/2 Level)+0(Religion Misc)-1(Int mod)
Stealth: 5 +7(1/2 Level)+0(Stealth Misc)-3(Armor Penalty)+1(Dex mod)
Streetwise: 7 +7(1/2 Level)+0(Streetwise Misc)+0(Cha mod)
Thievery: 5 +7(1/2 Level)+0(Thievery Misc)-3(Armor Penalty)+1(Dex mod)
Inventory
Weapons
Flail, Dynamic Weapon +3 (1 of 1 equipped)
Javelin, Reproachful weapon +1 (0 of 1 equipped)
Armor
Earthhide Armor, Lifefont Armor +3 (1 of 1 equipped)
Heavy Shield (1 of 1 equipped)
Magic Items
Parry Gauntlets (heroic tier) (1 of 1 equipped)
Iron Armbands of Power (heroic tier) (1 of 1 equipped)
Belt of Blood (heroic tier) (1 of 1 equipped)
Boots of Quickness (heroic tier) (1 of 1 equipped)
Cloak of the Walking Wounded +2 (1 of 1 equipped)
Coin
Carried:
Stored:
Proficiencies
Weapons
Military Melee [Warden]
Simple Melee [Warden]
Simple Ranged [Warden]
Armor
Cloth [Warden]
Leather [Warden]
Hide [Warden]
Heavy Shield [Warden]
Light Shield [Warden]