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For PFS this highlights that players need a feat or different spell to expand their summons list (besides specific exceptions such as a deity's expanded list for clerics in PFS).
there are some feats;
Expanded Summon Monster, Extra Summons, Fire Music, Planar Preservationist, Sacred Summons, Skeleton Summoner, Summon Good Monster, Summon Neutral Monster, Versatile Summon Monster.and spells;
Alter Summoned Monster(for now), Death Candle, Fable Tapestry, Summon Accuser, Summon Ancestral Guardian, Summon Cacodaemon, Summon Ceustodaemon, Summon Derghodaemon, Summon Erodaemon, Summon Infernal Host, Summon Lesser Psychopomp, Summon Meladaemon, Summon Thanadaemon, Summon Vanth, Summon Minor Monster(aka Summon Monster Treat).
If you have the resources..these are ALL good options for a summoner. I have a Unchained Summoner with Summon Good Monster..and nothing says 'SURPRISE' like a horde of Foo Dogs (or Lions at later levels) with Augment/Superior Summons.
My protoplasmic GM baby might turn into a 5th level Sloth/Summoner and I'm looking forward to using the Balanced Summons arcane discovery/feat and Summon Neutral monster/Versatile Summon Monster (Cause TEMPLATES ARE FUN.. Aerial Dire Gorilla anyone?)
I like to think the spells/feats make for a bit more versatility without overwhelming everyone else. I wish some class options made for such flexibility/balance (and honestly.. the four core elementals are usually enough for any situation)
