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Dardanius's page
1,306 posts. Alias of danlev151.
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Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
-121
Hero's Defiance: 6d6 + 1d6 ⇒ (5, 6, 6, 1, 2, 3) + (2) = 25
-97 HP
Dar whispers a prayer to Erastil. Thinks of his family one last time, and tries to make these last shots count in spite of the blood in his eyes.
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (10) + 21 - 2 - 3 + 5 + 1 = 32
Damage: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Manyshot: 1d8 + 8 + 6 + 11 ⇒ (4) + 8 + 6 + 11 = 29
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (4) + 21 - 2 - 3 + 5 + 1 = 26
Damage: 1d8 + 8 + 6 + 11 ⇒ (3) + 8 + 6 + 11 = 28
Deadly Rapid Shot + Smite {HASTE}: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (17) + 21 - 2 - 3 + 5 + 1 = 39
Damage: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 5 ⇒ (13) + 21 - 2 - 3 + 5 + 1 - 5 = 30
Damage: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 10 ⇒ (11) + 21 - 2 - 3 + 5 + 1 - 10 = 23
Damage: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27

Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
-97 HP
Desperate for advice here: Dar is on his last Lay on Hands. It seems like it would be better to do LoH while Dar is still standing. Because Dar might be too low for Hero's Defiance to bring him back. OTOH, Hero's Defiance is an extra 1d6 healing, so it's kind of more bang for your buck? But I think it's not likely to matter ...
Dar kindly requests advice from the gods, but will shoot his shots either way.
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (7) + 21 - 2 - 3 + 5 + 1 = 29
Damage: 1d8 + 8 + 6 + 11 ⇒ (8) + 8 + 6 + 11 = 33
Manyshot: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (20) + 21 - 2 - 3 + 5 + 1 = 42
Damage: 3d8 + 24 + 18 + 33 ⇒ (2, 2, 8) + 24 + 18 + 33 = 87
Deadly Rapid Shot + Smite {HASTE}: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (2) + 21 - 2 - 3 + 5 + 1 = 24
Damage: 1d8 + 8 + 6 + 11 ⇒ (3) + 8 + 6 + 11 = 28
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 5 ⇒ (2) + 21 - 2 - 3 + 5 + 1 - 5 = 19
Damage: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 10 ⇒ (4) + 21 - 2 - 3 + 5 + 1 - 10 = 16
Damage: 1d8 + 8 + 6 + 11 ⇒ (1) + 8 + 6 + 11 = 26
Dardanius's General Vibe Right Now
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22
-93 HP
Lay On Hands 9/10: 6d6 ⇒ (5, 1, 2, 2, 5, 4) = 19
Dar tries to keep focus on the images, gritting his teeth through the pain.
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (7) + 21 - 2 - 3 + 5 + 1 = 29
Damage: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27
Manyshot: 1d8 + 8 + 6 + 11 ⇒ (4) + 8 + 6 + 11 = 29
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (2) + 21 - 2 - 3 + 5 + 1 = 24
Damage: 1d8 + 8 + 6 + 11 ⇒ (7) + 8 + 6 + 11 = 32
Deadly Rapid Shot + Smite {HASTE}: 1d20 + 21 - 2 - 3 + 5 + 1 ⇒ (15) + 21 - 2 - 3 + 5 + 1 = 37
Damage: 1d8 + 8 + 6 + 11 ⇒ (3) + 8 + 6 + 11 = 28
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 5 ⇒ (7) + 21 - 2 - 3 + 5 + 1 - 5 = 24
Damage: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 1 - 10 ⇒ (17) + 21 - 2 - 3 + 5 + 1 - 10 = 29
Damage: 1d8 + 8 + 6 + 11 ⇒ (3) + 8 + 6 + 11 = 28
-74 HP

Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Sorry, I think I should have been at -75 since I couldn't use LoH and do all the other things (Mysterious, please correct if wrong)
Will against Vibes: 1d20 + 15 ⇒ (10) + 15 = 25
Fort Ghoul: 1d20 + 17 ⇒ (11) + 17 = 28
-96
Lay On Hands 8/10: 6d6 ⇒ (5, 2, 2, 3, 4, 2) = 18
With Smite still active, Dar will try to pick off the multiple images (just guessing).
Also is this an outsider or undead (going off emaciated and once-noble)? If so I guess there is more damage on these hits.
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 ⇒ (5) + 21 - 2 - 3 + 5 = 26
Damage: 1d8 + 8 + 6 + 11 ⇒ (4) + 8 + 6 + 11 = 29
Manyshot: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 ⇒ (12) + 21 - 2 - 3 + 5 = 33
Damage: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Deadly Rapid Shot + Smite {Haste}: 1d20 + 21 - 2 - 3 + 5 ⇒ (10) + 21 - 2 - 3 + 5 = 31
Damage: 1d8 + 8 + 6 + 11 ⇒ (4) + 8 + 6 + 11 = 29
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 - 5 ⇒ (18) + 21 - 2 - 3 + 5 - 5 = 34
Damage: 1d8 + 8 + 6 + 11 ⇒ (5) + 8 + 6 + 11 = 30
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 - 10 ⇒ (6) + 21 - 2 - 3 + 5 - 10 = 17
Damage: 1d8 + 8 + 6 + 11 ⇒ (2) + 8 + 6 + 11 = 27
-78 HP
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Sorry, I had decision paralysis. And I think we might be doomed ... but I'll try Turran's plan and risk the AoO
Dar drops his warhammer (free), draws the bow (move), asks the boy to find the great evil, and shoots a ghoul in front of him, provoking AoOs (standard)
Deadly Shot: 1d20 + 21 - 3 ⇒ (18) + 21 - 3 = 36
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
-56 HP
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Sorry, I was confused, I didn't realize that immediate actions count as swift. Dar will not use LoH if it costs a move action (if you allow the retcon ... I only realized because you said Dar was out of action economy).
If allowed to retcon the additonal LoH, Dar would still have move + standard + Haste, right?
Is calling out the the bow a free action?
Is Irissë and/or Weed within 30' of my current position to Channel?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Will: 1d20 + 15 ⇒ (6) + 15 = 21
Fort Ghoul Hit 1: 1d20 + 17 ⇒ (2) + 17 = 19
Fort Ghoul Hit 2: 1d20 + 17 ⇒ (8) + 17 = 25
Fort Ghoul Hit 3: 1d20 + 17 ⇒ (18) + 17 = 35
-104 HP
Hero's Defiance: 6d6 + 1d6 ⇒ (6, 6, 1, 1, 5, 5) + (5) = 29
Lay On Hands 8/10: 6d6 ⇒ (6, 2, 3, 3, 4, 1) = 19
-56 HP
Turran, Not that we get a chance to discuss in the heat of the battle, but I don't think Detect evil will give me the location enough to shoot a bow unless I have three rounds. Also, re:weapon switching, I know the DPR is higher with the bow, but I think Dar would have gone done faster from the AoOs. May be a moot point now.
Mysterious, please advise if my bow is calling me to direct my holy fury at the BBEG
Anyone else: what is the play here. Can I channel twice, is Irissë/Weed in range of a channel from Dar? Are we dead no matter what?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
-94/101 HP
Lay On Hands 5/10: 6d6 ⇒ (4, 2, 3, 6, 1, 6) = 22
Dar will draw the warhammer and attack the elemental.
Warhammer: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Warhammer {Haste}: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Warhammer: 1d20 + 15 + 1 - 5 ⇒ (20) + 15 + 1 - 5 = 31
Critical Damage: 2d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19
Warhammer: 1d20 + 15 + 1 - 10 ⇒ (11) + 15 + 1 - 10 = 17
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
-72 HP
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Alright, Dar will proceed defensively, hastily rising to his feet, healing himself additionally, strapping his shield, and holstering(?) his bow. He braces against the next, incoming attack before he can draw his warhammer.
Lay On Hands 4/10: 6d6 ⇒ (5, 1, 3, 6, 6, 3) = 24
-39/101 HP , +2 AC (26)
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Fort Bite: 1d20 + 17 ⇒ (10) + 17 = 27
-142/101 HP
Hero's Defiance: 6d6 + 1d6 ⇒ (3, 2, 5, 6, 6, 6) + (6) = 34
Not brought to consciousness from HD (-108 HP)
Not sure how you want to rule here. I forget whether healing brings to consciousness automatically. Presumably Dar would be roused by the bashing in this next round ...
Cumulative 90 from Irisse brings Dar to -18 HP
Elemental attacks leave Dar at -63/101 HP for current round
So I think I need clarification. With Haste and BoF, can Dar get up from the ground, equip his shield, LoH, and put the bow away?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
-53 HP
Reflex Lightning 1: 1d20 + 15 ⇒ (19) + 15 = 34
-96 HP
Awaiting ghoul reroll to see if Dar has to use Hero's Defiance. Just to make sure, the way we play is that all their attack go before Irissë's healing, right? So that won't save Dar from needing to HD
Incoming +43 healing
After Heros Defiance resolves, Dar will switch his equipment again (too many AoOs now.)
+2 AC Shield, Warhammer
Warhammer: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
-34 HP
Lay On Hands 3/10: 6d6 ⇒ (3, 2, 5, 2, 6, 6) = 24
-10 HP
Dar will risk the wrath and target the elemental. Back of the envelope says it should be worth it ...
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (10) + 21 - 2 - 3 + 2 + 1 = 29
Damage: 1d8 + 8 + 6 + 1 ⇒ (5) + 8 + 6 + 1 = 20
Manyshot: 1d8 + 8 + 6 + 1 ⇒ (4) + 8 + 6 + 1 = 19
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (3) + 21 - 2 - 3 + 2 + 1 = 22
Damage: 1d8 + 8 + 6 + 1 ⇒ (7) + 8 + 6 + 1 = 22
Deadly Rapid Shot {HASTE}: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (2) + 21 - 2 - 3 + 2 + 1 = 21
Damage: 1d8 + 8 + 6 + 1 ⇒ (4) + 8 + 6 + 1 = 19
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 - 5 ⇒ (20) + 21 - 2 - 3 + 2 + 1 - 5 = 34
Critical Damage: 3d8 + 24 + 18 + 3 ⇒ (1, 8, 5) + 24 + 18 + 3 = 59
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 - 10 ⇒ (13) + 21 - 2 - 3 + 2 + 1 - 10 = 22
Damage: 1d8 + 8 + 6 + 1 ⇒ (6) + 8 + 6 + 1 = 21
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar will join in on the attack on Irissě's undead attackers.
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (18) + 21 - 2 - 3 + 2 + 1 = 37
Damage: 1d8 + 8 + 6 + 1 ⇒ (7) + 8 + 6 + 1 = 22
Manyshot: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (14) + 21 - 2 - 3 + 2 + 1 = 33
Damage: 1d8 + 8 + 6 + 1 ⇒ (7) + 8 + 6 + 1 = 22
Deadly Rapid Shot {HASTE}: 1d20 + 21 - 2 - 3 + 2 + 1 ⇒ (1) + 21 - 2 - 3 + 2 + 1 = 20
Damage: 1d8 + 8 + 6 + 1 ⇒ (4) + 8 + 6 + 1 = 19
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 - 5 ⇒ (9) + 21 - 2 - 3 + 2 + 1 - 5 = 23
Damage: 1d8 + 8 + 6 + 1 ⇒ (3) + 8 + 6 + 1 = 18
Deadly Rapid Shot: 1d20 + 21 - 2 - 3 + 2 + 1 - 10 ⇒ (6) + 21 - 2 - 3 + 2 + 1 - 10 = 15
Damage: 1d8 + 8 + 6 + 1 ⇒ (1) + 8 + 6 + 1 = 16
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
OK, thanks for answering about the fog too. Dar would rather have moved with Turran and Irissë than Detect Evil.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Mysterious Storyteller wrote: Dardanius can't DE while fighting, it takes concentration/standard action like a spell My mistake, I thought it was a swift action. But, fyi, this page says it is a move action. Paladin Detect Evil Not that I'd want to eschew the full round attacks anyway. No retcon requested!
Dar will try to detect evil now and re-equip his bow? I don't expect it to be useful against the elemental though ... should I switch to a warhammer instead?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Did Dar detect the BBEG aura last round? Also, is still the fog stillthere, despite the apparent disappearance of the caster?
Dar will likely fight the ghoulies either way
Rapier: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
Critical Damage: 2d6 + 8 + 2 - 4 ⇒ (4, 1) + 8 + 2 - 4 = 11
Rapier {Haste}: 1d20 + 15 + 2 + 1 - 2 ⇒ (19) + 15 + 2 + 1 - 2 = 35
Damage: 1d6 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 4
Rapier: 1d20 + 15 + 2 + 1 - 2 - 5 ⇒ (7) + 15 + 2 + 1 - 2 - 5 = 18
Damage: 1d6 + 4 + 1 - 2 ⇒ (4) + 4 + 1 - 2 = 7
Rapier: 1d20 + 15 + 2 + 1 - 2 - 10 ⇒ (2) + 15 + 2 + 1 - 2 - 10 = 8
Damage: 1d6 + 4 + 1 - 2 ⇒ (5) + 4 + 1 - 2 = 8
-26 HP
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
-26 HP
Dar will attack the ghouls unless they are dead(er)*.
Rapier: 1d20 + 15 + 2 + 1 - 2 ⇒ (6) + 15 + 2 + 1 - 2 = 22
Damage: 1d6 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 4
Rapier {Haste}: 1d20 + 15 + 2 + 1 - 2 ⇒ (17) + 15 + 2 + 1 - 2 = 33
Damage: 1d6 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5
Rapier: 1d20 + 15 + 2 + 1 - 2 - 5 ⇒ (1) + 15 + 2 + 1 - 2 - 5 = 12
Damage: 1d6 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 4
Rapier: 1d20 + 15 + 2 + 1 - 2 - 10 ⇒ (17) + 15 + 2 + 1 - 2 - 10 = 23
Damage: 1d6 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 4
~Detect Evil~ to see if Dar still feels the BBEG's aura
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
OK. I didn't think of how haste and BoF would be working too. My bad.
Dar attacks a ghoul on him
Rapier: 1d20 + 15 + 1 - 2 ⇒ (10) + 15 + 1 - 2 = 24
Damage: 1d6 + 4 + 1 - 2 ⇒ (6) + 4 + 1 - 2 = 9
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
I think sheathing the bow and readying a shield is a move and standard, unless you'd be willing to hand wave and let Dar get a channel in ...
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
To clarify/simplify, Dar waits to see if the summon works. If it appears, Dar will try the litany and channel (I forgot Litany was a swift action). If the summon seems to be foiled, Dar will sheath the bow and ready his shield.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
-46 HP
Lay On Hands 2/10: 6d6 ⇒ (2, 4, 5, 2, 4, 3) = 20
-26 HP
Fort Bite: 1d20 + 17 ⇒ (4) + 17 = 21
Dar will wait until we find out about the Air Elemental. I think I'm leaning toward using Litany of Righteousness on the BBEG this round (unless I need line of sight). Alternative plan is to channel this round as well. Let me know if my thinking below is wrong ...
I feel like it's such a waste to switch weapons this round, not even get a full round attack on the ghouls, and then have to switch back. Plus, RAW, I think I'd have to drop the bow to even get the warhammer out. Now that it's a super special bow, I think it's out of character for Dar to drop it. So Dar does Litany or Channel this round and then will risk AoOs to shoot the big bad
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Oh, thanks for the reminder again Irissë. I missed that post from Friday!
Mysterious, is it OK to retcon that Dar moves up 5' instead of back?

Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex 5' step: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
-68 HP (per Irissë's correction)
Dar will loose another volley at the big un', hoping to strike truer this time (may need to switch out to warhammer if back is to the wall after this)
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 + 1 ⇒ (18) + 21 - 2 - 3 + 5 + 2 + 1 = 42
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (1) + 8 + 6 + 11 + 1 = 27
Manyshot: 1d8 + 8 + 6 + 11 + 1 ⇒ (5) + 8 + 6 + 11 + 1 = 31
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 + 1 ⇒ (5) + 21 - 2 - 3 + 5 + 2 + 1 = 29
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (3) + 8 + 6 + 11 + 1 = 29
Deadly Rapid Shot + Smite {Haste}: 1d20 + 21 - 2 - 3 + 5 + 2 + 1 ⇒ (10) + 21 - 2 - 3 + 5 + 2 + 1 = 34
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (7) + 8 + 6 + 11 + 1 = 33
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 + 1 - 5 ⇒ (3) + 21 - 2 - 3 + 5 + 2 + 1 - 5 = 22
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (2) + 8 + 6 + 11 + 1 = 28
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 + 1 - 10 ⇒ (11) + 21 - 2 - 3 + 5 + 2 + 1 - 10 = 25
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (6) + 8 + 6 + 11 + 1 = 32
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Yeah, it was just tripling all those already big static damage numbers on a smite seemed to be almost excessive. Not that I'm complaining!
Reflex Fireball: 1d20 + 15 ⇒ (4) + 15 = 19
Fort Bite 1: 1d20 + 17 ⇒ (3) + 17 = 20
Fort Bite 2: 1d20 + 17 ⇒ (2) + 17 = 19
-96 HP
Lay On Hands 1/10: 6d6 ⇒ (4, 6, 1, 6, 4, 1) = 22
-74 HP
Is Dar surrounded or can he take a tactical 5 foot step?

Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
Reflex: 1d20 + 15 ⇒ (10) + 15 = 25
-11 HP
Point of order, does the luck bonus from prayer stack if I take the +2 from BoF?
Dar ~Smites Evil~ per Irissë's gameplan.
Deadly Rapid Shot + Smite 1/4: 1d20 + 21 - 2 - 3 + 5 + 2 ⇒ (6) + 21 - 2 - 3 + 5 + 2 = 29
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (2) + 8 + 6 + 11 + 1 = 28
Manyshot: 1d8 + 8 + 6 + 11 + 1 ⇒ (8) + 8 + 6 + 11 + 1 = 34
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 ⇒ (3) + 21 - 2 - 3 + 5 + 2 = 26
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (2) + 8 + 6 + 11 + 1 = 28
Deadly Rapid Shot + Smite {Haste}: 1d20 + 21 - 2 - 3 + 5 + 2 ⇒ (7) + 21 - 2 - 3 + 5 + 2 = 30
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (3) + 8 + 6 + 11 + 1 = 29
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 - 5 ⇒ (10) + 21 - 2 - 3 + 5 + 2 - 5 = 28
Damage: 1d8 + 8 + 6 + 11 + 1 ⇒ (7) + 8 + 6 + 11 + 1 = 33
Deadly Rapid Shot + Smite: 1d20 + 21 - 2 - 3 + 5 + 2 - 10 ⇒ (20) + 21 - 2 - 3 + 5 + 2 - 10 = 33
Critical Damage: 3d8 + 24 + 18 + 33 + 3 ⇒ (7, 8, 5) + 24 + 18 + 33 + 3 = 98
+2 enhancement if biggie is a devil, and I'm supposed to roll 2d6 I guess ...
And sorry about this critical question that I know I've asked before, I really triple all the damage since I would roll it three times?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Well, only if the party is going with him.
Maybe I'm misunderstanding, but if the doors were blown from their hinges, isn't there an opening to go into? Where the smoke is billowing out of?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar moves into the breach with the party. He draws his bow while waiting for everyone to cast whatever spells they need.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar relays what he detected as evil when Weed asks and follows everyone in after the explosions.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar ~Detects Evil~ during the auction.
He won't put up a fight as he is being escorted out.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Agree with the team!
Dar keeps his eyes peeled:
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Bluff: 1d20 + 6 ⇒ (3) + 6 = 9
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Yeah ... Dar looks toward everyone else to try to see if anyone is suggesting a different action with body language. He wonders to himself where they could even sit inside ...
When he sees Weed walking back to the hall, Dar will go along with it.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
My friend left something of an ... odor in the privy. He was looking for a candle to burn out the smell. Might you have one on you, sir? We'd be happy to pay.
Dar offers the same coin purse with his left hand.
Diplomacy: 1d20 + 22 ⇒ (15) + 22 = 37
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
I'm not sure, Weed. I don't know what we hope to find, but I suppose there is only one one room left ... The real question is what we do after, and, as you say, if others are coming.
Barring some revelation in the next room, is our plan to start slipping back in at some point?
Dar eyes the door to the auction hall if weed is going to fiddle with the last door.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar looks to Irissë and Turran. Well, perhaps you heard my friend attempting the privy. He was looking to see if there was a second option. I'm very sorry, you can probably tell we don't get out to nice places such as these often
I take a coin purse from my belt and hold it in my non-dominant hand. I attempt to take a few steps to close the distance toward him, keeping a careful eye on how he reacts.
Is he armed?
Tell you what, friend. I found this coin purse right outside the privy. Might it be yours?
Diplomacy: 1d20 + 22 ⇒ (17) + 22 = 39
Perception: 1d20 + 14 ⇒ (1) + 14 = 15
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Snooping about? Didn't I just see you in there? Dar gestures toward the auction hall and keeps broad, inviting body language.
We just stepped out for a second to discuss our bidding strategy ... did you catch when they were finally going to start the auction?
Diplomacy: 1d20 + 22 ⇒ (15) + 22 = 37
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar creeps with Weed:
Stealth: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 14 ⇒ (17) + 14 = 31
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Mysterious Storyteller wrote: The door you just came through leads back to the auction hall. The hall you entered runs straight for 20 feet or so. Yeah, I got that, I just wanted to confirm that we are walking perpendicularly away from the hall.
And, to be clear, Dar is slightly more in favor of trying one/all of the other doors rather than the privy. Not that we have a lot of time to discuss ...
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
And the doors we came in through are directly behind us? Like the entire hallway is going away from the room we were just in?
Check the door on the right? Go into the privy and try to get some info from that guy?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Rereading the above, here's what I understand. There are two doors we don't know where they lead. They are on opposite sides of the hall. There are the two doors to the ktichen. We didn't see any other doors. I just want to post that here to make sure I understand.
Dar thinks its risky to try for the unknown doors, but probably less risky than materializing here. He's OK with going for either door.
Stealth: 1d20 + 4 ⇒ (17) + 4 = 21
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
I agree with Weed and Irissë's suggested course of action.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Wait, Mysterious, does anyone else in the room appear armed. Or does it look like the guests have been made to give up their weapons. I'm trying to gauge how weird it will appear for say Dar to appear armored and armed.
In a whisper, depending on the aboveI'm not in favor of just sneaking out of here. I think we ought to appear 1 by 1 around the room, that's our only chance of being inconspicuous. And if chaos erupts, then it erupts. I don't know how we approach Pharasma without provoking a similar chaos? Like we whisper to them and explain the situation?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Dar is fine with Weed's plan too, but thinks the guests might notice doors opening without people visibly entering or leaving.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Knowledge Nobility: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 14 ⇒ (6) + 14 = 20
Dar whispers the relevant information as well as his concern about the next steps of the plan. He suggests they could mill about and slowly slip out of the sphere, trying to appear nonchalantly around the room rather than all at once.
Sorry I thought I'd posted!
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
So what's the plan exactly? Is Turran casting invisibility on all of us? Does going ethereal break invisibility?
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Yeah, I'm short on ideas on how to get out of the basement. Sorry all.
I like Weed's idea about going ethereal. But I worry that they might have magical protections to ward us. Probably less likely on the inside than it was on the outside.
Come to think of it, they could ward against people turning invisible. So it's probably a moot point.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
What are the chances we are dressed like the other guests and bidders? I think I'm in favor of invisibility until we get the lay of the land up there . . .
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Check the storage room with Weed and the team. Trying to be quiet.
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