Besmara

Dara Turner's page

108 posts. Alias of chavamana.


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"wha?"

Dara's attention is snapped away from the dead goblin king who she'd be studying with a sadness in her eyes that she doesn't let reach the rest of her face. "A'ght." She motions for Loke to lead the way so his elf-sharp eyes will have a chance to spot more of the innumerable number of traps the goblins and hobgoblins safeguarded their home with. Although she keeps an eye out herself, and if she notices anyone about to trip a trap she's prepared to yank them out of the way - either physically or metaphysically.


Init: 1d10 ⇒ 61d10 ⇒ 9

"Murphy ye'a basted." As Dara's fingers fly over her arsenal, picking another poison grenade, adding a little more reactant. Then for good measure she grabs a concussive one and lets that one fly.

Spellcaster 83: 1d100 ⇒ 72; 4d10 ⇒ (5, 1, 1, 8) = 15 Poison; half for AoE
Spellcaster 83-20:63: 1d100 ⇒ 41; 4d10 ⇒ (3, 1, 4, 3) = 11 Concussive force; half for AoE

And she totally starts swearing if the gobs go first (since a dodge means the first one misses) :)


Dara motions for the elf to move back to the start of the hallway that leads to the trapped door. She sheathes her rapier, then pulls out a grenade in her off-hand (right hand). She closes her eyes, holding out her left hand, willing her spirit to stretch forth from her body.

Spellcaster 83: 1d100 ⇒ 15 Tekekinesis, current STR 70

Her spectral hand carefully turns the knob and opens the door. As soon as the door is swinging open, she opens her eyes, the spectral hand snaps into nothingness, she switches the grenade to her left hand and throws.

Spellcaster 83-20:63: 1d100 ⇒ 98

Which fizzles out in the room. Doing nothing.

"Davy Crockett!" Dara swears.


Dara prepares her weapons, barely suppressing her eyeroll at the caution.

Sure it's the smart thing, but it's a downer on the adrenaline rush from barely dodging the rocks.

While they are waiting Dara does think of something important to tell Calder and Farris. "By t' way, if'n it matters, take care of me blade. It be poisoned."


"Bliming traps." Dara swears as she barely dodges the deadfall of rocks.

Grose wrote:
Farris and Calder whisper simultaneously "Damn.."

She grins at the pair, "A'ght. I've finally got the formula jest bout right."

Holding her own breath she moves back up corner (looking for more traps this time), then nods, motioning it is mostly safe to move through.

Quietly, "Move to t' door. And take 'em out with another bomb? D' ye want me to leave the door open so ye can taken out the big un?"


Initiative: 1d10 ⇒ 101d10 ⇒ 3 means a: 10

Dara darts past the men to the corner of the room, tosses in two of the poison grenades she prepared on the other side of the barricade, then darts back behind the cover of Farris and Calder's shields.

Any looks the action draws gets the response, "'eg now. I be crazy na stupid."

Spellcaster 83: 1d100 ⇒ 99; Poison Gas Cloud: 4d10 ⇒ (2, 6, 9, 7) = 24 half for AoE
Spellcaster 83-20:63: 1d100 ⇒ 63; Poison Gas Cloud: 4d10 ⇒ (7, 3, 9, 4) = 23 half for AoE

Oh... that is not not good...
Strikeout on the grounds GR was planning on using the attack I already rolled.... So I DON'T kill the party... yet. But this apparently makes my spellcaster more dangerous than my psyker...


"Aight." Then Dara moves over the barricade as quietly as she can.... After Loke has a chance to pull out his bow, just in case she screws up.

Dex 63: 1d100 ⇒ 22
Rogue/Stealth 42: 1d100 ⇒ 78

As soon as she drops on the goblin-side of the barricade, she pulls out another poison gas grenade and tosses, hoping to catch as many goblins as she can.

Spellcaster 83: 1d100 ⇒ 63; Poison: 4d10 ⇒ (5, 5, 2, 5) = 17 halved for AoE


Grose wrote:
Muffled by cloth, Calder whispers, "I think I might have found something." As he picks through the large pile of discarded bones, he pulls out a small burlap sack. Dropping the sack he presents 2 scrolls (Heal, Charm), a small stoppered bottle, and a bundle of 6 arrows with faintly glowing runes carved into the shafts.

Calder can't see the smile through the cloth swaddling her face, but her eyes light up. Her voice is also muffled, "Good haul, matey." She looks at the arrows her forehead scrunching in pain as her eyes grow cross-eyed trying to read the runes. She hands them to Loke, "That's elf, ya?"

Dara takes the bottle, unstoppering it, then waving her hand above to get a whiff of whatever is inside, hoping to identify it.

She has the group hold in the reeking ogre cave until she is mostly certain the poison gas has dissipated. Even then, "Ye might'n want to not breathe i' there." Then the group makes its way quietly to the first barricade, Dara peeking over to see if the goblin in room 19 are at all visible.


Dara starts to head into the cave after Loke, then tears forming at the corners of her eyes from the stench, ducks back out and mixes a quick poultice that she applies to a cloth. Even then she mixes her poisons and outside of the ogre's cave - trusting that Loke will have the hidden passage open for her when she ducking into the stinking hive.

She quietly rolls the poison smoke grenade in between the goblins.

Spellcaster 83: 1d100 ⇒ 51

poison damage: 4d10 ⇒ (7, 2, 3, 6) = 18 halved for AoE


Or, you know, the goblin *could* roll a 00 on both dodges.


One final check of her weapons and gear, and Dara follows Loke (at the pre-decided distance of 50-ft) along with Farris and Calder towards entrance E. She keeps an eye up the opposite ravine wall where Loke indicated there was orcs and other nasties.


Finding things that wouldn't be obvious by just glancing through an area? I don't know, it just seemed appropriate in the divination spirit walk.


Dara looks up in the direction where the orc cave must be, one eyebrow just lifting a bit as a smile curves her lips up. "So den will'a dodge when t' greens come for revenge?"

She nods in agreement with the plan, double checking her supplies and moving around her reagents until she thinks enough time has passed, then...

Spellcaster 83: 1d100 ⇒ 53

She sends out her spirit form to double check the locations of the goblins and hobgoblins in preparation for the tactical strike planned by Loke.

Scout 33: 1d100 ⇒ 21


"I'd say cut off the head first so that the body ca'na 'ave order." Dara says, pointing to the F entrance.

"But," tipping her tricorn hat to Loke, "that'd b' an all or nathing. We succeed or we die."

"Or we can whittle 'em to death. Strike here," pointing to the lower entrances, "clear a few room, 'hen pull back and just long e'ough for dem to settle and hope they don't be trackers."

The stick that she used to sketch out the map taps gently by the upper entrance, but she's guts and glory or nothing. Not exactly tactically minded.


Oooo.

SHINY!


"Any more often than an hour and the spirit women say you'll lose your soul to the deep."


Alavaryar Alagos Loke wrote:
And assuming nothing pops out immediately, after Dara gives her report and I will assume a sketched layout in the dirt or something else. "Looks like we should probably enter here, at area F. He's going to have an escape route either way unfortunately."

"I can be me charmn' self and see if'n these two group will just let us pass by for a negotiation with their chief." Pointing to the two groups in 26 and 27.

IE. Charm to friendly so we can get into the chief's room quietly. Then try to not die. Of course once they hear explosions from the 'negotiation' they'll probably join in the fight from behind.


Alavaryar Alagos Loke wrote:
I assume Dara's "bombs" wouldn't last for a trap on the far entrance. Is it possible to rig a more mundane trap? What would we roll in order to accomplish that?

No they would not - she is not an enchanter (which is what could do that).

I can see scout/rogue for mundane traps.


Grose wrote:
"...we got jumped by hobs. Say what you will about the orange bastards, but they run a good fight. Farris and I dropped back to cover the wagons' run, and got nicked for our trouble. The rest you know I wager."

This last part causes Dara to smile at both men, her gold-eyes flashing. "But ye ensured the wagon got away."

"And 'appily ye survived the heroics. Lets make sure ye do again."

Spellcaster 83: 1d100 ⇒ 71

Once back in the creepy valley of many caverns (assuming there isn't a patrol of hobgoblins outside) Dara sits cross legged on the ground and allows her spirit to go on a walkabout of the caverns in an effort to find the best pathways to the leader and the shaman.

Scout? 33: 1d100 ⇒ 8


"A'ight. Plan it be."

And, after the men have left sealed notes for what should be done in the highly unlikely case that they don't return, the quartet sets off for the Caverns of Chaos once again.

On the way there, Dara asks the men where they are from.

This time before entering, Dara attempts to scout out the caves to locate the shaman and the leader of the hobgoblins so that the well-trained strike team can cut the head off of the hobgoblin menace.

GM/Loke:
Spend half the gold Dara got on bullets and alchemical reagents. Giving away the leather and buying a nice studded leather armor.

We do make sure that the guards (Farris and Calder) have the best armor they can comfortably wear and shields. And their preferred weapons. I still have over 100 gold that can go towards that.


"And dem orange-colored landlubbers need to wave in the wind." Dara says looking up from her breakfast of rum and mashed egg. Her left hand taps on the butt of her weapon.

"Sneak in and take out t' shaman and t' king first?"


Grose wrote:

Later that evening, when the party starts dying down -

Wanda replies to Dara "Naw, Yanna was a loner. Show'd up only a few days before y'did. Says she was looking to make a name for herself, become a famous adventurer." - sighs - "S'not as easy as all that, eh?"

Dara breathes in deeply, shaking her head. "I wanted t' make aye her share went t' someone she cared about." The pirate explains with a sad smile.

She goes back to contemplating her rum for a long time. The next time the plump Wanda comes by, "Any shrines other than the one to Cuthbert, the soldier?"

Grose wrote:
The smith is a red faced Oeridian man with cropped black hair, bushy eyebrows, wearing a heavy, scarred leather apron over simple clothing. Raises an eyebrow at Dara and her bundle, but nods and indicates a small but complete work area in the open back area of his shop.

She thanks the smith with a blindingly bright smile. She unwraps a curious collection of metal parts, each of them immensely clean. She carefully uses the equipment to fix a few small metal pieces then carefully assembles the six-shooter.

Once that is safely stowed again in the oiled cloth, she begins assembling metal jacketed bullets.

When she is done, she cleans up her area, then smiles at the smithy again - although this time she is dripping with smoke and sweat. "Now we'll see if we can do a little better this time."


Grose wrote:
Merchants emerge from their storefronts to speak amongst themselves and gawk at you, as the stout, red-faced Wanda comes forward. "Y'found 'em! Saint Cuthbert be praised! What've Yanna, and the dwarf lord?" Wanda asks, her expression indicating she already suspects what the answer may be.

Dara looks down a bit, then she shakes her head, no words at this time - only shame.

GM:
That night, Dara approaches Wanda. "Did Yanna have any family?"

Grose wrote:
As you search for the words, a lanky man-at-arms comes running with young Cora in hand, her blonde hair streaming behind her. With a tearful cry Rowena, the merchant's wife falls to her knees embracing her daughter. Wilvan the merchant moves wearily over and enfolds the both of them, sparing a grateful smile for Dara and Alavaryar.

The sadness over Yanna and Arden's deaths lessening a bit at the reunited family. The pirate grins over at the elf before nodding at the offer of food and a dry, non-manacley place to sleep.

Grose wrote:
The next day, Wilvan, Rowena and Cora come to you. Wilvan "with my deepest gratitude" gives you a pouch with 300gp, and Rowena gives you a parcel wrapped in cloth. Inside is a jeweled dagger and a bundle of 10 arrows with heads shaped like ornate leaves. "These belonged to my father, he was an adventurer like the two of you. We have no use for them, but I couldn't bring myself to sell them. I'm sure you can put them to good use." The young girl Cora simply smiles at you, her face showing her thanks.

"Thank you." Dara says as she shakes Rowena's hand. "We'll make good use of them. I promise."

Later that day, Dara goes looking for the blacksmith. She pulls out a carefully wrapped cloth bundle. "Can I use ye smithy?"


Dara looks incredibly grumpy about the missing coin - but grabs what is there as she heads back out to where they left the merchant and his wife.

And then out. (Once Loke has a chance to grab his stuff.)


Dara grabs her stuff (which includes the money we got earlier right? :) ), the silver arrows, and then motions for people to grab what they can carry with relative ease. Although if any of the items is particularly be-jeweled she would grab that as well.

"I recommend that we proceed t' t' exit with all due haste." Although she still looks shocked that scaring the guards worked without the suspenseful build-up.


Dara runs the whip through her hands as she waits for the guards to be comfortably armored. As soon as she gets the nod, she moves over the closed armory door, opens it and tries the same haunted routine on the three guards in there.

Although she does have doubts about how well it will work without the build-up of tension from her acting as she moved down the corridor.

Spellcaster 83: 1d100 ⇒ 51

GM:
IF this works... then it is 3D rounds of out cold hobgoblins. Unless this ISN'T combat in which case it is 2D hours. Fingers crossed.

Three targets = +10 on resistance, -30 penalty on resistance due to spellcaster level

Then, as she is expecting this not to work, her whip strikes out at a hobgoblin that was not affected by the brutal force of her personality, the whip twisting around his neck.

Spellcaster 83-20: 1d100 ⇒ 18;Offensive strike through whip: 4d10 ⇒ (4, 7, 1, 2) = 14
*Unpredictable weapon = +10 to resistance checks to dodge/parry


Dara looks at the 'surrendering' hobgoblin with venom in her golden gaze. Then she starts swearing in pirate.

She kneels next to the headless corpse, using the hobgoblin's own dagger to cut strips of cloth from whatever clothing he was wearing. Then she moves up to the heavily guarded conscious hobgoblin. Creating a ball gag with knotting cloth she ties it firmly around his head, preventing speech. Then, "કોઈપણ અવાજ તમે મૃત્યુ પામે છે." ("Any noise you die.") Her voice deadly serious.

She then proceeds to truss him up. And then repeats the process with the comatose hobgoblin on the floor.

We do take weapons and armor and useful items from the guardroom.

Finally looking to Loke and the guards, pointing to the armory that contains their gear.


"Keep a'it aft and quiet, lads."

Dara strides down the corridor towards the hobgoblin guardroom. As she gets closer, although she keeps her footfalls as quick as humanly possibly, she holds the whip in both hands, snaping the rawhide against itself to create just the smallest of cracks. Then she starts to mumble in hobgoblin, using her magic make her voice etheral and harder to understand.

For the truly sharp-eared who speak hobgoblin:
Something relatively incomprehensiable about the lack of respect to the honored dead and taking revenge on desendants who are disrepectful.

Just as Dara gets to the passage that leads to the door, she infuses the whip with light, her voice getting just a bit louder. "મારા બાકીના વિક્ષેપ. મારી કબર નજીક માનવો છોડો. મને ફીડ."

Hobgoblin:
Disturb my rest. Leave humans near my grave. Feed me.

Spellcaster 83: 1d100 ⇒ 57

Just as Dara is visable to the guards in the room, her spine straightens, her eyes roll back to show all white, and she cracks the whip.

GM:
Totally going for the sleep effect of the charm here... with the idea that Dara scares them so much that their brains short circuit - for a little bit.

IF this works... then it is 3D rounds of out cold hobgoblins. Unless this ISN'T combat in which case it is 2D hours. Fingers crossed.

Four targets = +15 on resistance, -30 penalty on resistance due to spellcaster level


"Quick dance with Jack Ketch a'fore it comes to that." Dara says.


awww - no +1 per 5pts over ability for spellcasting? :)


After a long time the little ghostly presence returns, sinking into Dara's body and her eyes snap open. With some effort she pushes herself to her feet then uses a stick to sketch out the parts of the hobgoblin compound that she saw, using little x's to mark the 'bilge rats'.

She takes a deep breath, considering. "Might be able to put the fear of Davy in these ones." Circling the hobgoblins that are in the guard post. "Might alert these blighters in the armory."

She looks first to Loke, then the other four to see what they think of the plan.


Dara smiles at Alavar, rubbing her ribs that have been damaged for the entirety of their captivity. "Thank ye. Best me ribs have felt since t' bastards captured us." She looks over the other four, who had been held prisoner for far longer than the adventuring pair.

"We shou' weigh anchor." Her eyes narrow, "But not without me father's gun."

She holds up a hand to the group, indicating they should be quiet, then sits cross-legged next to the exit.

Spellcaster 73: 1d100 ⇒ 71

After long, agonizing moments as the pirate tries to focus her mind, ignore the pain of her wounds and the growling of her belly, a ghostly form pulls free. Quickly it moves up to the ceiling of the hallway, mostly imbedded in the rock and moves forth to find the armory.

Divination - sight and sound. First to the closest exit to see if there are any hobgoblins between, then to find the path to our gear that intersects with the fewest baddies.


GM:
Hobgoblins apparently have a shamanistic culture. An EVIL shamanistic culture, but I like that is conjuction with the more military overtones that they display.


Init: 1d10 ⇒ 91d10 ⇒ 7 means 9! Before the hobo :)

Dara braces herself against the wall, holding her breath before allowing the ghostly hands to attack, hoping to minimize the movement of her battered body.

Spellcaster 73: 1d100 ⇒ 70; 1d10 ⇒ 8 halved to 4
Spellcaster 73-20: 1d100 ⇒ 86

One of the ghostly hands manages to connect, trying to force the hobgoblin into unconsciousness.


Init: 1d10 ⇒ 21d10 ⇒ 2 dice gods say Dara is chained up and doesn't get a good init - 2

Dara pulls back a bit from the hobgoblin, trusting in Loke to keep the orange beastie controlled. Then, as her eyelids flutter, more ectoplasm hands join the first in pummeling the hobogoblin to death.

Spellcaster 73: 1d100 ⇒ 99

And the pain of her injuries is just too much and she loses control on her spell and ?


Warrior 28: 1d100 ⇒ 10; unarmed damage: 1d10 ⇒ 3 half plus 1 equals a mighty 2 or 3?

Dara's foot lashes out, attempting to kick the hobgoblin in the jimmy to further disorient him.

Frustrated at the weak physical blow, the ghostly hand re-emerges and shoves itself down the orange man's throat.

Spellcaster 73-20: 1d100 ⇒ 22; 1d10 ⇒ 9 halved to 4 or 5? Does halving round up or down?


Dara starts to move a bit rubbing her head against her shoulder, trying to move the blindfold just enough that she isn't working in complete blindness. A ghostly hand emerges from the back of her hand, snagging a splinter from the room and then starts to pick the pirates shackles.

GM:
At least that is the plan.

Spellcaster: 1d100 ⇒ 51


As Dara hears the multitude of people leaving the room, she kicks a little bit of the funk on the floor towards Alavaryar, trying to get his attention surreptitiously. Once she thinks she has it, which is almost immediately because she is blindfolded and thus has to assume the elf is paying attention to her, she holds down one finger, shrugs, then two fingers, shrugs again.


1d100 ⇒ 53


Init: 1d10 ⇒ 21d10 ⇒ 2
From behind the barrier of the table Dara just shakes her head. "Ye bloody lubbers. Shove off or burn!"

She carefully lobs another fire bomb to catch the second tier.

Spellcaster 73: 1d100 ⇒ 75

Which makes a popping sound and fizzles. Dara laughs, "Consider thar warning shot."


It is to balance out ALL those 10s the hobgoblins rolled. Init: 1d10 ⇒ 41d10 ⇒ 8 thar be an 8.

Before Arden opens the door Dara mixes a few of her incendiary cocktails. Then, as soon as the door opens, she works on burning the creatures to an unrecognizable crisp.

Spellcaster 73: 1d100 ⇒ 4 FIRE: 3d10 ⇒ (4, 6, 6) = 16 half for AoE

Dara smiles through the smoke of her fire bomb. "Com'n ye filth' swabs."


Dara blinks blurrily, yawns twice, stretches a bit, then stands.

"Let's string 'im up from t' yardarm."


Thank you for the clarification.

After secure bandaging and the admonition of keeping cuts out of scurvy water. Dara sits back on her heels looking pleased at her handiwork.

Everyone - dwarf, elf, human - heals 2d10 ⇒ (1, 2) = 3 plus 5 for post-combat bandaging for a total of a mighty mighty 8. Lords below, that was a sad roll.


Dara helps with the safety precautions, then checks everyone's wounds, applying bandages and gun-powder concoctions.

Spellcaster 73: 1d100 ⇒ 89

... since we are out of combat, can I just try that again?


My vote is for out of combat if there isn't anything obviously hostile.

Mostly because Dara needs a breather herself.


Dara leans against a wall, grimacing at the slime on the surface. Looks over at the incredibly wounded dwarf.

"How about we check that thar be not any aft passages into t' room that had t' orange beauties and offsprin'. If thar be none, then you can rest thar with Yanna's body and we have a safe place t' retreat to."

She looks over at the elf to see if he has any other suggestions.

Thief 42, looking for secret door/passages in the hobgoblin tribe room: 1d100 ⇒ 70

"A'right," Dara says after a casual look around the room, "she be secure."

Also we check the rooms and bodies for valuables and clues!


Init: 1d10 ⇒ 31d10 ⇒ 5
Dara waits just long enough to see if Loke has managed to finish of the final hobgoblin. If not she moves quickly up to the orange skinned menace and stabs with her poisoned blade.

Warrior 28: 1d100 ⇒ 40

And as she completely misses the hobgoblin, she readies to parry his blows.


Init: 1d10 ⇒ 61d10 ⇒ 5

With more haste than care, Dara applies more poison to her swordblade as she moves quickly past the new arrow-studded corpse. Ready to dodge more incoming missiles or a more personal attack.

Spellcaster 73: 1d100 ⇒ 56


Dara bites back a quiet curse. "T' scurvy cowards are fleen." Despite her tired, Dara starts to move down the hallway, her fingers twisting together an improvised explosive. If she can see them when she gets to the far corner, she throws.

Spellcaster 73: 1d100 ⇒ 45; boom: 3d10 ⇒ (4, 4, 1) = 9 half for AoE


As I keep on refreshing the in character board and only now realize that there have been posts OOC....

Mini GM - sorry to lose you, but look forward to your game on Saturday.

"Aarrg pirates!" and all that.

I'm good with moving on, gaining more power and continuing to kill poor defenseless hobogoblins who would have happily slit my throat. :)

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