Golem-Breaker

Dara Shadeshard's page

278 posts. Alias of Fallen_Mage.


Full Name

Dara Shadeshard

Race

Dwarf

Classes/Levels

Rogue 5 (Unchained) | HP: 31/31 | AC: 17 | Tch: 13 | FF: 14 | Fort: +2 | Ref: +8 | Will: +2 | Perc: +9 (+11 vs Traps) | Init: +2 | SR 8 |

Gender

Female

Alignment

Lawful Neutral

Languages

Common, Dwarven, Gnome, Terran

Strength 14
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 12
Charisma 11

About Dara Shadeshard

Vital Stats:

Height: 4’
Weight: 155 lbs
Age: 54
Speed: 20 Ft
HP: 31/31
Eye Color: Brown
Hair Color: Red
Skin Color: Tan

Traits:

Deft Dodger: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Veiled Disciple: Trained in espionage, you're skilled at passing messages and staying on task. You gain a +1 trait bonus on Bluff checks made to pass secret messages and a +1 trait bonus on saving throws against charm and compulsion effects.

Saves:

Fort: +2 Ref: +8 Will: +2 | +1 vs Charm & Compulsion, +1 vs Traps, +5 vs Cold Weather

Trained Skills:

Acrobatics: +2 (0 Ranks + 2 Dex)
Appraise: +2 (0 Ranks + 2 Int) (+2 to assess Non-magic metal and gemstones)
Bluff: +6 (3 Ranks + 3 Class) (+1 to pass secret messages)
Climb: +8 (3 Ranks + 3 Class + 2 Str)
Craft (Bows): +9 (2 Ranks + 3 Class + 2 Int + 2 Any-Tool)
Diplomacy: +0 (2 Ranks + 3 Class)
Disable Device: +15 (5 Ranks + 3 Class + 3 Dex + 2 MW Tools + 2 Trapfinding)
Disguise: +6 (3 Ranks + 3 Class)
Escape Artist: +2 (0 Ranks + 2 Dex)
Fly: +2 (0 Ranks + 2 Dex)
Heal: +1 (0 Ranks + 1 Wis)
Intimidate: +5 (2 Ranks + 3 Class)
Knowledge (Arcana): +5 (3 Ranks + 2 Int)
Knowledge (Religion): +7 (5 Ranks + 2 Int)
Lore (Cult of Raven): +8 (3 Ranks + 3 Class + 2 Int)
Perception: +9 (5 Ranks + 3 Class + 1 Wis) (+2 to Locate Traps, +1 vs being Surprised by a foe, +2 to notice unusual stonework)
Ride: +2 (0 Ranks + 2 Dex)
Sense Motive: +9 (5 Ranks + 3 Class + 1 Wis)
Sleight of Hand: +11 (5 Rank + 3 Class + 2 Dex)
Spellcraft: +7 (5 Ranks + 2 Int)
Stealth: +11 (5 Ranks + 3 Class + 3 Dex)
Survival: +3 (2 Ranks + 1 Wis)
Swim: +2 (0 Ranks + 2 Str)
Use Magic Device: +8 (5 Ranks + 3 Class)

Feat:

Light Armor Pro
Rogue Weapon Pro
Simple Weapon Pro
Weapon Finesse
Point-Blank Shot
Precise Shot
Far Shot

Special Abilities:

Finesse Training (Dagger) – Gain Weapon Finesse as a bonus feat, 3rd level select a Finesse Weapon to a Dex to damage.
Sneak Attack (3d6)
Trapfinding – Add ½ level to Perception and Disable Device.
Evasion – No damage on successful save.
Danger Sense +1 – Gain bonus to Reflex vs Traps, Dodge AC vs Traps, and Perception vs Surprise from foe.
Minor Magic (Mage Hand): At will spell-like ability with a CL equal to Rogue Level.
Slow and Steady
Darkvision
Defensive Training
Dwarven Weapon Training
Greed
Hatred
Stability
Stonecunning
Magic Resistant SR 5 + Level
Deadly Range +10: Increase distance one can make a sneak attack.
Debilitating Injury: Successful Sneak Attack damage can cause penalty for 1 round. Additional successful attacks extend duration by one round. Bewildered - Take -2 to AC. Take additional -2 to AC against Rogue that caused injury. Disoriented - Take -2 to Attack Rolls. Additional -2 Attack vs Rogue. Hampered - Half Target speed (Min 5 ft). Also can't take 5-foot Step.
Uncanny Dodge: Retain Dex to AC when Flat-Footed.
Rogue's Edge (Disable Device): 5 Ranks - Reduce time to Disable Traps or Open Lock one step by taking -5 Penalty. Steps: 2d4 Rounds, 1d4 Rounds, 1 Round, Standard Action, Move Action, Swift Action.

Combat:

Init: +2
AC: 17 | 13 Tch | 14 FF
Attack Bonus: +3
Melee: +5
Ranged: +6
CMB: +5
CMD: 18 | 15 FF

+2 Shortbow | +8 Ranged | Damage: 1d6+2 | Crit: x3 | P | 60' Range

MW Dagger (Main hand) | +7 Melee and Range (+3 when Dual Wielded)| Damage: 1d4+3 | Crit: 19-20/x2 | P/S | 10’ Range | Spring-Loaded Wrist Sheath

MW Dagger (Off hand) | +7 Melee and Range (-1 when Dual Wielded)| Damage: 1d4+3 (1d4+1 Dual) | Crit: 19-20/x2 | P/S | 10’ Range | Spring-Loaded Wrist Sheath, Hollow Pommel (MW Thieves Tools)

Dagger (Main hand) | +6 Melee and Range (+2 when Dual Wielded)| Damage: 1d4+3 | Crit: 19-20/x2 | P/S | 10’ Range

Dagger (Off hand) | +6 Melee and Range (-2 when Dual Wielded)| Damage: 1d4+3 (1d4+1 Dual)| Crit: 19-20/x2 | P/S | 10’ Range

MW Shortbow | +5 Ranged | Damage: 1d6 | Crit: x3 | P | 60’ Range

Equipment and Possessions:

Light Load: 0 - 66
Med Load: 67 - 133
Hvy Load: 134 - 200

MW Backpack (24 lbs)
- Bedroll
- Trail rations x2
- Silk Rope
- Soap
- Waterskin
- Grappling Arrow
- Mess Kit
- Traveller’s Any-Tool

Belt Pouch (2.5 lbs)
- Chalk (x10)
- MW Thieves Tools

Belt Pouch (1 Lbs)
- Flint and Steel
- Mirror

Cold Weather Outfit (7 lbs)

Wrist Sheath (Spring-Loaded)
- MW Dagger (Main Hand)

Wrist Sheath (Spring-Loaded)
- MW Dagger (Off Hand) (Hollow Pommel – Thieves Tools)

Darkleaf cloth Lemellar (Leather) Armor
Arrows (x40)
Ioun Torch
Dagger (x2)

Total Weight: 63 lbs

Money: 0 PP | 65 GP

Background:

Dara Shadeshard, daughter of Hilda Stonecask and thief-turned-locksmith Korgo Shadeshard. At an early age, Dara was always able to get into anything she wished. A talent she inherited from her Father, her Mother would always say. As she got older, her keen eye turned into another talent, archery. A skill that her uncle, Choztu, greatly encouraged her to develop. And under his guidance, she did.

When she came of age, Dara decided to join Abbhen's military. During basic training, her capability for infiltration earned her notice with the Anti-Cult Taskforce, a government sanctioned group waging a shadow war against the various cults that appear in Abbhen. Most of which the general public doesn't know about. She found she had a natural gift for the work.

Dara's induction into the Taskforce didn't go so smoothly however. As a prerequisite, she had to learn a bit of magic. Like many Dwarves of Abbhen, she had her reservations about magic, but that wasn't what was stopping her from learning the simple trick. What was stopping her was the discovery of a rare Dwarven power that made her innately resistant to magic. It took time, but she was finally able to overcome the ability and learn a simple telekinetic spell.

Over the next several years, Dara had infiltrated several cults enclaves. Most, were harmless, but some proved to be quite troublesome. One in particular, the Cult of Raven proved quite difficult to root out once and for all. Every time they thought it was completely destroyed, another enclave would be discovered.

Recent years had been quiet, which was good because a someone new had joined the family, Alaina Steele. The two hit it right off and became more like sisters than cousins.

When the time came for Alaina to leave, Dara wanted to make sure her 'little sister' would be safe. So she requested some well deserved time off. However, having heard about recent events in Southtown, her superiors quickly turned it into a mission for the Dwarf, revealing Marcus' true reason why he had left, and ordered her to keep an eye on Alaina in case powers began to manifest, but not to tell her. They would send word ahead to the Altiendel Military expecting her arrival.

Dara left not knowing if she should disobey orders and tell Alaina, or keep silent and pray she never found out.

Tracked Resources:

Arrows: 37/40
Dagger: 2/2
MW Dagger: 2/2
Trail Rations: 2/2