Android

Daph-9's page

57 posts. Organized Play character for RePete.


Race

| Sp 20/20 HP 22/22 | RP 4/4 | EAC 14; KAC 15 | Fort +4; Ref +8; Will +1; Android Traits | Init: +5 | Perc: +6, SM: -1

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

LN Female Android 2

About Daph-9

---Level 3 now -- Need update Skills -- Funds -- Shop -- Feat ---

Chronicle Bits:

SFS # 126566-701
Experience 5
Slotted Faction Dataphiles
Wealth 35 Credits
Reputation 9 Fame, 0 Global Reputation

Reputation with Acquisitives:
Reputation with Dataphiles: 8
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:

Slotted Boons:

Ally:
Faction: Dataphile's Champion
Personal:
Promotional:
Social:
Starship:
Slotless:

==Daph-Nine==
Outlaw Mechanic 1
CN Medium Android (Construct/Human)
Init +5; Senses Perc +6, SM -1, Low-Light, Darkvision

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Defense
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EAC 14, KAC 15 (+1 EAC, +2 KAC, +3 Dex)
SP 14 HP 16 RP 4
Fort +4, Ref +8, Will +1; +2 vs Disease/Mind-Affecting/Poison/Sleep (Unless specifically target constructs); Immune Effects of a Vacuum

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Offense
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Speed 30 ft.
Melee Tactical Baton +2 (1d4+3 B)

Ranged Zero Rifle - Frostbite Class +5 (1d8+3 C /Staggered DC 15); 60ft, 40/2
Autotarget Rifle +5 (1d6+3 P/x2); 60ft Analog, Automatic
Smoke Grenade +2 (1 Min of Smoke Cloud 20ft)

Space 5 ft.; Reach 5 ft.
SQ: Bypass, Combat Tracking (+1 attack as a move), Custom Rig (Brain), OverClock (Ex), Hand Graft

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Statistics
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Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 8
BAB: +2 CMD: 23

Skills:
  • (0+0+3+0) Acrobatics +3
  • (1+3+0) Athletics:+4
  • (0+0-1+0) Bluff: -1
  • (2+3+3+1) Computers: +9
  • (0+0+3+0) Culture: N/A
  • (0+0-1+0) Diplomacy: -1
  • (0+0-1+0) Disguise: -1
  • (2+3+3+1) Engineering: +9
  • (0+0-1+0) Intimidate: -1
  • (0+0+3+0) Life Sceince: N/A
  • (1+3+3+0) Medicine: +7
  • (0+0+1+0) Mysticisim: N/A
  • (2+3+1+0) Perception: +6
  • (0+0+3+0) Physical Science: N/A
  • (1+3+3+0) Piloting: +7
  • (2+3+3+0) Profession (Courier): +8
  • (0+0+1-2) Sense Motive: -1
  • (2+3+3+2) Sleight of Hand: +10
  • (1+3+3+3) Stealth: +10
  • (0+0+1+0) Survival: +1

Feats 1b) Skill Focus (Stealth); 1) Skill Synergy (Sleight of Hand/Stealth)

Languages Common, +1
Other Abilities Constructed, Exceptional Vision, Flat Affect, Upgrade Slot, Artificial Intelligence-Exocortex, Bypass*, Custom Rig(Cranial Implant), Combat Tracking, Memory Module

Combat Gear: Autotarget Rifle, Zero Rifle - Frostbite Class, Smoke Grenade Mk 1
Other Gear: Second Skin, Serum Of Healing Mk 1 (1d8), Standard Battery (20), Extra Longarm Rounds (25)
Augmentations: Prosthetic Left Arm; Subdermal Hand Graft; Subdural ExoCortex, Synaptic Accelerator Mk 1 (+2 Dex)
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Homeworld: Aballon (The Forge)
Diety: Epoch (Tirune)

Specials:

Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Exceptional Vision: Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only
Flat Affect Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Upgrade Slot: Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Artificial Intelligence-Exocortex:
Combat Tracker-Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module-You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.

Bypass: You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Custom Rig: You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit. Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

Overclocking (Ex)
You have augmented the performance of your AI for maximum response timing. You gain a +2 insight bonus to initiative checks, and either you (if you have an exocortex) or your drone (if you have a drone) gains a +2 insight bonus to Reflex saves.

Subdermal Graft (Hand) This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

All My Boons:

==Ally==

==Faction==
Dataphile's Champion

==Personal==

==Promotional==

==Social==
[][][] Faction’s Friend (Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Street Cred: Absalom Station: Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing so grants you a +1 insight bonus to Bluff, Diplomacy, and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM's discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

==Starship==
[ ] Loaned Ship: Sunrise Maiden (Limited-Use): You can only slot this boon in a Tier 1-4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.

==Slotless==
Marked Field Agent: Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

Society Contract: Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the chracter on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from thris boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternately, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.

Claimant to Salvation: If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation's End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus.


Bot Me!:

TBD