Vulnudaemon

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Oh cool, Exalted boons! That's much better than what I thought the feat provided, at least as far as Chaldira is concerned.

As far as multiclassing, I don't think 2-3 levels dipping into a couple other classes is "so much." It might not be optimized, but that's okay. And it makes it a little less MAD.


Wow, thanks! Shorticus, those are some great options. Chaldira's boons look great for my character, but if I understand correctly, Deific Obedience only grants Evangelist boons? Unless you take Diverse Obedience after, requiring another feat investment.

As an archaeologist bard, I don't get traditional bardic performance but instead get luck bonuses x rounds/day. However, "Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance." If I'm reading that right, Keerawa, Saving Finale should work as it's an effect, although I'm not sure about Discordant Voice since the description says specifically, "Whenever you are using bardic performance to create a spell-like or supernatural effect," and Archeologist's Luck is extraordinary.

Shorticus, remember, I'm also taking a level of Lore Oracle to get Cha to AC and reflex saves. It doesn't help my initiative, CMD, Dex skills and like however. :P So the Combat Reflexes/Bodyguard idea is not viable, as you mentioned.

I do like the idea of the Harrying Partner/ Shared Training route, plus Cautious Halfling/ Blundering Defense, though you're right, it's an investment and I'd need to commit to one path or another.

I like the idea of a Gunslinger dip, though with my Dex so low and no room for ranged feats, would it be worth it? Or as Heather 540 and Keerawa mentioned, dipping swashbuckler for MWP. Is the Picaroon archetype (for firearm proficiency) a solid choice?

The Mouser sounds fun, though I'm going to stay away from whips. I want to avoid a Halfling Indiana Jane trope. Plus, our previous AP was Strange Aeons where I played a whip wielding Kensai Magus debuffer. Loads of fun and gave our GM a constant headache.

Also, any thoughts on the Pathfinder Chronicler?

Thanks again for all the great suggestions, I appreciate any more you can offer. I'll post a build once I get something concrete worked up.


Hi everyone. My group is wrapping up Curse of the Crimson Throne and will be playing The Mummy's Mask next. I've decided to go with a halfling with the Adaptable Luck racial trait Archaeologist Bard. I hope to capitalize on the luck bonuses with the Fate's Favored trait and the Adaptable Luck feats, but also want to explore other ways to support the party as well. I'm not terribly concerned about being an effective combatant. While I have no problem min-maxing, I prefer playing themed characters, which I find to be more challenging and fun than simply decimating the opposition.

My idea is that the halfling is a tinkerer, historian and a bit of a jack of all trades. We're using a 15 point buy, and thus far my stats are as follows: Str 14 (-2) Dex 7 (+2) Con 12 Int 10 Wis 12 Cha 16 (+2). I know, Dex is terrible. I wasn't sure how I was going to flesh out her personality while I was coming up with build ideas until I felt like a clumsy halfling would make for an interesting character. To offset the hit to Dex, I'd take a level of Lore Oracle with Sidestep Secret and Lore Keeper as an Extra Revelation for Cha to knowledge checks, which seem to fit the theme rather nicely, with Tongues as the Oracle's Curse. And Divine Favor is a first level Oracle spell.

I have a few questions. Beyond the luck bonuses, what other support can I provide? I know there are spells like Good Hope with its morale bonus and Moment of Greatness to double a morale bonus, plus the courageous weapon property, but those come online later in the build, especially if I multiclass beyond Oracle (I'll get to that in a moment). I've considered boosting Aid Another with the Helpful Trait, but my heart is leaning toward Magical Knack instead to boost the CL of Oracle for an additional +1 luck bonus with Divine Favor. Would Additional Traits be worthwhile to pick up Helpful? Or are there other ways to boost Aid Another? I know of the Bodyguard feat/Benevolent armor combo but feats are a precious commodity.

That leads me to the multiclassing issue. I imagine my halfling wielding a pick (she is an archaeologist, after all). But that means either grabbing Martial Weapon Proficiency or dipping Fighter. Two levels of Lore Warden will net me Combat Expertise, which would be a nice AC boost. However, I've also considered the Mysterious Stranger Gunslinger. Gunslinger also gives me MWP, and the idea of using a pistol makes me think of Brendan Fraser in The Mummy movies. A pistol would get me Cha to damage with a firearm as long as I have at least one grit point, though my Dex is terrible, so I don't know. Plus, the level two ability gives a luck bonus to will saves, keeping that lucky halfling idea going. If I do go Gunslinger, how many levels would be practical? I don't want to lose out on too many bard levels and Archaeologist's Luck increases.

Lingering Performance and Extra Revelation feats are essential, plus Fortunate One and Adaptive Fortune later on. I've considered Arcane Strike (with Gloves of Arcane Striking, helping Aid Another for AC). Beyond that, I'm not sure. The Well Prepared halfling feat, furthering that jack of all trades vibe?

Lastly, the Pathfinder Chronicler PrC looks like it fits the theme also. Has anyone played one, and if so, how was your experience?

Thanks in advance to all of you, I look forward to your suggestions!


I played a blind archer Ranger in 3.5. Most fun I've had with a character. Two feats besides Blind-Fight helped with this. Hear the Unseen allowed you to make a perception check DC 25 to pinpoint the square invisible attackers were in within 30 feet. Add the seeking property to your bow and voila! Quick Reconnoiter made the perception check a free action and gave +2 to initiative. The GM ruled for every 5 I beat the perception check, I could pinpoint opponents an additional 5 feet away. It did require a lot of patience to get to a level where you become an effective combatant.