Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Player/Forum Name: Natloz
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Stepping up next to Balrog, Danny fires his sling at the far sailor before loading his last magic bullet. 5ft step, standard action attack purple, move action reload
magic stone damage, ic: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny steps over to get a clear shot at a boarder and loses his sling. 5ft over and attack green. Move action to reload if possible.
Sling attack, inspire courage vs flat footed: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 magic stone damage, ic: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny watches as the ship approaches, wondering what's going to happen. At the mention of Lingshen his eyes widen. Hearing the Balrogs intent he scrambles for his shield and Sling. Pulling three stones out of his pocket, he casts a spell over them to make them stronger. "This will be a whole ship full of them this time. You think we'll come out the other side ok?" Cast magic stone.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny helps the Balrog back onto the ship before casting a spell to close up the rest of his wounds leaving only a throbbing headache. CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
As the healing magic flows through him, Danny jumps up taking stock of the situation. Seeing Valon looking over the bow, he begins casting a spell. move action to stand, standard action to begin casting SNA I. Is the map right? I thought I was by steering.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny smacks his head on the railing as the ship crashes into a rock and fails to the ground bleeding from a gash in his head.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny cast a spell to hopefully help Daji hit his target before steering the ship around some rocks. Cast guidance defensively, move action to steer ship. concentration: 1d20 + 6 ⇒ (10) + 6 = 16 know nature: 1d20 + 7 ⇒ (4) + 7 = 11
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Keeping a hand on the steering, Danny grips his shield and tries to anticipate the next blow. "Thanks for the backup Daji!" know nature: 1d20 + 7 ⇒ (14) + 7 = 21 Move action to steer the ship. Standard to go total defense. Current AC 21 & current HP 4
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
"Officials? They acted more like pirates. I thought they were just using the taxing as a cover. Thoroughly unpleasant people either way."
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
"Indeed. It would be nice to avoid more traps like that too. Any idea who they were?" Danny takes his place at the helm, ready to move again once everyone else is on board with the loot.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny finishes his spell from earlier as an eagle pops into existence next to Valon. The eagle flies towards the men and claws at the last one's his head. 5ft over and full attack. Talon 1: 1d20 + 3 ⇒ (3) + 3 = 6
Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
bite: 1d20 + 3 ⇒ (11) + 3 = 14
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Frowning that there are no good targets, danny begins concentrating on casting a summoning spell. Dropping snowball to cast SNA 1 to get an eagle.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny runs to the railing and conjures a ball of acid he then flings at Valon's opponent. ranged touch, in melee: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
Move and standard to use acid dart.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
"Looks like Balrog and Valon have this well in hand." Danny says to himself. He keeps an eye out in case this man is a distraction. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny helps the others back onto the ship as best he can. After some healing is handed out he replies, "Thanks for the magic Daji. I was going to use some of my own but saving it is good too." At the yurts Danny admires the people's way of living but keeps his mouth shut to let the others do the talking.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny loads another bullet and launches it at the trailing rider attack-range: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny jumps to his feet, takes aim at the new lead rider, and looses another bullet. sling vs white: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Seeing his target get hit he gives a little whoop even if he didn't do much damage. Move action to stand, action to attack, free action to cheer a hit!
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Wincing from the pain of the arrow, Danny shouts, "Sure Daji, come give it a shot!" He makes space for Daji at the rudder and takes cover from the incoming arrows. boat check: 1d20 + 7 ⇒ (12) + 7 = 19 move action to steer boat, action to load sling, 5 ft step to make room? Free action to go prone?
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny glares at the lead rider for daring to make him into a pincushion. He grabs the rudder to keep from running aground while winding up his sling and leting the bullet loose. know nature: 1d20 + 7 ⇒ (4) + 7 = 11 Attack, range, inspire: 1d20 + 3 + 1 - 2 ⇒ (14) + 3 + 1 - 2 = 16
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
know nature: 1d20 + 7 ⇒ (16) + 7 = 23 Danny ducks another arrow as he maintains the boat's course. Fumbling with his sling, he loads a shot into it.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny grips the rudder as arrows rain down on the ship. know nature: 1d20 + 7 ⇒ (15) + 7 = 22 Hoping to find an opening while keeping the ship on course, he takes his sling to hand.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
I have a +7 in know nature. I'll volunteer to pilot the ship unless someone has better. Danny is enjoying himself on the water. He's a little nervous if asked to take the rudder but he does his best.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Happy to be back where it is easy to breath, Danny rests comfortably in Goka. Amara's timing with the new task was fortuitous actually as Danny was starting to get bored staying in town. He soaks in all the information being shared by Amara Li and is heading back to his room to pack as soon as she is finished. On the ship he tries to keep from being underfoot but on deck as much as possible it's not often you get the chance to travel and he doesn't want to miss any of the sights no matter how mundane.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
I also do not have knowledge religion. Danny longs at the art on the walls without grasping the deeper meaning. On the way back down the mountain he keeps an eye out for any more dangers. He happily volunteers for thenext job if Amara will have him. Thanks for putting in the work! I'm on board for the next one too!
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Rubbing his eyes as though recovering from a flash of light, "This is definately it. There's powerful transmutation magic in this thing. The armbands are just pretty though."
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny assists Daji with the bodies as best he can and stands with him mentally saying his own prayers for the natural balance to return. Examining the braid, "This is what we came for? It doesn't look very impressive. What about those armbands too?" Danny casts a spell and looks the items over one more time. Cast detect magic. Spellcraft rolls just in case
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
"I dunno, it seems to be curious about why we're here. Come touch the statue, maybe it'll talk to you too!" Talking to the statue again, "It used to be? Do you think the Braid of a Hundred Masters might still be here if this isn't the Clouded Path Monestary any more?"
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
"You guys don't hear it? How odd... I think the statue is talking to me. Oh! Hold on a second..." He holds a finger up to forstall any more discussion for a moment then says, "We are here for an ancient artifact. Assuming this is the Clouded Path Monastery, we should be finding it soon!"
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny follows behind the others still trying to catch his breath. Not hearing any threats, he examines the room for anything hidden. perception: 1d20 + 9 ⇒ (19) + 9 = 28
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Since the thing dropped on the action before mine, do I still spend my spell slot? <insert puppy dog eyes>
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Seeing things aren't going well, Danny begins concentrating on a spell to summon a natural ally to fight the creature. Drop Entangle to begin casting summon nature ally. Start of my next turn an Eagle will appear in a flanking position.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
I suppose I could drop entangle to summon something for a round. Im only lvl 1 so it wouldn't be around long.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny sneaks over behind his enlarged party members and casts a spell on Valon the help him how he needs. Move and cast guidance.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny, bolstered by the rallying cry, he steps over behind the Balrog and uses his magic to help guide his swing. Move and cast guidance.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny follows along behind, oblivious to the creature in the courtyard. Double move into the dining area.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Danny follows dutifully behind the others keeping an eye out for anything sneaking up on them. perception: 1d20 + 9 ⇒ (19) + 9 = 28
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
my bad, I thought I was still waiting on round 1 to finish. You did exactly what I was going to do anyway. "That thing is just a runt of a dangerous creature. The danger would only grow if we let it live." Danny nods his consent to the Balrog.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
know nature?: 1d20 + 7 ⇒ (13) + 7 = 20 Danny begins casting a spell between catching his breath. Intending to cast enlarge person on whomever wants it. Balrog or Valon? I updated the header with my fatigued stats by the way.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Player/Forum Name: Natloz
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
Huffing and puffing, Danny surveys the scene. In a deadpan voice, "This place has seen better days." Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
I'm ok to rest too Danny isn't very eager to continue and sighs in relief as people begin to settle in to rest.
Male CG Halfling Druid 1 | HP: 10/10| AC: 17 (12 Tch, 15 Fl) | CMB: -2, CMD: 9 | F: +5, R: +2, W: +6 | Init: +6 | Perc: +9 | Speed 20ft | Acid Darts: 6/6 | Spells: see sheet | Active conditions:
leave him behind, he's served his purpose... kidding of course. Exhilarated at the crossing, Danny looks back over the edge. "You need any help Balrog? What can we do?" Untie one of the ropes at this end so he can get back up the "easy" side then do the same over there for a rope and wall to brace against on the "hard" side?
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