Hit Points: 8 (1d8)
Initiative: +3
AC: 16, touch 14, flat-footed 13 (+2 armor, +3 Dexterity, +1 size)
Speed: 20 feet
BAB: 0
CMB: 0
CMD: 13
Attacks: katana +2 (1d6+1/18-20) or shortbow +4 (1d4/x3) or stingchuck +4 (1d3+1 plus vermin)
Other: +1 racial bonus VS foes denied Dexterity bonus to AC
Saving Throws:
Fortitude: 0
Reflex: +4
Will: 0
Skills: Acrobatics +7, Bluff +9, Craft (Alchemy) +6, Disable Device +7, Knowledge (Local, Nobility) +6, Linguistics +6, Perform (Oratory) +7, Sense Motive +6, Sleight of Hand +9, Stealth +11
Other: +2 to Sense Motive checks to notice if someone is enchanted or possessed; +2 to all checks to hide small objects on self
Favored Class: Ninja (+1 skill point)