Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
With the German lines finally broken, Dances slings his rifle back over his shoulder and climbs back down to ground level. "Nothing I will not recover from," he says as the lieutenant. "The Germans are lucky, but I am luckier."
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
"Damn it," Dances mutters. He raises his newly loaded rifle and aims down sights again, picking whatever target seems most likely to take a shot at the lieutenant. Shooting: 1d10 ⇒ 5
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
Dances braces himself and shifts his aim to the next man on the mortar team before firing off another shot at them. "I'm out," he calls to his fellow sniper. "Careful." Shooting (Range): 1d10 - 2 ⇒ (10) - 2 = 8 Ace: 1d10 ⇒ 8 Total: 16
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
I swear to god that I posted shooting at the mortar team. It must have eaten my post during the rolling outages. Dances braces his rifle and aims at the mortar team in the distance. Shooting: 1d10 - 2 ⇒ (6) - 2 = 4
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
Answering in discussion so I don't fill the gameplay thread with too much rules discussion. Okay, so Sean became Shaken, then took a Wound from a second shot. The Wound inflicted a condition that lowers his Agility die by one size, but will go away once his wound is treated, so that's not a big deal right now. There are a couple of options here. First, you can decide to Soak. This means spending a Benny, which does not replenish due to the special house rule for our soldier characters so need to be spent carefully. You then roll Vigor and every success reduces the wounds received by one. Sean would need to roll a 4 on a d4 or his wild die in order to succeed, including the wound penalty I believe. If the wound is soaked, it also removes the Shaken automatically, and it removes the injury. If you want to save your bennies, your next option is to simply roll to unshake. This is a Spirit roll, including the wound penalties (so a -1). If he succeeds, he can act as normal, though he still takes the wound penalty until his injury is treated. If he fails, he can spend a benny to remove the Shaken condition anyway, but that still costs a benny so be careful. If you decide not to spend a benny and fail the Spirit check, your actions are very limited. I think all you're capable of doing is moving unless you unshake, but I might be misremembering. You definitely can't attack or use powers while shaken though, and you're more vulnerable to wounds.
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
Dances ducks low and braces his rifle over another chunk of rubble to get a good look at the surroundings. He cocks the gun and fires down at the approaching Jerries, trying to at least thin the ranks a little bit. Rolls: Notice: 1d6 ⇒ 3
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 1 Total: 7 Shooting: 1d10 ⇒ 2
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
Dances hurries into position and scans the area carefully, keeping low and trying to keep something between him and the Germans. The smoke and flash of the battlefield makes it extremely hard to actually make out anything though. "Whites and their stupid wars. This isn't combat, it's just death." Notice: 1d6 - 1 ⇒ (4) - 1 = 3
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
"Come on, come on, come on!" Smoke growls and forces the pain down. He rolls over, braces his rifle again and fires. If he's going to die, he's not going to enter the next world whimpering on the ground like a pup. Rolls: Unshake: 1d8 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (6) - 1 = 5 Shooting: 1d10 - 1 ⇒ (6) - 1 = 5
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
"I've been worse," he growls, forcing himself to straighten up and forcing the worst of the pain down, though it still hurts to move too quickly and he decides that it's much wiser to keep his head down and wait for the pain to pass. Rolls:
Soak: 1d6 ⇒ 4
Wild: 1d6 ⇒ 1 Well, it's one wound I guess. Spirit: 1d8 - 1 ⇒ (2) - 1 = 1
F*cking hell, all of my rolls are awful.
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6
The quiet, square jawed Indian man just growls as he dives behind a large chunk of rubble and braces his rifle across the top. "I have no plans to join my ancestors quite yet. But if I die here, it will be surrounded by the corpses of my enemies." He cocks his rifle, takes aim, and fires at any German that he has a good angle on. Shooting: 1d10 ⇒ 3
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