
| Race |
Human (Native American) Soldier | Wounds: 1/3 | Bennies: 2/3 | Grit: 1 | Parry: 5 | Reason: 6 | Toughness: 6 |
About Dances in Smoke
Attributes: Agility D8, Smarts D4, Spirit D8, Strength D8, Vigor D6
Skills: Fighting D8, Notice D6, Shooting D10, Stealth D6, Survival D6
Charisma: 0 (-2 with non-Indians)
Grit: 1
Pace: 6
Parry: 6
Reason: 6
Toughness: 6
Hindrances
Cursed: The spirits abandoned my people after the Great Wasting. Their powers don’t even work properly on me when someone else calls them to help me.
Lyin’ Eyes: Apparently I’ve got a mean look about me. Makes people think I’m not very trustworthy. Can’t say they’re wrong.
Outsider: The people of the Confederation still aren’t really welcomed in the Confederacy, even though we’re part of their nation now.
Edges
Knack (Spirit Touched): There’s still one spirit who’s willing to come to my aid, a smoky little air spirit who tries to protect me every now and again. He’s a nice guy, all things considered.
Hard: You try staying optimistic when you live in a wasteland reliant on your enemies to eat. You harden up real quick.
Gear: Short Magazine Lee-Enfield Mk III bolt-action rifle (tuned) (Range 30/60/120, Damage 2d8, RoF 1, Capacity 5, AP 2), LeMat Army Model 1912 revolver (Range 12/24/48 OR 5/10/20, Damage 2d6 OR 1-3d6, RoF 1, Capacity 6/1, AP 1, Revolver/Shotgun), Knife (Str+d4), 1 Hand Grenade (Range 5/10/20, Damage 3d6, MBT) 50 .30 rounds (10 clips), 24 .38 rounds (4 loaders), 6 16-gauge shells, Confederate Army Uniform, Binoculars, Flare Gun (3 flares), Mundane Gear
XP: 0
Rank: Novice
5 XP:
10 XP:
15 XP: