Holy Guide

Danalf Tizaal's page

69 posts. Alias of PaleDim.


Race

HP 14/14 | AC 15* | F +3 R +4 W +8 | Perc +6 | Stealth +4 |

Classes/Levels

25ft. | focus 1/1 | hero 1/3 | spells 1 hydraulic push, mage armor, magic missile | drain bonded item 1/1 | Active Conditions: mage armor

Gender

Male human abjurer 1 |

About Danalf Tizaal

Human abjurer 1
Common, NG, Medium, Human, Humanoid
Perception +6
Languages Common, Draconic, Dwarven, Elven, Halfling, (FUTURE: Sylvan)
Skills Academia Lore +7, Arcana +7, Deception +4, Diplomacy +4, Nature +6, Occultism +7, Religion +6 (+6es, penalties, or modifiers).), Society +7, Stealth +4
Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 18 (+4), Wis 16 (+3), Cha 12 (+1)
Other Items crossbow, dagger, staff, backpack, bedroll, belt pouch, belt pouch, bolts (20), chalks (10), flint and steel, material component pouch, rations (1 week)s (4), rope (foot)s (50), soap, spellbook, tent (pup), torchs (5), waterskin, writing set, purse (8 gp; 8 sp)
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AC 14; Fort +3; Ref +4; Will +8
HP 14 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4 piercing/slashing
Melee [1] staff +3 (two-hand d8), Damage 1d4 bludgeoning
Ranged [1] crossbow +4 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4 piercing/slashing
Arcane School Abjuration
Arcane Thesis Metamagical Experimentation
Arcane Wizard Spells DC 17, attack +7; 1st hydraulic push, mage armor, magic missile Cantrips (1st) acid splash, light, message, prestidigitation, shield, tanglefoot
Focus Spells 1st Protective Ward
Arcane Innate Spells 1st Detect Magic
Feats Arcane Sense, Assurance (Religion), Counterspell, Natural Ambition, Reach Spell
Other Abilities drain bonded item

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Spellbook
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Cantrip 1
* Acid Splash
* Ghost Sound
* Light
* Message
* Prestidigitation
* Read Aura
* Shield
* Sigil
* Tanglefoot
* Telekinetic Projectile
1st-level
* Alarm
* Feather Fall
* Hydraulic Push
* Illusory Disguise
* Mage Armor
* Magic Missile

A separatist follower of The Eight who had to carefully navigate his way around, and eventually out of the new monotheistic monarchy-state. He and a few friends made their way to the new world.
Having always been a student of arcane magic, he was lured to this new land by stories of effective, working magic. So he went and began practice and training, turning out to be somewhat talented at it. However, living on the border between Ionian and Valerian colonies, he receives constant subtle and not-so-subtle suggestions to pledge his abilities to Morgath, which he resists. Meanwhile, not all Valerian's in Tanner's Crossing trust him immediately because of his coming from Iona, being wary of his resistance and not knowing if it's real.

Only his closest friends can verify his intentions, but it often falls on deaf ears when they vouch for him. So he goes, balancing his ability to learn and practice arcana with the burgeoning tensions around those same abilities and how they will be aligned.

Liberation will be a pretty strong motivator for this character, as will Understanding related to "wild" magic.