Malgrim

Dan Zig's page

1 post. Organized Play character for Neebish.



Acquisitives

I am not sure if this is the appropriate place to pose my questions but if not please direct me to the proper forum.

First:I am creating a Molamaw player character. In looking at the discriptor I see that they have a unique language all their own. It is a combination of grunt, squeals and flipper movements and the like. There is no mention of them knowing any other language. I was was under the assumption that all PCs start out knowing two languages, one being common. Is this true?

Secondly:This is a bit more complicated. I am making my Molomaw a Vanguard - Gladiator.
Ok, here we go. Molamaw get a natural unarmed strike of 1d3. At third level the get a special weapon specialization with that attack bonus of 1.5x level rather than the normal 1x level. According to the rules for entropic strike you can make an entropic strike with any body part, also it states that you can make it with any weapon or shield that allows you to make an unarmed strike. Then in parentheses it says (replacing the normal attack with your entropic attack). So all of this being said does this negate the 1.5x level weapon specialization for unarmed strike. Likewise if so does the character receive two weapon specialization at third level. One for the innate race ability and one for the class? Given the movement hindrance with the build, I don't want to leave any damage bonuses out. At the same time want to be by the rules.

Grand Lodge 1/5 5/55/5

Has the Hedge Witch been errated from official game play, and if so what can I do with mine ?