Dan_Dare74's page

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Hi all

I know we are not a major RPG market, but I'm really struggling to get my hands on Paizo products over here.

I've searched all the onlyline retailers I can for the Lost Omens Tian Xia World Guide and no luck anywhere.

Does anyone know of any retailer UK based that has stock at a reasonable price?

Are there supply issues to the UK? I love this game to bits, but I'd hate to stop playing because I can't get the books.


Hi

I was hoping some of you fine minds on here could help me out, I have a Bard player, and while he enjoys combat, he never shines as much as the others, so to give him a chance to stand out, I've come up wit the idea of having a performance duel against a satyr, to allow them right of passage without having to resort to combat.

The difficulty I'm having is how to run it mechanically, I've read the Duelling rules in the gamemastery guide, but I'm struggling to come up with something a little more flavourful than alternate performance rolls with so many successes indicating the victor, I was wondering if anyone had any ideas how I could make it more flavourful?

Thank you


Hi

Quick question if I may, when using this ability does it also do damage (as per a tail strike) as well as apply the minus to the triggering attack roll?

Cheers


Hi

Just a quick question, if you are enfeebled from this spell, do you get to save each turn, or does the enfeeblement last a set duration?

Thanks


Hi

The adventures my players are in is set in a mages tower, in the library level to retrieve the key they have to read certain books, these books will teleport them to a demiplane, where they will fight a denizen to retrieve a fragment of the key.

I'm sending them to a graveyard in one of the demiplanes and would like a good solo undead beastie for them to fight, what are your recommendations?


Hi

a rules question came up in our game last night and I'm not sure of the correct answer.
The group found a scroll of sound burst.
We have a bard in our group and a divine sorcerer (Both 2nd level), for purposes of identification can both characters automatically tell what the scroll is (as it is on both of their spell lists) or do they have to make a recall knowledge check (as its on their spell list but they aren't of a high enough level to cast it) or is the scroll of a particular tradition (Occult or Divine) and only one of the characters can identify it?

Thank you for any help


Hi

Apologies if I've missed this, but is there a typo under the flytrap for its swallow whole ability. I can't see any attack roll modifier?

Or am I missing something, is it an automatic action that happens when it has a creature grabbed?

Thank you


Anyone have any idea when its released over here?
All the retailers seem to have gone from 02/08 to 21/08 to TBA :(
Dying to get my mitts on it!


Hi

The answer to this is probably right under my nose, but my players and I couldn't find it while searching the rule book.

We were playing through the Skreesire encounter in the Shattered worlds module, when it grabbed one of the players, it had left its pool of acid at this point to engage the players.

What are the rules for it being able to take the grabbed character back to the acid pool?

I ruled it to be a roll to maintain the grapple at the beginning of its turn and then half movement, but couldn't find any official rule


Hi

I'm having real difficulty finding these anywhere in the UK that has them in stock for a reasonable price, does anyone know when a re-stock is expected?

Cheers


Hi

sorry if this is in the wrong forum.

Currently I'm DM'ing the temple of the 12 adventure path, and one of the group has become infected by the carrion spores from the Ksarik encounter.

Unfortunately for them they have failed 3 saves and are now on the 'impaired' level.

My query is how they cure the disease, at the end of the session the character made his first save, does this move him back to weakened or does he have to succeed in another save to move to that condition, or does two consecutive saves cure the disease completely?

Thanks for any help


Hi

Just started the game and I'm loving it so far, however I have a quick question about the operatives trick shot ability.
My operative player is rolling two dice when he uses the ability, one for the standard attack and the other to overcome the DC of the creature to apply his trick shot.

When he misses with his attack but beats the save for trick shot he is saying that it still applies the flatfooted condition against the opponent, is this correct?

I assumed that for any trick shot affect to apply (The bonus D4 + flatfooted) you must hit with your attack

Thank you


So my group consist of six players, and there are only five roles available in a starship

I can see that for Engineers, Science Officers and gunners (depending on weapon mounts) you can have more than one person, my question is do they get to act in the same round?

So if I had two engineers, would they both get a go or would only one have a go and they other be able to aid them somehow?


Hi

just getting into gaming and starting with Starfinder, and while i understand most of the rules, there is one thing thats not obvious to me (but probably should be)

in the rules for setting DC's often part of the formula is "+ 1-1/2" I take it this means +1.5?


Hi All

First post - so a big hello from sunny England :)

Its my turn in the DM's chair shortly and I'll be running rise of the Runelords, I've sent the players guide out and have had some response back for characters, and there is one that is a little problematic.

He wants to play a Barbarian that has been raised by Wolves in the wilderness, and he hates civilization and will not enter towns, which is a big problem for the beginning Swallowtail festival. I'm going to try and work with the player and hopefully he'll tone the will not enter towns bit down, however I wondered if you guys had any ideas as to how to accommodate the character without compromising the concept too much?

Cheers