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Damoritosh the Laughing Warrior's page

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Full Name

Damoritosh the Laughing Warrior

Gender

Dawn Caste Solar Exalted

About Damoritosh the Laughing Warrior

Name: Damoritosh, the Laughing Warrior
Concept: Rebel General
Caste: Dawn
Motivation: Free Lookshy of the Dragon Blooded
Intimacies:
My followers are my brothers and sisters, I will stand by their side.
Lookshy is my home, I shall see it free.
A deal once made shall not be broken.
A warrior is never without his weapon.
Mortals can show us the best in ourselves if given the chance.
A leader shows wisdom through strength, cruelty is anathema to that.
Life is hard, we must all learn to endure adversity.
Life is short, learn to live, love and laugh.

Appearance:
Tall and powerfully built with criss crossing scars across his arms and face. Long black hair tied back with a silver band. Piercing grey eyes and a broken nose.

Prelude:
Born in Lookshy, the son of a mortal soldier, he was destined for the army from a young age. He rose through the ranks, showing considerable skill both as a warrior and a leader of men, eventually reaching the highest rank a mortal could. He Exalted during a major conflict between Lookshy and the Realm with Dragonblooded magic flying in all directions. As he watched his command cut to pieces he took his second breath and struck down both sides.

Gathering what he could of his command he fled into the wildernesses of the East, hotly pursued by both the Realm and Lookshy. Years later he and his band of men reappeared in Nexus, now operating as a band of mercenaries for hire called the Red Blades of Glory. This he uses as a cover, raising an army to, one day, march on Lookshy and reclaim it for mortals.

Stat Block:

Attributes

Strength 4, Dexterity 5, Stamina 2
Charisma 5, Manipulation 1, Appearance 1
Perception 3, Intelligence 2, Wits 3

Abilities
Melee 5 (Daiklaive 2), War 5 (Tactics 2), Presence 5 (Persuade 2), Resistance 3 (+2 from resilience augmentation), Survival 3, Lore 1, Occult 5, Athletics 4 (+2 for feats of strength), Awareness 3 (+2, negate darkness penalties), Stealth 5 (+4 from camouflage)

Backgrounds
Followers 3, Artefact 4, Artefact 3, Influence 3, Resources 3

Flaws Enemy (3), Code of Honour (3)

Virtues
Conviction: 3 (Heart of Flint)
Compassion: 1
Temperance: 2
Valor: 3 (Foolhardy Contempt)

Essence: 2
Willpower: 8
Personal Essence: 14
Peripheral Essence: 31
Committed Essence: 18

Charms
Melee: 1st Excellency, Hungry Tiger, Dipping Swallow, Bulwark Stance
War: 1st Excellency
Presence: 1st Excellency
Occult: Spirit Detecting Glance, Spirit Cutting Strike
Stealth: Easily Overlooked Presence, Mental Invisibility Technique

Combat Statistics
Join Battle: 7
Dodge DV: 4
Parry DC: 7 or 9 with Daiklaive
Dodge MDV: 2
Parry MDV: 5, 6 with Persuasion

Hardness: 6L/bB
Soak: 11L/11B

Attacks:

Orichalcum Grand Daiklaive
Speed 5, Accuracy 17 dice, Damage 19L/4, Defense +1, Rate 3, Attune 8, Tags 2, O, P, R

Power Gauntlets
Melee Speed 5, Accuracy 14 dice, Damage 15L/4, Defense +1, Rate 2, Tags O, P
Melee Speed 5, Accuracy 14 dice, Damage 20B/4, Defense +1, Rate 2, Tags O, P
Ranged Speed 5, Accuracy 9 dice, Damage 10L, Rate 2, Range 60, 2m/attack
Ranged Speed 5, Accuracy 9 dice, Damage 15B, Rate 2, Range 100, 2m/attack

Artefacts:

Orichalcum Grand Daiklaive
Speed 5, Accuracy +3, Damage +12L/4, Defense +1, Rate 3, Attune 8, Tags 2, O, P, R

Gunshoza-Q Armour
The Gunshoza-Q armor has the following features:

Sensory Augmentation Visor: +2 bonus to Awareness, negates all penalties from darkness less than pitch black.

Integrated Targeting Subsystem: +2 bonus to all attacks; +4 to the Defense of any wielded weapon inclusive of unarmed attacks
Adaptive Camouflage Subsystem*: +4 bonus to Stealth.

Exomuscular Fibers*: Doubles wearer's ground speed; +2 bonus to Strength for feats of strength and inflicting damage with attacks.
Vitality-Boosting Subsystems*: Wearer regenerates either one level of bashing damage with every action taken during combat or all bashing levels per minute outside combat.

Resiliency Augmentation*: +2 bonus to Resistance.

Essence Gauntlets: Each of the user's gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace.

Essence Wings: If the wearer spends five motes, this armor produces a pair of glowing golden wings made from solid Essence. The wings have a wingspan of 2 feet. After activating the wings, the user can fly at a speed of 20 yards per tick for one scene. For six motes, the user can fly at up to 100 miles per hour for a number of hours equal to the wearer's permanent Essence, but maneuverability is limited. Roll (Dexterity + Athletics), difficulty 1, for the Exalt to make any sudden change in course.

Energy Shield Bracers*: By clenching fists in a specific gesture, the wearer can cause shimmering disks of force to manifest across the back of one or both hands. These shields have the statistics of a mundane tower shield with no Mobility penalty. Alternatively, the wearer can bring the arms together and forcefully present both palms, spending one Willpower (or three motes) as a miscellaneous action to create a larger, unmoving energy barrier. This wall may be up to 10 square feet large and appears within a yard of the wearer. It has soak 9L/12B and six health levels and is considered an inanimate object for the purposes of taking damage (but not for the purposes of Charms). If the wall is destroyed, it fades away, though the wearer may create a new one. Otherwise, the barrier lasts as long as the wearer stands in place and holds her hands up to project it, and only one wall can be created.
Upkeep: Maintenance required every 100 hours of use; every 10 missed hours randomly disables one of the powers marked with an asterisk.

Base Statistics: Soak +11L/+11B, Hardness 6L/6B, Mobility -3, Fatigue 2, Attune 10m. Includes Orichalcum magical material bonus.