Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Hearing all the side speak in a language I don't understand I ignore the other travelers for now and think on how one could control weather. I begin pulling beakers and vials, small burners and other items out of my pack and begin mixing things together. Craft Alchemy 1d20 + 12 ⇒ (5) + 12 = 17 DC25, 400sp, Bottled Lightning. I will interject into conversation as necessary until everyone retires After a number of hours of fiddling with my equipment I begin cursing in a number of languages and sweep about half of the perishable items I was working with into the fire. 13gp 2cp worth of alchemical supplies ruined.
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
I listen intently to the exchange between travelers. Being a man of science I scoff a little at the priests high speeches under my breath. At the mention of great storms I say to myself, "Has someone harnessed the very weather with science?"
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
I set 5 silver on the table (French)"Only peasants sleep on mats" I sniff with disdain that I would find myself at such a shoddy establishment. "What will I be eating for this meal? I inquire. I look to the door and watch as a wet
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Hp for level 2 and 3 2d6 ⇒ (4, 4) = 8 noticed I still had d6 written in my HP block I forgot to factor in half normal time for crafting in my previous post so all times are divided by 2 also apparently craft alchemy can craft poison as well so I am relocating those skill points. finished spending my money on alchemical items and potions
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Seeing no one immediately evident and no one inside the in, I shrug. The fire looks inviting so I make my way inside, removing my rain cloak I throw it over the back of a chair near the fire and pull another chair close so that I can sit with my boots up on the hearth to dry out. I check to ensure my outfit is as impeccable as it can be having just come in from the wet weather.
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Acid(10gp=100sp), Alchemy DC 15
Alchemist’s fire(20gp=200sp), smokestick(20gp=200sp), or tindertwig(1gp=10sp), Alchemy DC 20
Antitoxin(50gp=500sp), sunrod(2gp=20sp), tanglefoot bag(50gp=500sp), or thunderstone(30gp=300sp) Alchemy DC 25 ->Tanglefoot bag
->Antitoxin
->Sunrod
sell 26 sunrods for 26 gold. -> 10 sunrods
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
I pull my rain cloak tighter about myself and walk toward the taverns' light. Miserable weather, of course the carriage I was with had to be attacked by bandits and the burn down... Though the last portion of that could arguably be called my fault. At least I had made it out alive, it was more then could be said for the owners of the carriage or the bandits. I push open the tavern door, Hello? I call in, shaking off the rain.
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
I was planning on rolling some craft checks, I was wondering how you wanted to handle poisons too. I was thinking of keeping poison vials on my bandolier and alchemical items in my belt pouches. Also will we have a permanent 'home'? I was thinking of getting a alchemist kit but I didn't want to lug 40 lbs of equipment with me everywhere we went.
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Akio Derick Ryuu wrote: idk if it matters, but akio here knows french, English, Japanese, danish, Latin, Germanic , and I think Spanish. Cool, thanks for the ideas. I will have the rest of my character completed in little bit Edit: I will be trading my +1 skill at each level for the +2 +2 -2 Stat block that you said we could do in the recruitment thread.
Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
One feat, my Rogue/Scholar Talent and some equipment left to round out and I will be done. Due to my 2 mo old having some issues tonight while I was working on the character it will have to wait until tomorrow to put that stuff up. As far as languages go, I need to choose 7, what are we using as languages? |