Alchemist

Damion of the Enlightened Minds's page

24 posts. Alias of Dementia Walker.


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Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

1d20 + 5 ⇒ (5) + 5 = 10

"I am Damion of the Enlightened Minds. I have come to see what knowledge I can garner from your storms, they seem... abnormal."


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I follow the group, not even sparing the guard a glance.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I sniff as we approach the manor as if smelling something foul but keep my thoughts to myself.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Where did all the players disappear to?


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I will eat the cheese and bread prior to heading out up the East road.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

"I was only trying to capture a small part, not control everything that was occurring outside currently." I say to the Asian man.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Distracted as I answer Erik "This, is Alchemy, I am testing a theory that I have about controlling weather."


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Hearing all the side speak in a language I don't understand I ignore the other travelers for now and think on how one could control weather. I begin pulling beakers and vials, small burners and other items out of my pack and begin mixing things together.

Craft Alchemy 1d20 + 12 ⇒ (5) + 12 = 17 DC25, 400sp, Bottled Lightning.

I will interject into conversation as necessary until everyone retires

After a number of hours of fiddling with my equipment I begin cursing in a number of languages and sweep about half of the perishable items I was working with into the fire. 13gp 2cp worth of alchemical supplies ruined.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I feel that Guy and myself will get along hah. The priest and I may butt heads.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

"I, at least, would like to discover if or how this weather is being controlled. Perhaps I could harness it for more mundane uses such as ensuring crops get enough rain."


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I manage to hold my tongue at the Northerners comment about 'God,' barely. I watch as a man of Asian decent enters the Inn and stair for a moment before I catch myself. What brings him here? I wonder.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I listen intently to the exchange between travelers. Being a man of science I scoff a little at the priests high speeches under my breath. At the mention of great storms I say to myself, "Has someone harnessed the very weather with science?"


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I look around the interior of the Inn too see if there are any dart boards or cards out. If I see either, "Anyone for a game?"


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I set 5 silver on the table (French)"Only peasants sleep on mats" I sniff with disdain that I would find myself at such a shoddy establishment. "What will I be eating for this meal? I inquire.

I look to the door and watch as a wet dog man walks into the establishment, not even drying himself off. I tisk under my breath at his condition.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Hp for level 2 and 3 2d6 ⇒ (4, 4) = 8 noticed I still had d6 written in my HP block

I forgot to factor in half normal time for crafting in my previous post so all times are divided by 2 also apparently craft alchemy can craft poison as well so I am relocating those skill points.

finished spending my money on alchemical items and potions


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Seeing no one immediately evident and no one inside the in, I shrug. The fire looks inviting so I make my way inside, removing my rain cloak I throw it over the back of a chair near the fire and pull another chair close so that I can sit with my boots up on the hearth to dry out. I check to ensure my outfit is as impeccable as it can be having just come in from the wet weather.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Acid(10gp=100sp), Alchemy DC 15
Unlimited ammount by taking 10 on craft checks if I have unlimited time.
-> Craft Alchemy taking 10= 22
-> 22x15=330(sp)
-> 330/7=47.14(craft per day)
-> takes a little less then 3 days to make 1 flask of acid

Alchemist’s fire(20gp=200sp), smokestick(20gp=200sp), or tindertwig(1gp=10sp), Alchemy DC 20
Unlimited ammount by taking 10 on craft checks if I have unlimited time.
-> 22x20=440(sp)
-> 440/7=62.85(craft per day)
-> 62.85x4=251.43(sp)
-> takes a little less then 4 days to make one vial of Alchemist's fire or a smoke stick.
->I can make 6 tender twigs/day

Antitoxin(50gp=500sp), sunrod(2gp=20sp), tanglefoot bag(50gp=500sp), or thunderstone(30gp=300sp) Alchemy DC 25

->Tanglefoot bag
Craft Alchemy 1d20 + 12 ⇒ (18) + 12 = 30 30x25=750
Craft Alchemy 1d20 + 12 ⇒ (9) + 12 = 21 No progress
Craft Alchemy 1d20 + 12 ⇒ (18) + 12 = 30 30x25=750
Craft Alchemy 1d20 + 12 ⇒ (15) + 12 = 27 27x25=675
Craft Alchemy 1d20 + 12 ⇒ (15) + 12 = 27 27x25=675
Craft Alchemy 1d20 + 12 ⇒ (19) + 12 = 31 31x25=775
-> 7 tangle foot bags 99gp cost

->Antitoxin
Craft Alchemy 1d20 + 12 ⇒ (5) + 12 = 17 Ruin half material
Craft Alchemy 1d20 + 12 ⇒ (15) + 12 = 27 27x25=775
Craft Alchemy 1d20 + 12 ⇒ (8) + 12 = 20 Ruin Half material
1 anti toxin 66gp cost :/

->Sunrod
Craft Alchemy 1d20 + 12 ⇒ (7) + 12 = 19 ruin half material
Craft Alchemy 1d20 + 12 ⇒ (1) + 12 = 13 ruin half material
Craft Alchemy 1d20 + 12 ⇒ (17) + 12 = 29 29x25=725
36 sunrods 4gp 6sp 2cp cost, I'll sell some of those...

sell 26 sunrods for 26 gold. -> 10 sunrods


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I pull my rain cloak tighter about myself and walk toward the taverns' light. Miserable weather, of course the carriage I was with had to be attacked by bandits and the burn down... Though the last portion of that could arguably be called my fault. At least I had made it out alive, it was more then could be said for the owners of the carriage or the bandits.

I push open the tavern door, Hello? I call in, shaking off the rain.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

I was planning on rolling some craft checks, I was wondering how you wanted to handle poisons too.

I was thinking of keeping poison vials on my bandolier and alchemical items in my belt pouches.

Also will we have a permanent 'home'? I was thinking of getting a alchemist kit but I didn't want to lug 40 lbs of equipment with me everywhere we went.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Ready to go pending final DM approval/changes


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Finished, willing to take constructive criticism.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2
Akio Derick Ryuu wrote:
idk if it matters, but akio here knows french, English, Japanese, danish, Latin, Germanic , and I think Spanish.

Cool, thanks for the ideas. I will have the rest of my character completed in little bit

Edit: I will be trading my +1 skill at each level for the +2 +2 -2 Stat block that you said we could do in the recruitment thread.


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

One feat, my Rogue/Scholar Talent and some equipment left to round out and I will be done. Due to my 2 mo old having some issues tonight while I was working on the character it will have to wait until tomorrow to put that stuff up.

As far as languages go, I need to choose 7, what are we using as languages?


Male Human Scholar/3 Perception+5 Hp 20/20 AC 17 Touch 14 FF 13 Init +4 Fort +2 Ref +5 Will +2

Dot
Character is taking a little longer then expected to pull together, there are a lot of excellent traits and drawbacks out there! Should have it wrapped up soon.