Full Name |
Damien Amon |
Race |
Human |
Classes/Levels |
Fighter 1 |
Gender |
Male |
Size |
Medium |
Age |
20 |
Alignment |
Lawful good |
Strength |
16 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
7 |
Charisma |
7 |
About Damien Amon
Male Human Fighter 1
Lawful Neutral
Strength 16 (+3)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 8 (-1)
Wisdom 7 (-2)
Charisma 7 (-2)
Size: Medium
Height: 5' 10"
Weight: 220 lb
Eyes: Silver
Hair: Black Straight; Beardless
Skin: Light
Total Hit Points: 12
Speed: 20 feet
Armor Class: 18 = 10 + 5 [scale] + 3 [dexterity in armor]
Touch AC: 13
Flat-footed: 15
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 4 = 0 [base] + 4 [dexterity]
Will save: -2 = 0 [base] -2 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 5 = 1 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]
Combat Maneuver Defense: + 18 = 10 + 1 [base] + 3 [strength] + 4 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common
Katana [1d8, crit 18-20/x2 6 lb, one-handed, slashing, deadly]
Sansetsukon [1d10, crit 19-20/x2, 3 lb., two-handed, bludgeoning]
Sword, tri-point double-edged [1d10, x3, 14 lb., two-handed, piercing, reach]
Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
Feats:
Exotic Weapon Proficiency Weapon:
Two-Weapon Fighting Reduce 2-weapon fighting penalties
Double Slice Add strength bonus to off-hand damage
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 0 =
+4
-4 [armor]
Appraise Int -1 =
-1
Bluff Cha -2 =
-2
Climb Str* -1 =
+3
-4 [armor]
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha -2 =
-2
Disguise Cha -2 =
-2
Escape Artist Dex* 0 =
+4
-4 [armor]
Fly Dex* 0 =
+4
-4 [armor]
Heal Wis -2 =
-2
Intimidate Cha 2 =
-2
+ 1 + 3 [class skill]
Perception Wis -1 =
-2
+ 1
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex* 0 =
+4
-4 [armor]
Sense Motive Wis -2 =
-2
Stealth Dex* 0 =
+4
-4 [armor]
Survival Wis -2 =
-2
Swim Str** -1 =
+3
-4 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to dexterity (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter
Bonus Feats (already included)
Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.
At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Reliable Strike (Ex): At 5th level, a weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 5th level, plus one additional time per day for every five levels beyond 5th. This ability replaces weapon training 1.
Mirror Move (Ex): At 9th level, a weapon master gains his weapon training bonus as an insight bonus to AC when attacked by his chosen weapon. This ability replaces weapon training 2.
Deadly Critical (Ex): At 13th level, when a weapon master confirms a critical hit with his chosen weapon, he can increase the weapon's damage multiplier by +1 as an immediate action. He can use this ability once per day at 13th level, plus one additional time per day for every three levels above 13th. This ability replaces weapon training 3.
Critical Specialist (Ex): At 17th level, the save DCs of any effects caused by a critical hit with a weapon master's chosen weapon increase by +4. This ability replaces weapon training 4.
Unstoppable Strike (Ex): At 19th level, a weapon master can take a standard action to make one attack with his chosen weapon as a touch attack that ignores damage reduction (or hardness, if attacking an object). This ability replaces armor mastery.
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
Class HP rolled
Level 1: Fighter 10
Katana x2
Sansetsukon
Sword, tri-point double-edged
Scale Mail
Backback
49 lbs
3 gp