Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Don't Forget Bless to your attacks everyone! Relying on arguably his favourite spell, Jack throws more magical components in the air. The transformation of components to translucent doves is almost seamless as the swoop down at the nearest enemy. 3 action magic missile on purple Magic Missile: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Assuming we have to choose exploration tactics... Jack turns to the group and pushes them to go first, while following behind detecting magic. "Well.. go on, the doors not coming to us!" I will be 4th or 5th in line and will detect magic as we approach the door.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack watches Alric fall tumble down and shrugs. The price for answers. He then attempts to climb down the rope, but slips before he even gets to hold on to it. Acrobatics (U): 1d20 + 1 + 1 - 2 ⇒ (4) + 1 + 1 - 2 = 4
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack stares right back deep into Valsin's eyes, "Well, that is interesting indeed." Turning then to the rest of his members, he exclaims enthusiastically while extending his hands, towards no discerning direction, and points. "Let us go investigate Pathfinders!"
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Sorry! This game slipped my mind. Jack turns his head as he approaches the door of the rotten manor, "But of course! Magic has all the cures!" Will spend 3 action Heal to Heal everyone in a burst!
At Dahlia's place, Jack offers his insights, "We think this was the work of the unliving! But there is just not enough for us to locate the killer unfortunately. I'm sorry.."
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack takes a moment to clean himself up, and turns to the new discovery, ”Indeed, perhaps he would have been alive today if he had heed the words of the letter. Yes, let’s make a move.” The cleric agrees with Seoni’s assessment and carefully back tracks his way to exit.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Reflex (T): 1d20 + 1 + 1 + 0 ⇒ (3) + 1 + 1 + 0 = 5Close call! "Aggh!" Jack reacts slowly to the acid as he concentrates hard on the bats. Thinking the ooze as the bigger threat, Jack turns to power of magic, summoning his force doves once more as they dive straight into the ooze. 3 action magic missile Magic Missile: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11 Hampered 10, 14/18
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Apologies for slow response.. long day at work. Jack hesitates in the face of danger, but tries to calm down and think for a moment. While he does, he calls upon the blessings of Nethys to guide the Pathfinders' hands. "Magic will guide us!" Nature (T): 1d20 + 3 + 1 + 0 ⇒ (19) + 3 + 1 + 0 = 23 Can Bats be hurt by force damage? Recall knowledge, and 2 action bless. Edit: Bless it's exactly the same as PF1, +1 to hit, and +1 to saves vs fear.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Medicine S (T): 1d20 + 3 + 1 + 0 ⇒ (19) + 3 + 1 + 0 = 23 Jack shrieks as he comes into view of the dead body, "Oh my! He's dead!" He states the obvious, but takes a closer look. "Looks like he was killed by something wild, claws of some sort. May Pharasma bless him in the afterlife."
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack does his best to explain the situation at hand to the rest of the Pathfinders... "If by foodies you mean gluttony, disease, and undeath. Then yes." He responds with a very curious look towards Kargakan. Pondering for a moment, he questions the whole thing. "Milani, blood, undead hair, Urgathoa. The plot thickens to the mystery. How does any of this relate to the Rose Street Killer I wonder..." But is stunned for a moment as his eyes follow the trail of blood up the stairs. "...Do you think, the undead is still here?!" He whispers dramatically.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack is drawn to the scene, and walks around it while meticulous dissecting every piece of information possible. "Hmmm...hmm..." Medicine S (T): 1d20 + 3 + 1 + 0 ⇒ (16) + 3 + 1 + 0 = 20
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack's interest is piqued by the sight of the blood, and he curiously points it out to the group. "We should check that out! Blood! That is not a good sign!" What rolls do I need to do here? He will continue to perceive with detect magic to determine if there is foul play... by magic!
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Dungeon Master S wrote:
From what I understand and have verified in forums before this, Assurance gives you a total result of 10 regardless of conditional bonuses. Jack sighs as he notices his clothes get slightly ripped and covered in a little blood, but turns to focus on his task. Once more, he looks out of possible signs of magic to fill his curiousity. Detect Magic!
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack listens intently to the story, nodding his head as Dahlia explains the situation,"Right...right... Does he have any known enemies? Perhaps he's just sick in bed? Has anyone checked his home?" He ask.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack listens to the conversations intently, "Frog's Tongue? Got it! We'll be on our way then. Thank you for your time." And he turns around, takes a few steps, and turns around again. "And where is the Frog's Tongue? If you would be so kind to point us in the direction.."
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack moves a little further to get a good look at the last kobold! As he does, he reaches into his pouch, retrieves two pieces of paper and chants something under his breath as he throws it up into the air! "Magic will prevail!" The pieces of paper transform into translucent force doves and dart towards the last kobold knocking into him! Magic Missile!: 2d4 + 2 ⇒ (3, 4) + 2 = 9 Move and Double Action Magic Missile
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack, true to his nature and his deity, is more concerned about possible magical aura's in the immediate vicinity. Detect Magic as well! Only because it's an anathema that I have to choose magic as the option if I can.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Jack will buy leather armor before heading out! Society (U): 1d20 + 1 + 1 - 2 ⇒ (2) + 1 + 1 - 2 = 2 Curious about the whole situation, Jack attempts to ask some questions to discern more on the matter at hand. "I suppose i'm ready to meet this Fazgyn. But...out of curiousity, what has these dragon sharks done wrong, specifically anyway?" He asks. "And is there any magic involved?"
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Should have really considered Armor for this guy, AC is 11. The rules suggest you don't add proficiency modifier if you're not armored. Jack(Damien) see's the wounds and panics! He flees from the scene to give him some time to recuperate! "Heard you the first time!" Step, Stride, Stride. Marked out the way in which I would have avoided AoO if any.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
"Let magic reveal it's power and order be restored!" Jack raises his hands and throws three pieces of paper in the air. The papers swirl transforming themselves to three translucent swallows that turn and dive right into one of the thugs nearby! MM: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9 3 actions to cast magic missiles, target blue.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
If there's no other way around it, Jack will enter with the searching strategy, but will also cast guidance on everyone now that we are aware there is danger. But even if we don't walk right in, it seems the searching exploration tactic would still fit the bill. "I like your thinking Alric! Pray tell boy, is there a way around it?" Perception,Guidance: 1d20 + 2 + 1 + 1 + 1 ⇒ (2) + 2 + 1 + 1 + 1 = 7
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Alric Rezmun wrote:
I believe you are indeed wrong, you do add levels to perception checks. From pg 301:
The term proficiency implies you add levels. Pg 290/291
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Seoni's post has made me curious about the aid another mechanic. Curiously, the aid reaction is very clear, but the rules on page 142 under Aiding skill checks seem to imply (to me anyway) that the Aid Reaction is not always necessary depending on context. But in that case, it's not clear what the DC or bonus to aid would be if not using the specifically using Aid Reaction. Aiding Skill Checks:
In some situations, you can simply perform one or more of a skill’s uses to grant a circumstance bonus to another character’s check for the task they’re attempting. Other times, aiding an ally’s skill check requires more exact timing, necessitating the Aid reaction. Jack attempts to tone down in order for the kid to open up. "Yes, we mean no harm. We're just trying to help." Aid Diplomacy (T): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Perception (T): 1d20 + 3 + 1 + 0 ⇒ (12) + 3 + 1 + 0 = 16 Jack raises his eyebrows momentarily, looks and nods at the lot of you, then turns back to the boy. "Let's say we trust you for now. What's in this for you?"
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
skill increase at appropriate level? Ability increase into wisdom? Jack uses the Social Tactic Conversing! Jack politely approaches the boy, "And how would you be of assistance to us? I am curious indeed. But please, tell us everything you know." He says as he flips out his notebook. Diplomacy S (T): 1d20 + 2 + 1 + 0 ⇒ (14) + 2 + 1 + 0 = 17
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Perception (T): 1d20 + 3 + 1 + 0 ⇒ (8) + 3 + 1 + 0 = 12 Cutting straight to the chase, Jack asks them. "Sorry for the troubles, but perhaps you know where we may find the bloody barbers then? This matter is important to us." Diplomacy S (T): 1d20 + 2 + 1 + 0 ⇒ (17) + 2 + 1 + 0 = 20
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
"Well, the smiling cut! What would you know, a little oblivious don't you think?" Jack muses as he looks around the immediate vicinity for anything out of the ordinary or downright suspicious. Perception (T): 1d20 + 3 + 1 + 0 ⇒ (9) + 3 + 1 + 0 = 13 Ready to go!
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
I've got the character down on paper, but haven't uploaded it on site, should be able to do so in the next 24 hours. A man that can be described as neatly organized studies a few notes in hand as the Captain speaks. "Fret not Captain, you've called the right guy for this job! For I, Jack Jerome, Magic Investigator will assist this merry band of able bodies into uncovering the truth behind the matter!" Jack speaks with a little confidence, and is has an impressive arrangement of magical materials along his belt pouches, organized and arranged very meticulously. "What evidence do you have in hand to suggest this be the doing of this Band of the Palm? What do we know about them and their motives?" He begins to ask.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Damiel pulls from his bag a bunch of roughed up looking parchments, some noticeably with smothered ink, however most of them remain quite legible for the time being. Notes: Pathfinder Society. Mission investigate cave for possible werewolf gillman. Pathfinders like long walks. Janira chase by Minotaur Cave entry:
Religious writings. The History and Future of Humanity. Aroden. 12 guises: Beggar. Scholar. Soldier. Farmer.
Found gillman in worship. Near model of Absalom. Attempt ritual(?) by putting light stick on model. Soldier lights way apparently. feel some sort of divine blessing. Others attempt rituals Saved Janira from Minotaur Return into cave to find undead. Destroy undead.
Send off Gillman into river by following rites.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
As the bomb explodes, and Luurg praises his efforts, he moves over to receive high fives as a victory celebration.
"Well, that's... uncomforting... should tell that other gillman? The pathfinder society should know about this too. What if there are other crazy people like him?" Damiel also assist with the bishop putting away the bodies.
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Damiel not seeing a lot of options, goes for broke without trying to injure any of his teammates. "Right behind you Jerrid!" He yells in enthusiasm while throwing a bomb, somewhere near the enemy. Move and bomb, targeting a grid, with +6atk bonus with mutagen I'll hit the square of AC5. 5 splash damage to the creature!
Human Scholar Cleric 1 (HP 18/18) | AC:13 | TAC:12 | Fort(E) +3 Ref(T) +1 Will(E) +5 | Perc(T) +4
Damiel as usual starts off cold after getting cold feet seeing skeletons for the first time! "What! Wa..waaa..walking skeletons?" But he's allies braver than him move into the heat of the fray very early leaving him standing behind in shock. Soon however, he pulls the courage to stand tall and take the battle to them. He moves into a closer position, but with too many people in a narrow path, he is unable to get himself closer to where he would like to be. Seeing no possible option for a good attack, he decides to not risk it and takes a swig of a mutagen he prepared earlier to give himself some courage to fight the undead!"How can I help here guys?" Move and mutagen: +4 Dexterity, +2 natural armor, and –2 Wisdom.
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