Damiel

Damiel is my bishi's page

9 posts. No reviews. No lists. No wishlists.




I've been Googling around, and it's clear that skill checks based on the same die as one of the six "attribute" skills count as using that skill as well. For example, a melee skill check is also a strength check (usually), and a knowledge check is also an intelligence check.

However, I haven't found where in the rulebook it actually explains that. Can anyone guide me to the correct section?

And while I'm at it, are there any other important rules of the game I may have missed from just reading the rulebook?


I really enjoy the game, but I've been pondering something for some time, and I wonder if anyone has a homebrewed solution to this problem.

I'd really like to play the game "Hardcore," because I think it would be more fun to succeed within the rules. However, I have certain friends that I'd like to play with who would, I fear, not be willing to play a scenario a second time if we failed on the first attempt.

Do you have any suggestions for my group to make the game a little less challenging, so that players don't get discouraged, but still keep it challenging?


Just a quick question: when you visit the traders at the Bazaar, do you only get to trade away cards from your hand (or that other characters gave you from their hands?)? When I read it at first, it seemed like you should get to trade with ALL your cards: hand, deck, displayed, and buried. On close reading, however, I can't see a step where you combine your cards before trading.
Does that mean you only have the cards in your hands available to trade with?


Hi, everyone.

My friends and I had our first play session of PACG yesterday, using the Mummy's Mask base set. We had a great time, but a couple of questions came up that I didn't immediately have an answer to, and I couldn't find the answers in the FAQ.

1. When a blessing says that you may add one die to a roll, we've been playing that as adding to ANY roll, even one by a different character at a different location. Is that correct, or is it only one of your rolls?

2. The item "Twitch Tonic" says to examine the top card of your location deck, and then encounter it. What's the point of that? The exploration doesn't seem to be optional, so I fail to see the advantage of examining the card first before exploring.

Also, does anyone have any advice for beating the clock? We played with four characters, and only four locations, but we still couldn't clear within 30 turns. (We just ignored the turn limit, because it was our first game and we really didn't want to have to repeat the scenario.) With four characters and six locations (per the usual rules) we'd need to get past about 2 cards every turn, which seems like a pretty difficult pace to me.