pocsaclypse wrote: Fortunately, none of the cure spells require the DF to cast and channel energy only requires a holy symbol be presented. Have your cleric paint their holy symbol on their shield, armor, helmet, face, cloak, and any other exposed surface so they can always present a holy symbol. So I'll look like a NASCAR racer. swoot.
Pendagast wrote:
I wish that were the case :), but I am often required to heal my party members during combat. I know what that says about my party, but you play with the cards you are dealt. As for casting buffs before combat, that also rarely seem to be the case for similar reasons. As for the components, not sure what you mean by "no one really jumbles around in their spell pouch anymore, it's basically pinches of pixie dust, I have my components so there ya go." This is still required by spells with no DF gets me off the hook and I'm just assuming this requires a hand to do it. The main reason I would like to carry my weapon is for AOs.
Simply put, how can clerics have a shield, a weapon, and still pull of spells? I have recently been playing a cleric, my first time in any rpg playing one. Nearly every image I see of a classic cleric, I see him carrying a shield on one arm and a weapon in the other hand. But when I look at what is required to do the bulk of my spells (prayers), they require any combination of hand movements, holy symbol waving, and producing a random bit of something from a pouch. I'm not sure how one can perform as a shield toting cleric while still having enough hands free to perform these tasks. Given that the iconic cleric is almost always carrying a shield, I get the feeling that this is normal and not people getting around rules with technicalities (visions of a cleric constantly juggling weapons, shields, elements, holy symbols, etc every single turn just doesn't seem like intended role playing) and that I am clearly missing something. Can you help me out understanding the logistics and rules involved? And please feel free to get technical, my DM is very picky about rules.
Simply put, how can clerics have a shield, a weapon, and still pull of spells? I have recently been playing a cleric, my first time in any rpg playing one. Nearly every image I see of a classic cleric, I see him carrying a shield on one arm and a weapon in the other hand. But when I look at what is required to do the bulk of my spells (prayers), they require any combination of hand movements, holy symbol waving, and producing a random bit of something from a pouch. I'm not sure how one can perform as a shield toting cleric while still having enough hands free to perform these tasks. Given that the iconic cleric is almost always carrying a shield, I get the feeling that this is normal and not people getting around rules with technicalities (visions of a cleric constantly juggling weapons, shields, elements, holy symbols, etc every single turn just doesn't seem like intended role playing) and that I am clearly missing something. Can you help me out understanding the logistics and rules involved? And please feel free to get technical, my DM is very picky about rules. |