Half-Orc

Damak's page

11 posts. Alias of mark Lautenbach.


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Amanda Plageman wrote:
Damak wrote:
This scenario felt like being forced to listen to a 1st year philosophy student after a bad breakup. Painful.

Finally got the chance to run this, and it was wonderful!!! All my players enjoyed it, several declared it to be one of their favorite scenarios, and two of them said it was one of the most enjoyable sessions they'd played in a long time!

Bravo, Katherine Cross! 5 star review posted!

to each his/her own i guess, but i ran into another player a few days after the game and he put it in his bottom 5 PFS scenarios. and he has played nearly ever scenario available.


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This scenario felt like being forced to listen to a 1st year philosophy student after a bad breakup. Painful.


I'm a procrastinator, but getting a birthmark at level 7 may be pushing it ;)

I will pick up a weapon cord, though!


pocsaclypse wrote:
Fortunately, none of the cure spells require the DF to cast and channel energy only requires a holy symbol be presented. Have your cleric paint their holy symbol on their shield, armor, helmet, face, cloak, and any other exposed surface so they can always present a holy symbol.

So I'll look like a NASCAR racer. swoot.


Pendagast wrote:

Your also not thinking of what you are doing here.

First off, no one really jumbles around in their spell pouch anymore, it's basically pinches of pixie dust, I have my components so there ya go.

Second, In almost all buff cases, you are casting those spells before combat.
In almost all healing cases you are casting the spells after combat
channeling doesn't require a free hand.

So now you are down to combat specific spells.

I hardly ever see a cleric swing a weapon AND casting offensive spells. If you are casting things you are standing back a bit, If you are melee-ing you aren't likely casting spells too.

At lower levels the cleric doesn't have a bunch of spells.

at higher levels he has much more important things he can do than swing a mace.

There is definitely different behavior once the character goes up in level.

I never see kyra (iconic cleric) with a shield? She always has a scimitar and a free hand, no?

I wish that were the case :), but I am often required to heal my party members during combat. I know what that says about my party, but you play with the cards you are dealt.

As for casting buffs before combat, that also rarely seem to be the case for similar reasons.

As for the components, not sure what you mean by "no one really jumbles around in their spell pouch anymore, it's basically pinches of pixie dust, I have my components so there ya go." This is still required by spells with no DF gets me off the hook and I'm just assuming this requires a hand to do it.

The main reason I would like to carry my weapon is for AOs.


ah...there is another issue I was curious about: the holy symbol.

must it be grasped/brandished or must it simply be visible at the time of casting?


and performing hand gestures and getting element with one hand (as opposed to doing them at the same time with two hands) is normal in the time it takes to cast the spell.


sorry for double post... computer acting weird


lets assume light shield (I'm trying to understand the classic cleric).

So making the hand gestures required and retrieving the elements are not impeded by having to grip the shield with your hand?

Not trying to argue, just understand.


Simply put, how can clerics have a shield, a weapon, and still pull of spells?

I have recently been playing a cleric, my first time in any rpg playing one. Nearly every image I see of a classic cleric, I see him carrying a shield on one arm and a weapon in the other hand.

But when I look at what is required to do the bulk of my spells (prayers), they require any combination of hand movements, holy symbol waving, and producing a random bit of something from a pouch.

I'm not sure how one can perform as a shield toting cleric while still having enough hands free to perform these tasks.

Given that the iconic cleric is almost always carrying a shield, I get the feeling that this is normal and not people getting around rules with technicalities (visions of a cleric constantly juggling weapons, shields, elements, holy symbols, etc every single turn just doesn't seem like intended role playing) and that I am clearly missing something.

Can you help me out understanding the logistics and rules involved? And please feel free to get technical, my DM is very picky about rules.


Simply put, how can clerics have a shield, a weapon, and still pull of spells?

I have recently been playing a cleric, my first time in any rpg playing one. Nearly every image I see of a classic cleric, I see him carrying a shield on one arm and a weapon in the other hand.

But when I look at what is required to do the bulk of my spells (prayers), they require any combination of hand movements, holy symbol waving, and producing a random bit of something from a pouch.

I'm not sure how one can perform as a shield toting cleric while still having enough hands free to perform these tasks.

Given that the iconic cleric is almost always carrying a shield, I get the feeling that this is normal and not people getting around rules with technicalities (visions of a cleric constantly juggling weapons, shields, elements, holy symbols, etc every single turn just doesn't seem like intended role playing) and that I am clearly missing something.

Can you help me out understanding the logistics and rules involved? And please feel free to get technical, my DM is very picky about rules.