Camper

Dalzig Berenbiddle's page

47 posts. Alias of Traken.


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Male Gnome Cleric 1

Dalzig raises an eyebrow at the exchange of Rend and Shamus. A smile dances onto his face, but the mention of werewolves takes it away.

Just checking in, really. I would pull the lever, but that's how I got a character killed last weekend...


Male Gnome Cleric 1

"Brr! Let's go back, it's too cold here."

Spot: 9 + 4 = 13


Male Gnome Cleric 1

I'm trying to pick up the monster, as if to return the eyes to their owner. But really, I'm just moving forward so I don't get left behind. Just imagine something humorous going on.


Male Gnome Cleric 1

"Someone lost their eyes!"

Dalzig 'races' forward, looking as if he is trying to scoop up the pair of eyeballs.

30ft total. Basically a double-move to keep up with the group.


Male Gnome Cleric 1

Dalzig listens to Karid's warning anxiously. Better Rend than me, it looks like he could take a few hits. Why does it have to be so dark in here? He reaches into his pack and retrieves a rod. With a grunt, he strikes the tip against the ground, causing the sunrod to flare to life.
I really want to find out what this thing is...


Male Gnome Cleric 1

Waahh! You forgot me in the init list. Granted, my modifier of -6 and the fact that I always roll low... I might as well always go last. :)

Also, are my dancing lights still around? The spell lasts...1 minute... so it'd be nice for them to stick around for the fight against "???." And hopefully "???" isn't a WoW reference, or we are screwed. Heh.


Male Gnome Cleric 1

Initiative: 9 -6 = 3


Male Gnome Cleric 1

Dalzig flinches from the sound, not know what to make of it. "Great Sorceress, defeat the ghosts in the dark!" From his hand, four multi-colored torches emerge, immediately speeding down the corridor, betraying the darkness.

Dancing Lights for being a gnome. 110ft. max range.


Male Gnome Cleric 1

Dalzig cowers at Harlon's scream. He lets out a sigh of relief, since it was only the bird that... What am I talking about?! Something got that bird good! He hovers nears the elevator, hoping to make a quick getaway if things turn awry.

Spot: 13
Listen: 22


Male Gnome Cleric 1

Tough choice...Balance for... 2!

Dalzig tries to keep on his feet as the elevator rises. The combination of shaking and his horrible balance leads him to come tumbling down to the ground in a loud crash of metal.

"Ow..."

He proceeds to get on the elevator, barring being knocked out, etc.


Hehe. Nice lawn you got here. I guess you wouldn't mind... if I stepped on it!

*Dalzig runs around the lawn for several seconds, then runs off.*


Male Gnome Cleric 1

Dalzig curses as the cylinder appears to be stuck. He looks to Kharid with slight mischief in his eyes. "Maybe we should try jumping." Dalzig jumps with all his might, barely causing anything to shake at all. He slumps his shoulders in despair.

I'm ready to start anytime. Not really trying to force it to start again, but the moment was too ripe for me to not interject some current real life experience. If an elevator is stuck, jump on it. Just make sure you're above the fifth floor. :)


Male Gnome Cleric 1

"Now everyone's been eaten! What are we going to do?" Dalzig starts pacing around where the cylinder was, muttering to himself. Trapped in a place of death where death itself is howling, what fun.

A few minutes pass by when the ground starts to shake. The cylinder starts to rise out of the ground, along with Dalzig above it. Dalzig cries out as he loses his balance and falls on the ground. "Hmph! I am not going to be left behind in this horrible place! Are you coming Kharid?"

Dalzig enters the cylinder with Kharid in tow.


Male Gnome Cleric 1

As the doors close, Dalzig speaks up confidently. "I'm sure he'll be right back."

When the doors open and are empty, a frown comes on his face. "Maybe someone should go after him. I'll stay here and make sure no one defiles the sarcophagus." Dalzig slowly walks back to the sarcophagus.


Male Gnome Cleric 1

"This things moves?" Dalzig asks, pointing at the sarcophagus. Dalzig , already forgetting about Rend, scratches his head and leans against it with all his might.

Str Check: 9 + 1 = 10! And I guess I'm pushing clockwise.


Male Gnome Cleric 1

Dalzig glances about the chamber, searching for the source of the screams. "It's the dead man! He's coming to kill us all!" Dalzig quickly pulls out his dagger and waves it about, using the skull symbol to fruitlessly wave off dead spirits.

"Wait, where's Rend?" he asks to no one in particular.


Male Gnome Cleric 1

"Ahhhh! He's a fire elemental!" Dalzig screams as the flame rushes over his face. A slight smell of burning hair fills the area around the coffin. Dalzig runs around in circles, patting his head to put the fire out. When he takes a moment to breathe, he realizes that the red he is seeing is actually just his hair. He turns about, looking for the elemental, and looks puzzled at its absence. Carefully, he walks back up to sarcophagus and starts climbing the side to look into it.

Reflex: 5. Yay! Search the sarcophagus: 13


Male Gnome Cleric 1

Dalzig finishes his drawing, and looks up to see the others had been busy. He looks up at the ceiling mesmerized by the fascinating light. At the mention of something popping out of the coffin, he chokes a second and then falls in his haste to get off. He gets back up and slowly rubs his head. "Don't scare me like that!"

Dalzig carefully stows away his drawing materials and watches the others move around. The statement about the coffin makes Dalzig question things. I wonder if this guy really is this big... Maybe I should take a peek... to report back, of course. With a quick glance around him, he attempts to move the coffin lid enough for him to see in.

Str Check, if needed: 18+1=19


Male Gnome Cleric 1

Dalzig sits down on the figure's chest, right below the amulet, and pulls out some parchment, a vial of ink, and a pen. Very carefully, he starts to draw the symbol on the amulet. Right after he starts, Rend leaning against the sarcophagus causes it to slightly give way, which in turn causes Dalzig to falter a bit and curse.

"You made me mess up, you big oaf!" He resumes drawing, then perks his head up. "Wait... this thing moves?! Why would it do that?" Leaving the answer for others to solve he goes back to drawing.


Male Gnome Cleric 1

Dalzig walks up to the sarcophagus, eyes darting about in wonder.

"This is definitely a cairn for someone great. One of you tall ones go check the green lantern to see how it's lit."

Dalzig then climbs all over the sarcophagus, studying it to find any hint as to who, or what, it might contain. He also pulls out the marble finger and tries to attach it at various places, poking and prodding with it.

Knowledge Checks: Arcana 15, History 18, Religion 8 (d'oh), The Planes 12
He's really interested. :) And somehow the low Religion fits in character...


Male Gnome Cleric 1

Dalzig furrows his brow at Harlon's hostility. "Do you have something against Wee Jas? It would be better to get it out in the open now, before death comes to claim you. As for this, I have no method of lighting it, so if you would like to take care of it, go right ahead."

He sets the lantern down on the dais and discards the leather bag nearby. Looking at his now empty hands, he suddenly remembered that he had dropped his sunrod in the wolf den, and moves quickly to retrieve it. It seems that he spends a little longer than necessary in the den.


Male Gnome Cleric 1

"Yes, Yes! Let us push forward! Many things await... I hope."


Male Gnome Cleric 1

After running back to the group with a bag held high, Dalzig pulls a lantern out of the bag. He looks at it for a second. Quickly, he points back and forth between the lantern and the fresco. A confused look comes over his face.

"I don't get it!"


Male Gnome Cleric 1

"Wowee, it smells in here!" Dalzig is disappointed at not finding a statue, but that quickly disappears as he finds a pile of bones with hints of leather peeking out from under them. He starts to quickly reach for the bag but something triggers in his mind. Slowly, he reaches for his dagger. Holding the flaming skull towards the bones, he recites a prayer.

"May you find Death's Guardian in your sleep, and may she forgive me for disturbing your rest."

His duty done, he snatches up the backpack with apparent disregard for the bones now, and scurries back outside the den to the somewhat fresher air. He runs over to the group, the bag held awkwardly high, proclaiming "I found something!"


Male Gnome Cleric 1

After examining the finger, Dalzig casts about for anything resembling a hand. "A finger but no hand. Strange . . ." Thinking that all mysteries must have an answer, Dalzig cautiously approaches what Harlon said was the wolf den. Looking inside for a moment, he pockets the finger and disappears quickly in a flurry of kicking legs, hoping a statue awaits him on the other side.

Search once inside: 16 + 1 = 17


Male Gnome Cleric 1

Feeling the need to do more than stand around, Dalzig reaches in his pack and pulls out short stick. Breaking off the tip, a bright flare momentarily fills the room then dies away to s gentle light. He slowly walks over to the blocked corridor, searching for anything interesting along the way.

Search: 19+1=20


Male Gnome Cleric 1

Dalzig stands quietly in the back of the group, pondering what he was doing in such a place. Surely we should not be interrupting a sacred site like this. The dead are meant to be dead and left alone. Thoughts such as this run around in his mind until he sees Rend quickly move away from everyone. Then, being slightly pushed along by Kharid, he snaps back to mind and hustles along, short legs pumping. Seeing the large webs being burned by Shamus, he freaks out a little.

"H-how big a spider do you think made that?! It looks like it could eat me whole!"


Male Gnome Cleric 1

Dalzig whimpers slightly at the sounds of wolves. Seeing Rend rush ahead, he decides it might be better to let the skilled ones go into the melee. He pulls out his sling, starts spinning it, and releases a bullet as hard as he can at the nearest wolf.

Atk: 12+1=13 (Range = 50ft)
Dmg: 1...yay!


Male Gnome Cleric 1

10-6=4


Male Gnome Cleric 1

Dalzig enters behind everyone, oblivious to Harlon's episode. His armor creaks as he waddles to keep up, but joy is implanted on his face. I'm actually doing something! And I'm in a cairn of all places! Wait... This is a place of death... A grim look comes over him as the seriousness of the situation falls into place. Wee Jas has taught him that death, while not necessarily to be feared, is to be respected at all times. He clutches tightly to his morningstar, hoping that death is not about to come for him.

6 spot. I really need to start hitting 'last page.'


Male Gnome Cleric 1

Dalzig hums tonelessly as the group walks to the cairn. His armor chinks and creaks and squeaks a little as his short legs pump to try to keep up. Seeing the pile of brush, he states, "There's no way I could get through that! Wait, this is the place, isn't it?"


Male Gnome Cleric 1

Dalzig finishes putting on his armor, assisted by Rend. He gives a nod of thanks to Rend as he starts a brisk shaking, making sure it is seated properly. Satisfied, he picks up his morningstar.

"Adventure! Let's go! Let's go!"

Dalzig lights up like a candle, almost as if he had forgotten what they were doing. He starts to slowly trudge his way outside, heedless of where he's going.


Male Gnome Cleric 1

Hearing the sound of the rain slow, Dalzig looks out the wall to see the downpour turn to a drizzle. He throws his hands in the air with a shout of "Bizrip!" He sits down on the floor and crosses his arms and starts loudly mumbling to himself. "Nothing works my way. I'd be better living under a rock. But even the rock would hate me then!"

After a minute of pouting, he gets back up, slightly drier, and beings putting his armor back on.


Male Gnome Cleric 1

Being one of the last ones in the door, Dalzig hurriedly pushes through to the relative safety of the library. Finding himself dripping water, a condition he most definetly does not favor while wearing armor, he sets about taking it off the armor with some quite audible clanks. Once the armor is strewn across the floor in a haphazard manner he sits on his haunches and shivers. "This might not be the worst place you've been to, but it is most definitely the worst place I've stayed in. Let's get a fire going." Dalzig glances at everyone else expectantly, making no move himself to get one started.


Male Gnome Cleric 1

Dalzig looks up at the sky and curses as rain starts to splatter on his cheeks. "R-rain? At this time of day? But my armor will rust!" He glances at the building, and as quickly as his legs will carry him heads towards the relative safety it provides.

15ft/round... fast. Ha!


Male Gnome Cleric 1

DM:

Spoiler:
CLW x2
Detect Magic x1
Read Magic x1
Cause Fear x1
Cure Minor Wounds x1
Turn Undead x5
Death Touch x1 (SPA due to Death Domain)
Once the group disperses into the night, Dalzig races back to chatter with Allustan. A real adventure! After a while he lays down and goes to sleep.

Waking up promptly at midnight, Dalzig gropes for his dagger and retrieves it. Sitting on his knees, he prays to Death's Guardian to watch over him. He prays to The Stern Lady to keep those around him in line. He prays to the Ruby Sorceress to grant him the magic he desires. After an hour, he crawls back into bed.

Waking up again in the morning, Dalzig dons his suit of scale mail, straps on his dagger and belt pouch, and grabs hold of his shield. Finally, he pick up his morningstar and ties it at his waist. With a few words to Allustan, he proceeds out the door.

Stopping only to procure some basic scribing materials, in case he wants to share something with Allustan, he makes his way to the Feral Dog. Entering, he dully gleams like a little ball of metal. He makes his way near the fire and finds a seat. He scans the crowd for anyone looking like an orc, as he has forgotten all the other companions. After not finding the one he's looking for, he stares intently at the door.

Bought some parchment, ink, and inkpen.


Male Gnome Cleric 1

Dalzig quietly follows the rest of the conversation, nodding briefly at times.

Shamus wrote:
I nod and turn to everyone else and ask "Well, shall we slum with the filth or shell out some gold? I personally would prefer to go the more expensive one. You get what you pay for, after all." as an after thought I add "Unless they're a cheating you of course."

"I won't be needing a room, seeing as how I've been living in this dump for a while. If it's alright with you all, I'll meet you at wherever you find a place to rest."


Male Gnome Cleric 1

Dalzig smirks as Kharid frets over the mention of death. "Oh, I'm not talking about our deaths, though that could certainly be a possibility I'm willing to face." He slowly sips his wine as the unnamed dwarf goes on. "Now, my good dwarf, surely a disciple of death could help you explore these cairns?" Dalzig asks this with a wide grin on his face.

I'd rather not have a fight seeing as how I don't have any equipment... heh...heh...


Male Gnome Cleric 1

Dalzig sits at the table, wondering how he ended up here. He absentmindedly scratches at a thin red beard lining his jaw while listening to Rend and Harlon. After Harlon finishes, Dalzig pipes up. "Why, nice to meet you Harlon. I'm Dalzig Berenbiddle, Disciple of Wee Jas. It's seems this dreadfully dour place is my home, as ordained by those higher than me. I carry the will of The Ruby Sorceress with me, but not many seem keen to be hearing it."

With this, Dalzig glares at Rend with his blue eyes, being the first time he even acknowledged Rend's presence. He says to Rend, "I don't know if I seek adventure, but if something is happening that involves magic or death, surely I must participate in it. For my Goddess, of course," he quickly adds in with a grin.


Male Gnome Cleric 1

A shock of surprise on his face, almost as if he had forgotten where he was, Dalzig stares at his feet abashedly. Loudly, he says, "Yes, of course. Sorry about all this."


Male Gnome Cleric 1

Dalzig stands there stunned for a couple seconds. Then, recalling what his deity has granted him so far, becomes a little proud and boisterous. He doggedly pursues Rend.

"All strength ever gets you is trouble. Sorcery will solve any problem. It is a tool and a weapon. I bet I could kill anyone in here with a touch of my finger!" This last part perhaps said a little too loud. "And where is your strength after being beaten by a demon? How will you survive meeting someone stronger than yourself? I don't think you can." Throughout this tirade, Dalzig is waving his arms about almost frantically defending his deity and himself. When finished he crosses his arms and puffs out his tiny chest in rage.


Male Gnome Cleric 1

Dalzig finishes his drink and quickly orders another. With the new cup in hand, he trudges around the bar, sipping his drink and looking for anyone new in town. Spotting the large, very large half-orc walking accross the bar, Dalzig furrows his brow, attempting to recall him. Not being able to, his eyes sparkle like sapphires. "Someone new! Good, good. Maybe he'll listen to me!"

Dalzig then finishes his second drink and put the cup down on a nearby table. He than squares his gnomish shoulders, and approaches Rend. "Good sir, good sir. Might I interest you in learning about The Ruby Sorceress? The Witch Goddess, The Stern Lady, Death's Guardian? Wee Jas goes by many names, yes she does. No other has control of Death like she has." He continues rambling until interrupted.


Male Gnome Cleric 1

Dalzig finds himself wandering the muddy streets yet again. In a town such as this, no one wants to listen to the little gnome spouting his religious zeal. That, coupled with the boorish nature of his job, makes him very downtrodden. He finds himself outside a tavern he hasn't visited yet. Perhaps someone will care what he has to say this time. He pushes himself into the tavern.

Dalzig finds an empty table and clamors on top of it. Holding up a small dagger with a red skull icon lashed to hilt, he tries to grab the attention of those gathered. Good people of Diamond Lake! Embrace the magic of The Ruby Sorceress and you will be free! Worship her and you will have nothing to fear; not even death itself. He lowers the dagger and looks around the tavern, seeing the same reaction as usual. Mumbling, he leaps off the table and walks up to the bar. My good man, a small cup of ale if you will. He puts down two coppers on the bar. Once he receives his drink he takes a sip and starts muttering to himself. Such a sodden place. Nothing magical about it at all. Why am I destined to become decrepit here? He sighs and continues on drinking.


Male Gnome Cleric 1

That sounds good to me Sean. I'll add that part in a bit.

Any idea on where in Diamond Lake I'd be staying? I'm not sure if St. Cuthbert gets along with Wee Jas.


Male Gnome Cleric 1
Harlon Happytoes wrote:

Thanks, Dalzig. Essential game stats should all appear if you click on the "show" button beneath the "Essential Game Stats" heading. That button will reveal hit points, AC, move, saving throws, BAB, combat/weapons, etc. I tested it and it works for me... please let me know if it isn't working for you.

For some reason I click on "Show" and it just keeps saying "Show." But as long as it works for you and Sean I guess there's no problem.


Male Gnome Cleric 1

*Blows a long whistle* Nice profile there. Just 2 questions. Do you not have any essential game stats since none are listed (none I can see at least)? Also, what the hell does EP under wealth/money mean?


Male Gnome Cleric 1

"Bizrip!" Dalzig giggles like a Japanese schoolgirl.

I think I'm ready. I'll update my background, etc. if I have to.

Also... why doesn't Paizo allow your own avatar? I'm not seeing any good gnomes at all. *Crosses arms*