Rayhan Xobhadi

Dalrack Gildedthread's page

3 posts. Alias of Zynete (RPG Superstar 2009 Top 8).


Full Name

Dalrack Gildedthread

Race

Human

Classes/Levels

Wizard (Necromancer) 2

Gender

Male

Size

Medium

Age

40

Special Abilities

Healing Grace

Alignment

NG

Deity

Pelor

Languages

Common, Dwarven, Elven, Halfling

Strength 12
Dexterity 13
Constitution 13
Intelligence 17
Wisdom 13
Charisma 14

About Dalrack Gildedthread

Spending most of his early life caring for his chronically ill mother, Dalrack resented the father he never had. His life was hard out in the small town, but he shouldered the burdens that came with it. It became harder when, one day, his mother was killed by the undead. Unable to fight back he ran to safety. Dalrack still carries a bit of the regret of not dieing with her instead of running like his father had. Since then he has devoted his life toward researching the threads of unlife so he would be able to unravel them whereever he finds them or use that same knowledge against the living monstrousities that threaten the innocent.

Dalrack Gildedthread
Male Human
NG Medium Humanoid (human)
Init +1; Senses Perception +1
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 25 (2d6 [6,6] + 13)
Fort +1, Ref +1, Will +4
Offense
Speed 30 ft.
Melee club +2 (1d6+1)
Ranged heavy crossbow +2 (1d10)
Spells Prepared (CL 2nd; +5 concentration; +2 touch attacks)
1st-cause fear* (DC 15), mage armor, magic missile, protection from evil
0-dancing lights, detect magic, disrupt undead*, ray of frost
Specialized School: necromancy (focused school: life)
Prohibited Schools: enchantment, illusion
Statistics
Str 12, Dex 13, Con 13, Int 17, Wis 13, Cha 14
Base Atk +1; CMB +2; CMD 13
Feats Scribe Scroll, Spell Focus (necromancy), Toughness
Traits anatomist (+1 to confirm critical hits), sacred touch, suspicious
Skills Diplomacy +4, Heal +3, Knowledge (arcana) +8, Knowledge (religion) +8, Sense Motive +7, Spellcraft +8
Languages Common, Dwarven, Elven, Halfling
SQ bonded object (wand) (grandfather's ulna bone), healing grace, share essence 6/day (1d6+1)
Combat Gear club, flask of holy water (1), grandfather's ulna bone, heavy crossbow with 18 normal bolts and 2 alchemically silvered bolts; Other Gear backpack, chalk (1 piece, clay jug (filled with fresh water) (at camp), exalted spell component case, flint and steel, hemp rope (50 ft.), ink, inkpens (8), spell component pouch, 2 torches, trail rations (4 days worth), wizard's spellbooks (2), 3 gp, 3 sp, 14 cp

Spellbooks
Spellbook 1 (24 pages filled)
1st-cause fear* (DC 15), chill touch* (DC 15), identify, mage armor, magic missile, ray of enfeeblement* (DC 15)
0-acid splash, arcane mark, bleed* (DC 13), dancing lights, detect magic, detect poison, disrupt undead*, flare (DC 13), light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue* (DC 14)
Spellbook 2 (2 pages filled)
1st-protection from evil, sculpt corpse*'APG' (DC 15)
0-

*necromancy spell