Demon Slayer

Dalir Merula's page

31 posts. Organized Play character for Iff.


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Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Congrats on the win, folks. Well earned.

Chyrone, aren't I eligible for a boon roll as well?

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Take care, Dude. It was fun reading along.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

I only read a couple of pages, but it was fun to see a game from so long ago. Also makes you realize how little some things have changed in fantasy roleplay.

Good luck on the boss fight, by the way!

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Hi folks,

I've been away on a convention for most of the weekend. Reading up now, but that doesn't sound promising...

Edit: Yeah, it is as I feared. No worries. I guess this one is strictly my own stupidity. I'm sorry that I made things so much harder for the rest of you, and appreciate that you really tried your all to bring me out, with tactical discussions as such. I guess this will teach me not to be overeager, since it's "just" a level 1 module. :/

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Huh, shows what I know. I could have sworn it was only during your own turn in combat, but I can't seem to find any rule to back me up on that. Guess I've just always seen it done like that at the table. Well, punishment for my lack of rules knowledge has already been meted out.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Ouch, two attacks hitting is pretty rough.

Stabilize: 1d20 + 2 - 7 ⇒ (13) + 2 - 7 = 8

During my turn I'll drop to -8.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

I've chosen to ignore the Dude's warning. This seems more fun and in-character.

Also, please note that I actually traded away the Ifrit's Fire resistance for a +4 bonus to Initiative. Could be ironic, that losing my protection in this fight allowed me to go first and be off to my doom that much sooner. :D

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir waves at the lizard, in the same tone of voice as he uses for the cat following him. "Hey there, fellow. You've got a good thing going on here. We'll leave you alone, all right. That thing with the lizard-folk was really all a misunderstanding. You just continue taking your bath, and we'll be on our way. Ta-ta..."

Dalir takes in the information provided by Adamondais and steps back from the lizard and the water, without disturbing either.

--

Dalir follows the stairs up, and let's Sifah pass when she approaches the door. "Just be careful, OK? Serge has his armor protecting him..." He gets quite impatient when the undine takes her time on the door, but he holds his mouth, sticking to drumming his fingers and his belt and on the wall. I did tell her to be careful. A minute more won't hurt. Just relax, and we'll be ready to go in no time...

I think the Dude won't have an opportunity to roll knowledge and warn the others until his own turn. Also, it would make sense for Dalir to just charge in. :P

When the door finally opens, Dalir is bursting with energy from the wait and is off before the others. He's already entered the room and into a flying spin when he hears the Dude warning. "What?!? The skeleton you mean?" he says halfway during the spin. "Yeah, I saw them. They're a plague to be dealt with, right? I can take them, I'm sure."

When he reaches the skeleton, he slashes at the undead creature in a wide arc.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Edit to add: If Dalir is attacked, he'll spend a panache point to activate Dodging panache, moving 5 foot N-E and giving him a +3 AC bonus against that attack.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

"Poor fellow," Dalir says after the lizardman has left. "Did you find anything interesting Adamondais? Hmm, maybe that shield is of interesting to that man who sent us here. Let's bring it along, shall we?"

He hasn't finished the words, or Dalir hears a cry from the other door. "Serge?" The ifrit is already off, in big strides to catch up to the armored man. "Hey there, and they tell me I'm impatient at times. You don't have to take all the punches for the team, do you? Do I need to heal you, or are you good?"

Dalir cautiously moves past Serge and steps into the room. He keeps looking over his shoulder to make sure Serge is alright.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Serge, please roll for healing if you want to charge off the wand.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir motions for the door, waving a hand through in an attempt let the creature know it should flee. He tries to avoid another incident.

Is there a common word for 'Go' among languages? he wonders.

Linguistics: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir moves from his position by the door as soon as the lizardman gets up to attack. He's already poised to engage again when the creature drops down, bleeding. "Oh..."

He nods at Adamondais' words. "Yeah, you're probably right. He did stop fighting, at first. After that, it was just misunderstanding, I think." He kneels down at the bleeding body, stretching out his arms as far as they go to bind some wounds while keeping his nose as far away as possibly. "I should know something about this, shouldn't I? Having studied with the Dervishes in Qadira, and all." The comment earns him a cheerful "Mrrr" from Tabbou while he's working.

"Now, don't expect miracle. I said I should know something about this, not that I actually do."

Heal, untrained: 1d20 - 1 ⇒ (6) - 1 = 5

Seeing that he's not actually doing anything, Dalir throws his hand up in disgust. "Ah, sod it. They didn't give me knowledge of healing with my bare hands, they gave me magic to do it for me. Right? Hold him down for me, please."

CLW wand on the trog: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir comes to a halt, and steadies his blade. "That would be most helpful, Adamondais. Indeed, it seems to have lost the will to fight. Maybe it can tell us something about these ruins?"

Linguistics: 1d20 + 5 ⇒ (3) + 5 = 8

Dalir moves back to the entrance of the room for some fresh air, and follows the conversation with interest. Some of the words seem to make a little sense to him, but he has to rely on Adamondais's translation.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

"Their aim is poor, but the intent behind those javelins is unmistakable. At them!" Steeling himself against more stench as he draws closer, the dancing Ifrit sets off against the lizard-creature in red. After some steps to gain pace he's at full speed, twisting and jumping across the room while he raises his scimitar for a strike.

Still sickened. Continue Battle Dance (round 2), charge at red

Attack: 1d20 + 5 - 2 + 2 + 2 ⇒ (11) + 5 - 2 + 2 + 2 = 18
Damage: 1d6 + 3 - 2 + 2 ⇒ (6) + 3 - 2 + 2 = 9

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Fort save: 1d20 + 2 ⇒ (14) + 2 = 16
Fort save: 1d20 + 2 ⇒ (8) + 2 = 10

Dalir instinctively puts a hand to his mouth. "Oh, that just - Ugh!" He coughs, and put his hand to his mouth again. "That's not... Beuh."

With an effort of will, Dalir steps into the room, weapon lowered. He makes a pirouette, and shuffles on the balls of his feet. "Is.. this your place? Do you speak common?" He's on his guard, though, and will lash out when attack, a warning shot with the flat of his blade.

5 foot step, go into Battle Dance as move action, ready a nonlethal attack.

Readied attack -sick +dance -nonlethal: 1d20 + 5 - 2 + 2 - 4 ⇒ (15) + 5 - 2 + 2 - 4 = 16
Nonlethal damage -sick +dance: 1d6 + 3 - 2 + 2 ⇒ (6) + 3 - 2 + 2 = 9

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

I had to go back and look it up. Totally missed that attack on Dalir that hit...

Dalir looks down at his ankle in surprise, when Adamondais mentions it. "Hmm, you're probably right. You know, when you're studying for a new ballet in Oppara and the premiere is in two weeks time, a bruised ankle like this would earn you a five minute break tops, to put some ice on it. Crying for a healer would just get you fired. If it's one thing you learn, it's to tough it up and keep going." He helps Serge up. "In that regard, you'd make a fine addition to any troupe, Serge. Here, let me help you."

Dalir retrieves his wand again, healing Serge first and then his own ankle.

CLW, Serge: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, Serge: 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Dalir: 1d8 + 1 ⇒ (6) + 1 = 7

That should put us all back at full. Four charges of my wand, so far. Ready to continue.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir is left standing with a sling in his hand, unused and dumbfounded. The Dude's speech provokes a similar reaction. "What? It's just spider web, isn't it? It's just... there's a lot of it." To add to his words, he moves over to the webs after retrieving his sword and pokes at it. "Here, this looks like a cocoon-thing, like if a spider catches a fly. Pretty big fly, though. Hey, what's this?" Seeing something sparkly, Dalir cuts open the cocoon and produces the gem-studded collar. "Poor thing. 'Kita'. Someone's missing a dear companion, it seems..." He kneels down to pet Tabbou. "That won't happen to you, will it? That's why I haven't given you a collar yet." He laughs, and the cat turns it head sideways to give him a critical look.

--

Seeing the hole in the outer wall on the second floor, Dalir regards his companions. He can't really picture Amondais making the climb, nor the Dude. "I could try and venture the climb up there, but we'd probably best take the stairs. Less risk. And less effort," he adds with a smile for the Dude.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

"Haha, nasty bugger" sayd Dalir, sour that he's stuck standing on rubble where he can't even move properly. He waves his scimitar at the spider as a Taldan Rondelero fighter would do as a challenge, before giving in and gently putting the sword down. "Fine, if that's how it has to be..." He pulls his sling from his belt and loads it with a smooth bullet.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

I may have glossed over it, even if you did write it. :*) I'll still move to that square, but ready an attack instead.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Ah, sorry about that. Didn't mean to sneak it by you or something. I had 1 GM credit available and decided to apply it here, to be able to affort slightly more than the bare necessities.

Dalir squeezes into the doorway past Serge when he notices that the man is being attacked and is trying to fight back. He moves to the center of the room, eager to involve himself in this next battle. "Spiders? What where?"

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

"Ah, I see it. Don't worry, I've got this." With his scimitar flickering in the light from the shining pebble, Dalir spins on the toes of one foot, to point him in the right direction. With a lunge, he slashes as the spider.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Wow, that's a lot of posts to catch up on.

Dalir's movements comes to a halt as the last of the dogs is dealt with and he cleans his blade. Tabbou doesn't really let up her mewing, and keeps her distance from the dead animals. When Adamondair works on building the animals a make-shift cairn, Dalir pitches in. "Too bad that we had to kill them. Is this what life in the wild is like? Kill or be killed? That can't be all, can it?"

He's about to answer to Serge's call for healing, but finds that the Dude has beat him to it. "I'm also able to deal with wounds," he says while hauling stones. "The church of Sarenrae even provided me with a wand that'll to the trick," he adds as he taps a slender ivory wand at his belt. He smiles. Perks of the goddess of healing, I guess."

Seeing as how Sifah is also injured, he moves over to her for a demonstration. "Here, please take me hand," he says. "Oh, those are cold..." He gives her a gentle tap with the healing wand. "You know, I'm not really the singing type of artist, but if I were, there's probably a good lyric to be composed... A song of frost and flame. How does that sound? Rubbish, right? Would never catch on... It's a good thing I'm a dancer, and not a composer." He lets go of Sifah's hand and looks up at the ruin. "Well, let's see what we can find."

Ready to move on.

Wand of CLW on Sifah: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Tabbou gives a whimpering mew as the dog is killed by Dalir's scimitar, but he doesn't seem to hear, caught up in the heat of battle. He jumps and twirls, positioning himself between Adamondais and the second dog, then brings down his scimitar in a graceful arc.

Attack red: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

After his initial stab, Dalir stretches some muscles and really gets in the fight. He stands high on his toes, like a dancer, and spins as he slashes at the dog. Hearing Sifah's self-deprecating humor brings his mother's old teaching to the fore. "Don't worry, lady. You'll not die as long as I'm around. Scout's honor," he adds with a smile.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm threat: 1d20 + 5 ⇒ (17) + 5 = 22
Critical damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir finds it difficult to keep to the Dude's relaxed pace during the journey. His energy level doesn't lend itself to loitering, and he keeps skipping ahead, skipping and jumping while moving.

When they see the wild dogs, he first idea is to scare them off. However, seeing them upclose and having to dodge its vicious bite brings him to other thoughts. While Babbou has leaped back out of danger, Dalir draws his scimitar. With a practiced and seemingly effortless slice, he aims at the aggressive animal's flank, testing the waters before fully committing. "Poor things..."

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

"Exploring a site of interest? Color me... interested. I'm not too keen on interior design and art, but it'll be good to get out of the city." He smiles at seeing the robed man suddenly much more animated. "Well, good to see you get your guts back. You're in, then?"

Dalir's tabby cat jumps on his lap and looks right at him with large eyes, then begins purring softly.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

"Well, hello Dude", Dalir interjects, the words rolling off his tongue as if it takes some getting used to. "My greetings to you as well," he continues as he stands up to make a formal bow to the blue-skinned woman. At her confusion over the Dude's request, he walks over the big guy. "Allow me." He rubs his hands together and gently blows across an outstretched finger to the man's smoke, lighting it instantly.

Using the Spark cantrip.

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir bursts into laughter ad soon as the bard has been removed. "Haha. So, Serge, I hope your patron doesn't require vengeance against that poor fellow. Does he?" He then turns to the gnome girl. "So, who was that?"

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir holds up his hand in apology. "I'm sorry, I don't. But you talked about sending foul creatures to another plane. I assume you weren't talking about angels." He laughs, then turns serious. "Your Ragathiel strives for vengeance, above all? When I was in Qadira, I was taught mostly about the Dawnflower. She has quite different opinions on the matter, I suppose."

Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Dalir whistles. "Ragathiel? He fights against demons and devils, and such? That seems a worthy cause. May you bring glory to the one you follow," he toasts, raising his glass of wine.

He smiles at the nervous man in the robe. "Don't worry, it'll be fine," he comforts. "Reading about it is one, but actually living it is something entirely." He scoffs at the young man's mention of adventures. "If you call growing up in Oppara's Narrows an adventure, then yes, I've had some. None really worth telling, though. Dour stuff..." Indeed, he doesn't seem particularly interested in dragging up that period of his past. "What is worth telling, though," he continues in much brighter voice, "is my journey to Katheer. Glorious Golden Katheer, with its wonderful harbor, bazaars that carry anything you could imagine, academies for the most noble pursuits and colleges that teach music and dance. Marvelous, and not a word of false praise!"

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

The ifrit sitting next to Serge, slender and athletic, has a very different energy level. The man with the blazing orange hair sits up straight, drumming his fingers on the tabletop. DUM-dududum, DUM-dududum. He gives the smiling man next to him a jovial slap on the shoulder. "Come on, isn't this exciting? Exploring a ruin that has laid barren for years? Unknown dangers to face?"

The golden chains around his neck makes a soft noise as he bends down, patting a red tabby cat that has been playing idly with the scimitar scabbard hanging from the man's belt. "Hey there, Tabbou. Of course you can come as well. As long you keep out of trouble. Maybe you'll even catch a mouse." He starts laughing at the joke, then explains to his fellows around the table. "Don't ask me why, but she's the only vegetarian cat I've ever seen..."

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

My character should be done. I realize that the Dawnflower Dervish isn't really original, or unique. It's one of the few ways to get Dex to attack/damage at level 1 and comes with a pretty nifty battle dance. For this character, it's a step-up to Paladin. I've been meaning to make one for a while now, but it took some tweaking to get a fitting concept with one of the elemental races. I'm pretty happy with who he turned out.

Only thing I'm not really happy with is the Strength 10, in regards to the carrying capacity. As a potential rebuild before level 2, I could switch to Str 13 and Int 10, but that really lowers the amount of available skill points. That's for later to decide. For now, this build should do for this scenario. :)

Grand Lodge

Male LG Ifrit Bard 1 | HP: 10/10 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +1 | Init: +8 | Perc: +3 | Speed 30ft | Spells: 1st 2/2. Panache: 2/3. Performance: 8/10. | Active conditions: none.

Iff here, with my new alias. Working on the character sheet. Dalir is a Dawnflower Dervish bard. The idea is to swich to Paladin (Chosen One) at level 2.