General Dakovya

Dakkon Tyranthul's page

28 posts. Organized Play character for Alexander Kilcoyne.


Full Name

Dakkon Tyranthul

Race

Human

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

18

Alignment

LN

Deity

Gorum

Location

Taldor

Languages

Common, Elven

Occupation

Adventurer/Noble/Weaponsmith

Strength 16
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 7
Charisma 7

About Dakkon Tyranthul

Vital Statistics:

Pathfinder Society ID #13973-1
Prestige: 0
Name: Dakkon Tyranthul
Race: Human
Gender: Male
Age: 18 (rolled)
Homeland: Taldor
Height:6"5 (rolled)
Base Weight: 225 lbs
Size: Medium
Hair: Golden Blonde
Eyes: Bright Blue
Favoured Class: Fighter
Levels: Fighter 1
Alignment: Lawful Neutral
Deity: Gorum
Carrying Capacity: Light Load: <76lbs, Medium Load: 77-153lbs, Heavy Load: 154-230lbs
Starting Gold: 150gp
Languages: Common, Elven, Goblin

Ability Scores

Strength 16
Dexterity 18(+2 from Human went here)
Constitution 14
Intelligence 13
Wisdom 7
Charisma 7


HP, Speed & Initiative:

Max HP: 13 (10 + Con Mod + Favoured Class HP)
Death Value: -14
Speed: 30 feet base, 30 feet in studded leather armour (Run x4)
Initiative: +4

Skills, Feats, Traits & Class Features:

Class skills: Climb, Craft, Handle Animal, Intimidate, Knowledge (Dungeoneering), Knowledge (Engineering), Profession, Ride, Survival, Swim.

Armour Check Penalty: -0 (-2 with shield out)

Skill Modifiers
Acrobatics= +4
Appraise= +1
Bluff= -2
Climb= +7 (1 Rank)
Craft (Weaponry)= +5 (1 Rank)
Diplomacy= -2
Disguise= -2
Escape Artist= +4
Fly= +4
Heal= -2
Intimidate= -2
Linguistics= +2 (1 Rank)
Perception= -2
Perform= -2
Ride= +4
Sense Motive= -2
Stealth= +5 (1 Rank)
Survival= -2
Swim= +3

Class Features:
Simple & Martial Weapon Proficiency
Armour Proficiency (all)
Shield Proficiency
Tower Shield Proficiency

Feats:
Improved Shield Bash (Lvl 1 Feat)
Two Weapon Fighting (Fighter Bonus Feat)
Shield Focus (Human Bonus Feat)

Traits:

Expert Duelist: +1 AC as long as I am adjacent to a single foe. Source- Taldor Faction

Armour Expert: Reduce AC penalties by 1. Source- Paizo.com/traits (combat)


Defence:

AC: 20 (+3 studded leather, +2 heavy wooden shield, +4 dexterity, +1 shield focus): Conditional: +1 if 'Duelling' i.e. vs a single foe.
Flat-footed AC: 16
Touch AC: 14

Saving Throws
Fortitude: +4
Reflex: +4
Will: -2

CMD: 18 (+1 BAB, +3 Strength, +4 Dexterity).


Offence:

BAB: +1
CMB: +4 (+1 BAB, +3 Strength)
Melee: +4 (+1 BAB, +3 Strength)
Ranged: +5 (+1 BAB, +4 Dexterity)

Common Attack Rolls

Longsword: +4, 1d8+3, 19-20X2, Slashing.

Warhammer: +4, 1d8+3, 20X3, Bludgeoning.

Trident: +4, 1d8+3, 20X2, Piercing, 10 foot range increment, can be braced.

Short Sword: +4, 1d6+3, 19-20X2, Piercing.

Heavy Spiked Shield: +4, 1d6+3, 20X2, Bludgeoning/Piercing,

Heavy Crossbow: +5, 1d10, 19-20X2, Piercing.

Full Attack Routine

With a one-handed weapon in one hand and the shield in the other-

+0 to hit with the shield as the main weapon, 1d?+3 damage.

+0 to hit with the one-handed as the off-hand weapon, 1d?+2 damage.

With a short sword in the off-hand and a shield in the main (this will be the most common combination for now)-

+2 to hit with the spiked shield, 1d6+3 damage, 20X2.

+2 to hit with the short sword, 1d6+2 damage, 19-20X2.


Equipment:

Studded Leather: Worth 25GP, weighs 20 lbs.
Spiked Heavy Wooden Shield: Worth 7GP, weighs 10 lbs.
Longsword: Worth 15GP, weighs 4 lbs.
Warhammer: Worth 12GP, weighs 5 lbs.
Trident: Worth 15gp, weighs 4 lbs.
Short Sword: Worth 10GP, weighs 2 lbs.
Heavy Crossbow: Worth 50GP, weighs 8 lbs.
Traveller's Outfit: Worth 1GP, weighs 5 lbs.
Backpack, Waterskin, Flint and Steel: Worth 3GP 1SP, weighs 11 lbs.
2 days Trail Rations: Worth 1GP, weighs 2 lbs.

Cash:

10 gold pieces, 19 silver pieces.

Total Weight: 71 lbs (light load)

Background:
Dakkon comes from a noble famly of Taldor, and seeks to see it return to its days of glory- preferable by the efforts of powerful warriors like himself. There is little subtlety to Dakkon- he was classically trained by an Elven blademaster as a youth and brings a direct, blunt approach to his dealings. He is impudent, arrogant and rash but has a killer instinct and the skill of a master armsman to back him up when things go awry. Dakkon is fiercely patriotic and believes Taldor should reclaim its former glory on the point of a sword; starting with the rebellious state of Cheliax.