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Goblin Squad Member

Being wrote:
TClifford wrote:

I am not in favor of food/drink to just survive. Too much micromanagement for me. But I can see a benefit to food/drink for buffs. The whole idea of PLO is a dynamic world where you create things to make it and ourselves better. What better for that then food/drink. Gives farmers a reason to farm. Gives gathers a reason to gather. Gives cooks and brewers reason to create.

I see this as a corner stone of the economy in the game.

So work on the micromanagement part rather than throwing the baby out with the bathwater.

Each consumable has its own bag linked to your bank. Food, water, feed, crafting resources, spell components, all link to your bank. So as you are wandering around the world you buy things and if you have a bag for that it goes straight to the bank. Need a bite to eat it comes from the bank through your food pouch. Need a dried peach pit for a spell it comes from the spell components pouch, assuming you had the prescience to buy one somewhere. Want to hammer on a new shield? Look to your craft pouch.

Exception examples: raw materials from resource gathering sites would still need to be taken to market. Crafted cgoods you don't want to use would have to be taken to market.

I disagree with this idea. If a big part of PFO is that materials will actually have to travel, then a magic bag that links to your bank from anywhere will not work. If I need some sort of special metal to make a sword, but it isn't in my part of the world, I have to get it on a shipment, or go get it myself, or get it from someone who came from there.

I like the idea of Food and Drink as buffs. However, I think we should go further. Everyone since WoW has had this. Everyone. If PFO is going to be changing things up towards Sandbox so much, why not here?

Food and Drink give Buffs, but also heal statuses, and refresh your...Well, Refresh's.

If eaten/drank in an Inn or likewise establishment, perhaps more of a buff. Enough that people who are nearby in town will just go to the Inn to eat. Especially if the food is bought from the Inn.

Goblin Squad Member

Pledged at $500 with 5 friends on the last day, we'd only just found out about the game. If I were to Shield Mate, would they get it to? And if so, anyone available to Shieldmate?

Goblin Squad Member

Keign wrote:

I don't feel like a hunger/thirst mechanic would apply well to every situation, however:

Make fast travel slower if you don't have food for the journey (if you don't bring rations) you'll need to forage or hunt to eat.

Animals - mounts, pets, and such will die without food and water - which you could either give to them, or you could release them to find nourishment in an appropriate area.

Make food a cost for the construction of harvesting camps and all other structures. In particular because it sounds as if there will always at least one NPC needing to be fed in those places.

Require food and drink as a part of the Refresh system - and attach the Refresh system effectiveness to Inns and other social structures, somehow, to ensure they get business. (Though frankly I think keeping them around simply as hubs where you know you can find food may well be sufficient.)

Overall, my thought is that you should not necessarily have to stop to eat and drink all the time, but you SHOULD at least have food and drink on your person. If you can learn skills in the background over time, you can see to eating, drinking, and defecating in the background too.

I really, really like this. Tie Refresh and Injury healing to food and drink. And tie the freshest Food and Drink to Farms and Inns. Suddenly, people have a reason to Farm, and ANOTHER reason to visit Inns. This is a Fantasy RPG we're talking about here, Inns are usually pretty prevalent and meaningful. I mean, you won't have to go there to sleep (unless that helps fix injuries), but going to an Inn to eat when you go in to town to help heal yourself and regain your Refresh's? That's a great idea that adds complexity, but also a ton of roleplayable layers to the game.

Goblin Squad Member

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Pulled together 2 Guild pledges today, pretty proud of my guild for that. Yesterday we hadn't even heard of PFO!