Algon the Ever-Seeking

Dain Stoutheart's page

3 posts. Organized Play character for PaladinHero.



Silver Crusade

While most of the Pathfinder 1.0 books will be rendered obsolete with the release of Pathfinder 2.0 I can't imagine not being able to carry some of the older books into Pathfinder 2.0 (e.g Ultimate Equipment) What about the bestiaries? Will those of us with up to six(!) hardback bestiaries on their shelves be able to use them in Pathfinder 2.0 or are we re-purchasing our entire RPG libraries?

Silver Crusade

I think my players broke the module. Can anyone help me save the campaign?

<Dragon’s Demand, SPOLIERS AHEAD! Also, it's kind of a long post...>

The party embarked on filler time between the Kobold’s Lair and exploring Hunclay’s Mansion by tracking two slavers to the Hunting Lodge on the north side of town. One evening, while the two slavers were reclining in the lodge the party’s thief slipped inside, stole the slaver’s purses, and then taunted them at the doorway before making a run for it. The slavers gave chase and when the fight was over one of the slavers lay dead on the hunting lodge doorstep and the other knocked unconscious and dragged away into the trees. All of this was witnessed by the hunting lodge proprietor and a lone guardsman (who decided he was outnumbered and vastly outgunned and stayed in the shadows to watch events unfold).

I decided now was a good time for the rider from Galt to ride through town with the written reply from Hunclay’s next of kin and for Lady Devy to immediately send the party into Hunclay’s mansion upon reeving the rider’s message, buying me some time to figure this mess out.

The normal flow of events would be for the hunting lodge proprietor and the lone guardsman to approach Lady Devy while the players are clearing Hunclay’s mansion, which would lead to a posse waiting outside to arrest the players as they exit the mansion. Being arrested and tried for these crimes could create distrust and influence Lady Devy’s decision to ask the party’s help to slay the dragon (and no help when bidding at the auction on all the goodies they’ve been lusting after in Hunclay’s mansion.) Worse, some paryt members have been pocketing loot from Hunclay’s mansion and if they’re arrested upon exit the Guard will search them to confiscate their weapons prior to imprisonment before their trial and will find Hunclay’s possessions they’ve been absconding, adding theft to their charges of murder and kidnapping!

The module relies on the party staying in Lady Devy’s good graces so that when the dragon appears she will enlist/appeal for the party’s help to slay the dragon, but they were seen committing crimes. Should I have the party arrested and end the module? Ignore their crimes and show no consequences to their actions? Frame an NPC instead? Help!

Silver Crusade

My paladin with the "Stand Still" combat feat was getting the upper hand in the fight when the monster tried a 5-foot step to withdraw from combat. The DM let me use the Stand Still ability to keep the bad guy from escaping, but I need clarification from a rules-lawyer perspective.

According to the feat description "Stand Still" the ability only applies of the opponent provokes an attack of opportunity. Since the 5-foot step doesn't provoke an attack of opportunity, can an opponent thwart the stalwart paladin's Stand Still feat by continuously taking 5-foot steps, or would this be considered a cheese-move?

Silver Crusade

I'm a beginning GM and have chosen "The Dragon's Demand" for my first campaign: it reads great, it's fairly straightforward, starts at first level, and ends with killing a dragon. Perfect!

*Potential Spoiler Alert*

The only dilemma I'm having is the map of Belhaim: do I lay it out on the table during the game for the players to see or keep it hidden and describe everything?

From a traditionalist’s view hiding the map is the most intuitive approach. But it's really difficult to fit this beast of a poster behind a GM screen during the game, and after purchasing the retail print copy of the module I'm not willing to spend another eighteen bucks to buy the pdf to scroll around on my laptop.

Laying the map out on the table for the players makes some sense: there are a lot of locales to visit during some of the side quests (e.g. "Making Friends or Enemies" and "Belhaim Historian"), but laying the map on the table can reduce Belhaim to numbers on a cartoon map and take away my ability to add depth and flavor with colorful descriptions. Laying out the map also risks reducing the game to glorified chess with each player moving their minis around the board and killing some or most of the RP aspect of the game.

Does anyone have any advice about how to use the map? Do I hide it or lay it out? Why or why not?