Algon the Ever-Seeking

Dain Stoutheart's page

3 posts. Organized Play character for PaladinHero.


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Silver Crusade

This is a great thread! I, too, am a new DM for Pathfinder and am preparing for an upcoming fight between my players and a "Huge" dragon. If the dragon became angry enough why wouldn't he just grab one of the characters and bite his head off and eat him on the spot instead of wasting time with a breath weapon?

The whole dragon-grapples-character process isn't so clear/intuitive from the rules: assuming a successful grapple attack the dragon must get a HUGE attack bonus for a bite attack. I'm likening a grapple-bite attack akin to grabbing an apple and taking a bite: does a dragon really need to roll to hit the knight once he's grabbed the poor sucker in his claw?

Also, since a dragon has four legs and two wings to maneuver with (in addition to a tail to swipe with), does a dragon really acquire the grappled condition after grabbing the hapless knight?

Silver Crusade

James Jacobs wrote:
The reason we chose to put Belhaim on the map and not a dungeon or the wilderness is precisely because that lets GMs put the map of the town down on the table for players to see. Having a big town map as a visual cue is a huge aid in helping the players envision the region. Doesn't matter how good a GM is at descriptions, I've found... being able to point to a building on a map and describe what it looks like helps the players get into the game more. At least, in my experience.

Thank you for clarifying the author's intent, Mr. Jacobs. That sure helps ease some of my first-game jitters!

MC TEMPLAR wrote:
I'd lay the map out, it might pique some curiosity to visit locations that you don't highlight in your descriptions, which will add to a feeling of control from the players.

Ah, yes, let the players think they're in control, right?

Silver Crusade

I'm a beginning GM and have chosen "The Dragon's Demand" for my first campaign: it reads great, it's fairly straightforward, starts at first level, and ends with killing a dragon. Perfect!

*Potential Spoiler Alert*

The only dilemma I'm having is the map of Belhaim: do I lay it out on the table during the game for the players to see or keep it hidden and describe everything?

From a traditionalist’s view hiding the map is the most intuitive approach. But it's really difficult to fit this beast of a poster behind a GM screen during the game, and after purchasing the retail print copy of the module I'm not willing to spend another eighteen bucks to buy the pdf to scroll around on my laptop.

Laying the map out on the table for the players makes some sense: there are a lot of locales to visit during some of the side quests (e.g. "Making Friends or Enemies" and "Belhaim Historian"), but laying the map on the table can reduce Belhaim to numbers on a cartoon map and take away my ability to add depth and flavor with colorful descriptions. Laying out the map also risks reducing the game to glorified chess with each player moving their minis around the board and killing some or most of the RP aspect of the game.

Does anyone have any advice about how to use the map? Do I hide it or lay it out? Why or why not?