Dahawi's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So I'm actually playing a drake rider in our new campaign, and have no idea what feats I should be looking at for him. Anyone got any good suggestions?

We're playing a mythic campaign, and my cavalier will be fighting with a Longsword and shield. He's order of the Sword, so will get bonuses for riding the drake, which will eventually fly.

I'm always a fan of flavour of optimisation, but if I can get both then that would be ace!


Hi guys, I have a Hypothetical situation I'd like advice on to make sure my understanding is correct.

FoB states that there is no penalty for attacking with multiple weapons, nor can I see any restriction on using a weapon 2 handed, so could a Monk wielding a Monks spade use flurry of blows to attack with multiple ends of the spade as part of the same action AND APPLY strength and a half to damage for each end by wielding the weapon with 2 hands?


Hi peeps, first time poster here and I need your advice!

Ever since Games Workshop released the new Tzeentch range I have been obsessed with the beautiful Ogroid Thaumaturge model, and have been looking for a way to play him in a game of Pathfinder. I've created a racial template for it using the race building rules from the Advanced Race Guide, basing it on the Age of Sigmar warscroll. I've included it below, let me know what you think.

What I'm really struggling with is which class to build him as? A follower of Tzeentch would make more sense as a sorceror than a wizard, but there's a disconnect in my head with this bestial model having a high charisma. Magus makes sense, especially if you go Staff Magus so he can actually wield his big stick, but wouldn't you expect a Tzeentch sorceror to be cast high level spells? Perhaps an Arcanist or Oracle? though I'm not familiar with either. I'd love to know how the rest of you would build him!

Race: Ogroid Thaumaturge
Size: Large (7RP)
Type: Monstrous Humanoid (3RP)
Stats: Standard (+2 Str, +2 Int, -2 Cha) (0RP)
Languages: Standard (0RP)
Natural Attack (Gore) (1RP)
Natural Attack (Hooves) (1RP)
Powerful Charge (2RP)
Relentless (1RP)
Fast Healing (6RP)

In Age of Sigmar, the Ogroid does bonus damage on a charge which I have represented with Powerful Charge and Relentless abilities. It also heals 1 wound of the start of each turn, so while expensive Fast healing was a fairly easy conversion for this. It does have another ability that once it has suffered more than half it's wounds or more it gets -1 to cast but +1 to hit. I couldn't find an ability to represent this but as he's an expensive build already I thought this could be achieved through roleplay; charging it in to attack with his staff and natural attacks once it is bloodied in combat.

What do you think?