Golem-Breaker

Dagna Jursk's page

6 posts. Alias of DaisL.


About Dagna Jursk

Race Dwarf
Class Hunter
Alignment NG Deity/Pantheon dwarven pantheon
Size medium Type humanoid (dwarf)
Initiative +3 Perception +7 (darkvision, +2 to notice unusual stonework, receive check to notice such features within 10 feet)

Defence:

AC 18, Touch 13, Flat-footed 15
CMD 1, FF CMD 1
HP 9/9
Fort +3 Ref +5 Will +3
Special Defences
-+2 against poison, spells, and spell-like abilities
-+4 to CMD against bull rush or trip while standing on the ground
-+4 dodge bonus to AC against giant subtype
-+2 on Will against emotion and fear effects

Offence:

Speed 20ft
Melee dwarven war-shield +3 (1d6+1 P or S)
Ranged dagger +3 (1d4+1/19-20 P or S)
CMB +1
Touch Attacks +3
Special Attacks
-

Spell Casting:

CL 1, Concentration +4, DC 13 + spell level
Ranges C 25, M 110, L 440
Cantrips
-Create Water
-Guidance
-Mending
-Spark
1st
-Cure Light Wounds
-Burning Disarm

Statistics:

Ability scores - Str 13 Dex 16 Con 12 Int 12 Wis 16 Cha 8
BAB 0
Adventure Skills Climb +5 (1R) | Dungeoneering +5 (1R) | Nature +5 (1R) | Perception +7 (1R) | Spellcraft +5 (1R) | Stealth +7 (1R) | Survival +7 (1R)
Background Skills Craft Armour +7 (1R) | Handle Animal +3 (1R) | Proffesion (Merchant) +7 (1R)
Circumstantial Skill Bonuses
-+4 on Profession to earn money, make double normal progress on Craft to create nonmagical items
-
Languages dwarven, common, terran
Favored Class Bonus skill focus
Traits
-Skymetal Smith
-Armour Expert
Alternate Racial Traits
-Craftsman (Armour)
-Industrious Urbanite

Feats:

-Improved Shield Bash

Class Features:

Hunter
Animal Companion (Pilo)
Animal Focus (1/1 minutes)
Nature Training
Wild Empathy

Equipment:

Weapons & Armour
-hide armour
-dwarven war-shield
-dagger
Consumables
-
Magical gear
-
Mundane Gear
-Noqual bauble worth 100g (Medallion with clan gemstone in centre)

Money Platinum 0 Gold 0 Silver 0 Copper 0

Fluff:

Appearance

Personality

Build Plans:

Feats
-Outflank
-Shield Focus
-Shielded Mage
-Craft Magic Arms or Armour
-Two Weapon Fighting
-Missile Shield
Skills
craft, stealth, survival, perception, handle animal, nature
Spells
1st- cure light wounds, burning disarm, longstrider, faerie fire, cheetah's sprint
2nd- sense vitals, soothing word, ashen path, animal aspect, barkskin
3rd- resinous skin, communal resist energy, soothing mud, neutralise poison, ash storm
4th- blessing of the salamander, echolocation, communal darkvision, absorbing inhalation
5th- communal air walk, call lightning storm, hunter's blessing
6th- greater dispel magic, wall of stone