Valeros

Daegen Mueller's page

27 posts. Alias of Set.


Full Name

Daegan Mueller

Race

Human

Classes/Levels

Cleric 2

Gender

Male

Size

Medium (5' 10", 180 lbs)

Age

22

Special Abilities

Class appropriate

Alignment

Lawful Neutral

Deity

Iomedae

Languages

Common (Taldane), Abyssal, Celestial, Dwarven, Elven

Occupation

travelling priest and justicar

Strength 15
Dexterity 13
Constitution 12
Intelligence 14
Wisdom 16
Charisma 13

About Daegen Mueller

About Daegan Mueller

Daegan is a traveling priest of Iomedae, looking for his true path and purpose. He is the last surviving member of his family, though his mother once told him his father had relatives in the lands he now travels. Seeking his own place and destiny, 'Daeg' has come to these lands seeking the will of Iomedae. Recently, he has traveled the roads from village to hamlet, listening to the disagreements of the faithful or worthy, assisting in their tribulations, and dispensing justice as his faith, his heart, and the teachings of Iomedae decree.

Hit Points 16

Spoiler:
8 - 1st Lvl, 6 - 2nd, + Con x 2 levels

Combat Stats

Spoiler:
Armor Class 16 - Mwk Chain Shirt, Mwk Light Wooden Shield, +1 Dex; Armor Check Penalty -1
Touch 11; flatfooted 15
BAB: + 1 Initiative: +5 CMB: +3 CMD: 14/13 flatfooted
Melee Attack: +3 Ranged: +2
Saves: Fort 4, Reflex 1, Will 6
Mwk Longsword +4 to hit 1d8+2 damage
Dagger +3 to hit 1d4+2 damage (+2 to hit thrown)
Gauntlet +3 to hit 1d3+2 damage

Feats

Spoiler:
Improved Initiative (Human Bonus) Selective Channeling (Level Bonus) Weapon Training - Longsword (Goddess)

Skills

Spoiler:
Appraise (Int) 0 (+2),
Bluff (Cha, CC) 0 (+1),
Climb (Str, CC) 0 (+1, including ACP),
Craft (Int, -) 0 (-),
Diplomacy (Cha) 2 (+6),
Disguise (Cha, CC) 0 (+1),
Heal (Wis) 2 (+7),
Intimidate (Cha, CC) 0 (+1),
Knowledge (Int, Arcana) 0 (-),
Knowledge (Int, History) 2 (+6),
Knowledge (Int, Nobility) 0 (-),
Knowledge (Int, Religion) 2 (+6),
Knowledge (Int, the Planes) 2 (+6),
Linguistics (Int, add Abyssal and Celestial) 2 (+7),
Perception (Wis, CC) 2 (+5),
Sense Motive (Wis) 2 (+7),
Spellcraft (Int) 2 (+6),
Survival (Wis, CC) 0 (+3)

Class Spells/Abilities

Spoiler:
Channel Positive Energy 4/day 30' radius burst; Dice 1d6+2 Will DC 12
Living beings are healed by this energy by the amount rolled or Undead beings are harmed by this energy, by an amount determined by the Will save. Undead, if the save is made, suffer half damage. If the save is failed, they suffer the full damage.
Spontaneously cast Cure spells

Sun Domain

Spoiler:
Sun's Blessing: Add Cleric level to amount of damage done via channeling positive energy. Undead do not add their channel resistance to their save vs the channeling DC.

War Domain

Spoiler:
Battle Rage: Touch a creature as a standard action to grant a +1 enhancement bonus per 1/2 cleric level to melee damage for one round. Usable 6 times per day

Spells

Spoiler:
0 Level - 4
Detect Magic (1d6+1 rounds)
Guidance (5 minutes)
Read Magic (1d6+1 rounds)
Stabilize (1d6+1 rounds)

1st Level - 3
Bless (30 minutes)
Divine Favor (5 minutes)
Cure Light Wounds (1d6+1 rounds)
Magic Weapon (Domain Spell, 5 minutes))

Equipment

Spoiler:
Backpack (2 lbs), Winter Blanket (3 lbs), 3 Candles (-), Scroll case w/ 4 parchment (1/2 lb), 3 Chalk (-), Flint & Steel (-), 1 vial Ink (-), Inkpen (-), Small Steel Mirror (1/2 lb), Belt Pouch (1/2 lb), 3 days Trail Rations (3 lbs), Empty Sack (1/2 lb), Mueller Signet Ring 10gpv (-), Half Bar Soap (1/2 lb), Empty Potion Vial (-), Waterskin (4 lbs), Whetstone (1 lb), Everburning Torch (1 lb), Vial of Holy Water (1 lb), Silver Holy Symbol (1 lb), Healer's Kit (10 uses, 1 lb), Spell Component Pouch (2 lb), Scroll of Comprehend Languages, Cure Light Wounds, Magic Weapon, and Protection from Evil, all CL 1st.

Coins and Encumbrance

Spoiler:
2 PP, 5 GP, 7 SP, 9 CP
Encumbrance: 58 lbs.

gained in-game: 600 exp (bugbear encounter)