Common (Taldane), Abyssal, Celestial, Dwarven, Elven
Occupation
travelling priest and justicar
Strength
15
Dexterity
13
Constitution
12
Intelligence
14
Wisdom
16
Charisma
13
About Daegen Mueller
About Daegan Mueller
Daegan is a traveling priest of Iomedae, looking for his true path and purpose. He is the last surviving member of his family, though his mother once told him his father had relatives in the lands he now travels. Seeking his own place and destiny, 'Daeg' has come to these lands seeking the will of Iomedae. Recently, he has traveled the roads from village to hamlet, listening to the disagreements of the faithful or worthy, assisting in their tribulations, and dispensing justice as his faith, his heart, and the teachings of Iomedae decree.
Hit Points 16
Spoiler:
8 - 1st Lvl, 6 - 2nd, + Con x 2 levels
Combat Stats
Spoiler:
Armor Class 16 - Mwk Chain Shirt, Mwk Light Wooden Shield, +1 Dex; Armor Check Penalty -1
Touch 11; flatfooted 15
BAB: + 1 Initiative: +5 CMB: +3 CMD: 14/13 flatfooted
Melee Attack: +3 Ranged: +2
Saves: Fort 4, Reflex 1, Will 6
Mwk Longsword +4 to hit 1d8+2 damage
Dagger +3 to hit 1d4+2 damage (+2 to hit thrown)
Gauntlet +3 to hit 1d3+2 damage
Channel Positive Energy 4/day 30' radius burst; Dice 1d6+2 Will DC 12
Living beings are healed by this energy by the amount rolled or Undead beings are harmed by this energy, by an amount determined by the Will save. Undead, if the save is made, suffer half damage. If the save is failed, they suffer the full damage.
Spontaneously cast Cure spells
Sun Domain
Spoiler:
Sun's Blessing: Add Cleric level to amount of damage done via channeling positive energy. Undead do not add their channel resistance to their save vs the channeling DC.
War Domain
Spoiler:
Battle Rage: Touch a creature as a standard action to grant a +1 enhancement bonus per 1/2 cleric level to melee damage for one round. Usable 6 times per day