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Hey! Rotten here. I've been playing pathfinder for a while now, my whole party is almost at lvl 3, super fun game to play n' stuff. I need some advice though, on some examples of magical items for my players, to quit handing +1 sword, n' stuff like that. Im not sure If I missread the core book on magic items, but, most of the magic items are liked 98242GP worth, so, if someone could provide me with some basic magic items guided, or point me in the right direction to look I would really apriciate it. Thanks in advance!
How does the % roll works?
-N
Soooo... Im playing a few games now and then, like 4 now, I think.
So my question is, If she makes a LOT of damage to a Monster, to me, makes total sense that the monster will try to atack her, but, most of the monster I use deals like 8~20 damage (Give or take). So it would be an insta death (Even with the cleric nearby). Is there anyway to move inbetween an atack? I've searched for rules and the only rule that I think makes sense would be ready/delaying an action, so, for example if an Ogre gets near the Sorcerer, would the monk be able to just, move in between? (If he initiative allows him, of course) Would the ogre "loose" his attack trying to... Get past him? Exactly what would make the ogre just, move around and get to the sorcerer? I was thinking, that instead of that, the monk could spend one action getting to the sorcerer, and one action moving her out of the way, so he would take the damage, but is that little bit OP? I know that I dont have to follow the rules 100%, especially if they are messing around with the fun out of the game, but... I was wondering if you guys knows a system or somthing, that allows to "Tank", other than that feat (Wich name I dont remember now) that allows you to make other dont get past you n'stuff. As always, thanks in advance.
A pretty basic question, and Im pretty sure im right, but just to be sure: A lvl 1 monk, should have +0/+0 at his flurry, right? (Withouht str bonusess), because, acording to the book, a BAB of a flurry its equal to the monk level, but a flurry lvl 1 its -1/-1, so +0/+0, right? Sooooooooooo, in lvl 2, it shuold be +3/+3, becase he is a lvl 2 monk (BAB for flurry +2) and the flurry gives +1/+1 so it would be +3/+3. Does that makes sense? Or im the worst GM evah?? Thx in advance.
So, i've been playing pathfinder for a while now, like 3 games now, haha.
1-. Is there any way to fumble here? I used to think that it were a way, like whenever you get a "1" your weapon rolls away or something like that, but according to the book a "1" is only a miss. Do you guys know any system to make a fumble? 2-. A player from my gropu recently leveled up a druid lvl (He was a fighter). Now he has a velociraptor, with what I understood the velociraptor is lvl 1 (Because he is a lvl 1 druid) does this increase the APL? Since they are 5 players, does the velociraptor count as the "6" player? Because the book says that with 6 players you should increase the APL+1 and "decrease" the exp awards, is that so? 3-. They are a group of APL 2 now (3 counting the Velociraptor), should they have magical items this far? Or something like that? If so, wich items would be a good example? 4-. Could you provide a lvl one velociraptor companion template? Because Im not sure If I build his velociraptor right, because the core rule box said that it had a 2D8 hit die at lvl one, but im prety sure that I missunderstood that part. 5-. Any other way to award EXP? Because now I feel like my campaign its all like "Move-battle-move-battle" But If I dont do that, they wont level up as fast. I have plot twists and stuff on my campaign, buuuuut, awarding exp for only battles feel a little bit boring IMO, I tried to award exp for other things but It felt uneven. (Since not all my players have the same skills on the sheet, nor on their "Roleplaying" skill). Thanks in advance!! 8D
So, hi everyone!
My last question, it is too mouch triyng to get them on lvl 2 on the first sesion? Greetings. |