Male Zombie Gamemaster
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24 Erwarth sees the rustling of nearby brush approaching fast, but he cannot pick out even a rough estimate of their numbers Katya is puzzled and cannot recall the diety Knowledge: Religion DC 18:
It belongs to the deity Aasterinian, and you can tell that by the grinning dragons head on the alcove above the gate Alas the door does not budge You can attempt again at a +1 bonus Success on an aid check I believe grants the intial user of the skill a +2 bonus
Male Zombie Gamemaster
You arrive at an entrance which looks like the ruins of a catherdral poking from the side of the mountain. The doors ahead of it seem rusted shut however with the proper application of strength you discern it can be broken. You hear more of the dog-like noises approaching quickly, this time more than the ambush party is heard. It seems the nature around the mountain turn attention to you in an effort to stop you from entering
Male Zombie Gamemaster
Inti
Jietien 1d20 + 1 ⇒ (4) + 1 = 5
Looks like Orgirdor
The creature are five in number and armed with simple weapons but use them with practiced ease 2 charge and swing at Katya, whilst 1 attacks Orgirdor. The last two seek to bring down the biggiest of the group being Jieten 1st Attack: Katya: 1d20 + 4 ⇒ (20) + 4 = 24crit
DMG if hit: 1d8 + 4 ⇒ (3) + 4 = 7
Attack: Orgirdor: 1d20 + 4 ⇒ (11) + 4 = 15
1st Attack: Jieten: 1d20 + 4 ⇒ (10) + 4 = 14
Male Zombie Gamemaster
Samsun walks over to Erwarth where they are gathering, and looks at the map "hmm..wait a second."
"Its the Great Eastern Mountain!" As Samsun speaks those words, the map forms into a discernible writing. "Ahh we have our destination! Its very close too, only 4 miles away!" Perception checks please
DC 20 Perception Checks: You see small blueish shapes beginning to appear, around the party, they vanish quickly however
Male Zombie Gamemaster
Samsun goes over the words almost locked in his own world as he reads the parchment. "It says...What has roots as nobody sees,
Pointing to the east, where lizards lay
"Hmm, I believe that is a riddle. Does anyone have an idea as to what the answer is?" As he reads off the parchment, the ethereal spirits vanish as if some blasphemy was committed. "The map is very poorly made, almost indiscernible. However, the riddle is very very clear"
Male Zombie Gamemaster
Samsun
Suddenly, the color almost recognizing Samsun. Seems to glow a darker and darker shade before going out completely Suddenly, the basin starts to fill with water. Something tugs at Samsun's pocket where his key resides and he withdraws it slowly letting the force take over and it settles in the basin of water. The basin starts to turn to parchment, and the key still laying there. Samsun withdraws the parchment/key and exclaims "It's a map to the Nursery!" At the bottom reveals a strange markings written almost in a sentence
Male Zombie Gamemaster
The inscriptions seem to glow each time Erwarth speaks in different languages yet they all seem to no effect. When, Erwarth spoke draconian it seemed to glow a shade of red before returning to blue, yet Erwarth feels as though he was being hit. Samsun pushes past to the front and starts to think aloud. Samsun
As soon as Samsun starts to speak the inscriptions glow more intensely this time. Samsun quite startly quickly shuts his mouth and the color returns to its same shade Erwarth: Will Save DC 17 or become dazed for 3 minutes
Male Zombie Gamemaster
Well, guys I have to ask a favor of you. I really do not know how to play Abid's class very well and I feel kinda off-balance playing it. I also don't like GMing and playing a PC at the same time I feel it can bias some things. So what I am asking if someone would be willing to bot him rather than me
Male Zombie Gamemaster
Samsun gently brushes away Katya's hand
"We must get on the trail now, time is not a luxury I am willing to wait for." Several Miles Later, Several Hours Later Samsun leads the group to the location which lays stones perfectly arranged in a circle formation. As you approach you seem to sense the area start to darken and almost in a nightlike trance. Orbs of energy dance around, and pass through several party members. At the middle, lays a small column that has a stone basin on the top, a place cut in an egg-like shape perfectly. DC 13 Perception Check:
You see small bits of writing under the stone basin. It is written in a language hard to discern. When you speak under your breath or to your fellow adventurers it seems to glow slightly..
Male Zombie Gamemaster
Samsun
Male Zombie Gamemaster
Abid waves his hand and cast Cure Light Wounds on himself HEAL: 1d8 + 5 ⇒ (4) + 5 = 9 Anyone else need healing?
Male Zombie Gamemaster
ABID Abid seeing the creature come into full view, releases a blast of energy in lethal proportions Unholy Blight DMG: 3d8 ⇒ (4, 7, 4) = 15
Save: 1d20 + 5 ⇒ (13) + 5 = 18 --------END OF COMBAT--- The creature falls and collaspes into dust leaving only the traumatized adventurers and 2 pits in the ground that slowly begin to fill
Male Zombie Gamemaster
Round 4 Initiative 11- Golem, Abid, Katya The Golem struggles to lift himself out the the deep pit, the coarse sides proving to be more than a challenge Climb: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative 10 - Jietin Initiative 8- Erwarth Initiative 6 - Orgirdor Golems Remaining: 1
Male Zombie Gamemaster
Round 3 Initiative 11 Actions - Abid, Katya, Golems The Golem attacking Abid suddenly feels the earth beneath him start to move and sink
Btw Katya that pit will also effect Abid, because he is literally right in front of it. So he will have to give me a Ref save DC 18 as well or fall. But because he is a friendly, he can grab a +2 bonus to the check Initiative 10 Actions - Jieten
Initiative 8 Actions - Erwarth
Initiative 6 Actions - Orgirdor Golems Remaining: 1
Male Zombie Gamemaster
@Jietin: Yes, to my understanding you moved close enough to be adjacent to the one attacking Katya(Which was the nearest). However its down a hole, trying to climb up but to no effect. You could charge the one attacking Abid who is 10 ft away from you. The Golem who dodged the web, is at Erwarth's position and he is 15 ft from Jieten. The Golem dodging Erwarth's webbing attempts to smash through the ichor laid in front of him. CMB to get through webbing: 1d20 + 6 ⇒ (15) + 6 = 21 The Golem bursts through the webbing as if it was paper, and collides with Erwarth who summons a shield and strikes at him. However the attacks seem to not break his protection
Male Zombie Gamemaster
Ref save for one approaching camp: 1d20 + 2 ⇒ (15) + 2 = 17
The beast slow but sure evades Erwarth's webbing, however the same cannot be said for the other who falls in a 30 ft pit made by katya
Fall DMG: 3d6 ⇒ (5, 5, 3) = 13
The creature narrowly dodging the webbing is now upon the camp and charges Erwarth Attack: Slam: 1d20 + 12 ⇒ (7) + 12 = 19
Even with Abid's defensive stance, the golems bloodlust drives him Slam: Abid: 1d20 + 10 ⇒ (19) + 10 = 29
The unfortunate golem trapped in the pit attempts to climb out.
Gm dice: Golem 1: 1d100 ⇒ 41
Male Zombie Gamemaster
Initiative Order
One of the creatures sees the movements Katya makes, and senses an arcane ability. It charges her. While the slow mover behind the camp is nearing closer about 10 ft away now. Leaving one still pounding away at poor Abid Slam: Abid: 1d20 + 10 ⇒ (7) + 10 = 17
Slam: Katya: 1d20 + 10 ⇒ (17) + 10 = 27
Since the creature and katya are going simultaneously, I think it appropriate that katya will have to cast defensively if you do not want to provoke an additional slam.
Male Zombie Gamemaster
Samsun Perception: 1d20 + 4 ⇒ (9) + 4 = 13 During the night, unbeknownst to Abid who was on watch. The sand/clay around the camp begins to compact and forms 3 huge creatures. They get a suprise round for being undetected They quickly try to kill the Half-Dragon to stop him alerting the other sleeping adventurers
Slam Attack:Abid: 1d20 + 10 ⇒ (19) + 10 = 29
Knowledge(Nature): DC 14: You recognize these creatures to be sand golems. They're immune to all forms of spells other than fire and cold based spells. They are also known to become overpowered with battlelust over time. Causing them to fight friend and foe
Male Zombie Gamemaster
As the party settles into their tents and the fire's flames crackle. The canyon's dust blows silently over the land. Everything seems calm..
GM Rolls: NO PEEKING!:
GM dice: 1d5 + 3 ⇒ (1) + 3 = 4 GM dice: 1d20 + 6 ⇒ (13) + 6 = 19 Who is on watch? Take a Perception check DC 19 DC 19 Perception check: You see rocks and sands of the canyon begin to compact together about 15 feet away from you. Standing are 4 large creatures. If you have it take a Knowledge (Nature) check as well
Male Zombie Gamemaster
Samsun to Erwarth
Male Zombie Gamemaster
Samsun to Abid
Samsun twirls it around
Male Zombie Gamemaster
Samsun leads the group through the town, as you reach the edges the vendors become more and more sparse. You come to a canyon, that leads into a steep dry valley. Sumsun to Group
Let me know what is your marching order Several Hours of Marching later Nightfall approaches, and with it the chill of the desert canyons with no sun. "We have made great progress and should reach our destination within hours tomorrow morning. As for now..how should we set up our night watch?" Sorry guys, if its a bit fast. I just don't know really what you would do during the trek other than march. If you want to set some RP elements before the camp feel free to
Male Zombie Gamemaster
The cook turns to see the plate slide toward the Half Dragon. He frowns and looks at Erwarth
Erwarth: DC 14 Strength test if you accepted:
You quickly break the Cook's hold and win your "meal" free Samsun
Male Zombie Gamemaster
Samsun to Orgirdor
Male Zombie Gamemaster
Stretching out his back, he slowly rubs it trying to quell the pain. He sits down, exhausted and asks for a bit of cooked ham.
A big,burly fat man with grease stains on his shirt comes out with a plateful of food for Erwarth and shoves it toward him Cook to Katya
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