I had to pull these down in order to rework them to conform to Paizo's community use guidelines. Hopefully I'll get them finished this weekend or next. Kind of busy at the moment (really bad timing). And I can't edit the original post to remove the links. LAME.
I noticed a couple people asking about Amiri in different threads from the one I posted her in, so I thought I'd make this dedicated thread! As an added bonus (sorry if it's too late Caisen), I'm throwing in Seelah for good measure! Amiri Seelah Amiri has been updated to fix a couple errors my players noticed. Let me know if you find anything incorrect. Again, Paizo, if this is a problem just say so and I'll take them down. :] Admin Edit: Links to original files have been removed from post while files are reworked by artist. -MM
I noticed someone asked about subscriptions, but I'd just like to add that it would be wonderful if we could subscribe to these and then they'd come out alongside the Adventure Path releases. I will be the first in line for the Pawn Subscription if you can get it up and running in time for Skull & Shackles!
I know you (Paizo) read these forums, so I'm hoping that your silence is because you're waiting to see if I put up anything worthwhile. Here is Amiri. If this is a problem, please tell me and I'll take it down. Unfortunately, I have Photoshop CS4 and PDF export is a total pain in that one. Sorry about the text not being selectable and everything.
The Pregens in the beginner box are absolutely amazing. I'm starting a game next week and would love to provide Amiri and Seelah to my players as additional options (we've got 5 players). I know Paladin isn't in the BB but I'm willing to adjust it manually. The BB Character sheet is nice for someone building their own character, but the pregen sheets just have that extra oomph that makes them wonderful for first timers. Any chance of a blank or template character sheet like the pregens so that we can create some more pregens as a community? It'd be awesome!
Erik Mona wrote:
Well, that was a couple months ago now. Any update? I'm starting a game next week and would love to have the Barbarian as another option for my PCs. Although I presume the silence means it hasn't moved forward.
Originally, I was going to have use the adventures in the Beginner's Box as a jumping off point for a full campaign. But the more I think about it, the less I want to do that. We'd have to spend our first session generating characters and probably not get to play at all (all my players but one are new to pen-and-paper). Instead, I think that running the prebuilts through Black Fang's Lair, Raven's Watch and one other adventure would be a good 3-5 session introduction and then we could roll up custom characters for a full campaign. With that said, I'm still a little hesitant. Right now, I'm thinking of turning the scroll into a quest item and removing the Ring of Prot, MW Dagger and +1 Light Steel Shield and making the Half-Plate Masterwork. Of course, ACP doesn't seem to be in the beginner's box (the fighter has a swim check at +7 in scale mail). So masterwork armor would be meaningless... or is it worth adding back in ACP/Max Dex to balance the fighter? How's that sound?
Digori wrote: First off if you're running a 4 person level 1 party through this dungeon they shouldn't level at all since they would each only get 935 exp for it. You're absolutely correct. I had just done some quick math last night to try and verify amount of treasure. Since treasure is proportional to total XP I hadn't bothered dividing. Then I forgot when I made the post. :] The scroll of new life leaves the character with a mere 1HP at level 1. For a hero, that's really bad. A rogue or wizard might be able to deal with it; but any class with a d8+ HD is going to be hosed. I was considering making that a "quest item" for a later adventure in the campaign so that it wouldn't count as treasure. Removing that and considering the longsword only as +1 makes things a little more reasonable. That'll be ~8,000gp total. But this is still 2-3x as much treasure as normally allotted. Blave wrote: The reduced ruleset doesn't help, either. Valeros with his shield, 15 dex and the armor you find at the end of the dungeon will easily result in an AC of 21+ because there's no max dex bonus in the BB. If you add the ring of protection or an armor spell, he becomes almost untouchable for the first few levels. That's exactly the sort of problem I was considering without even having done the math myself. This treasure would make it extremely difficult to balance an encounter against these PCs. So has anyone tried redoing the treasure to keep it in line with what the players should receive? What did you come up with?
Alright, you can call me a stick in the mud, but I'm concerned that the adventure in the BB DMG (Black Fang's Dungeon) has far too much loot in it. So I did some math from the Core Rulebook and the Game Master's Guide that came with the Beginner's Box. And the TOTAL treasure from this dungeon should be something around 3,000gp. And more so, the "Character Wealth by Level" claims a lvl 2 character (the dungeon should level the characters) is 1,000gp. This still amounts to 4,000gp for a 4-player party and presuming this treasure carries them to lvl 3 then the total budget could be fudged up to 12,000gp. Instead, the adventure heaps over 20,000gp worth of treasure on the heroes!?! Won't these characters be severely overpowered moving forward? And worse, won't it set a terrible precedent for the amount of treasure they should receive throughout the Pathfinder world? |