
DRAKKHENKC |

This one's fairly simple
Applied Spell Knowledge.
An Arcana that lets you add two spells from the sorcerer/wizard list to the Magus spell list as long as they are of a level of spell the Magus can cast at the time. This basically gives a bit more access to utility spells.
+1.
I like that it allows for expanding the spell list as new source books are published.My thoughts on Arcanas...
Arcane Resistances(Su)
As a swift action, sacrifice a prepared spell with an elemental type. Gain resistance 10 against the energy matching the elemental type of the spell for a number of rounds equal to the level of the spell sacrificed. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The ability protects the recipient's equipment as well.
Basically a short term 'Resist Energy'.
Natural Magus(Ex)
While polymorphed, the Magus may cast spells as if he had the Natural Spell feat and may also use his Spellstrike and Spell Combat abilities
with the natural weapons of his polymorphed form. The Magus must be at least 7th level before selecting this arcana.
Should make for some interesting Beast / Elemental / Dragon shaping builds.
Arcane Explosion(Su)
Whenever the Magus uses his Spellstrike ability to deliver a touch spell with a melee weapon or melee touch attack, the Magus may choose to violently explode the remaining arcane energy of the spell with concussive force. After the spell has resolved, the target of the spell is immediately subject to a Bull Rush maneuver with a CMB equal to the Magus' CL + INT modifier + level of the spell cast. This does not provoke an attack of opportunity. The Magus does not move during this maneuver. This ability may be used 3+INT modifier times per day.
Alternatively, you could change the 3+INT per day to "must sacrifice a spell slot equal to the spell used in Arcane Burst, no cantrips" if you think 3+INT is too often.