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Woops. Apologies for my misinterpretation of how the enchantment bonus works for the sacred weapon. Thanks for all the replies!!! This was very useful.


As part of a Warpriest’s Sacred weapon class feature, it says “At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.” My question is whether the Fate’s Favored Trait (whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1) applies to this since it says this enhancement is via divine power. If we look at the description of the 4th level cleric spell Divine Power, it says that “You gain a +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6).”
Does this mean that the luck bonus from Fate’s Favored Trait stacks with the enhancement to your sacred weapons, effectively giving you a +2 bonus on your sacred weapon at 4th level when you first gain this ability? This could turn a bit nasty if that is the case, since later it describes that “The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchic and vicious. If he is evil, he can add mighty cleaving and unholy. If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. If he is neutral (with no other alignment components), he can add spell storing and thundering. Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost.”
Does this mean that as a 4th level warpriest, you could add a +2 enhancement bonus to your sacred weapon like Vicious for a number of rounds equal to your warpriest level per day?


Thank you for your responses but I'm still a bit confused, for which I apologise. To clarify, for example if I was playing a character which had 6 levels in Fighter and 4 levels in the prestige class Stalwart Defender, and their BABs were +6/+1 and +4 respectively, would their overall BABs in a full attack action be +10/+5/+1 or would they be +10/+4/+1?


This is quite a simple question but I’m unsure since I haven’t multiclassed before. I was wondering for example if you were to create a character that has taken 5 levels in gunslinger and 6 levels in fighter what would the base attack bonus be? A level 5 gunslinger has BAB +5 at level 5, whilst a level 6 fighter has BAB +6/+1. Do the highest (full BAB) combine so the character has +11/+1 or do you add the +5 to both the other BAB to get +11/+6. Or perhaps does this mean that a 5th level gunslinger and 6th level fighter has three attacks at BAB +11/+5/+1? I suppose this question also applied to saves. So, a 5th level gunslinger has base saves +4 Fort ,+4 Ref,+1 Will whilst a 6th level fighter has saves +5 Fort, +2 Ref, +2 Will. Would these base saves combine to give +9 Fort, +6 Ref and +3 Will before other modifiers? Thanks in advance.


On the D20 webpage for Symbol of Laughter, it is stated that the spell functions as Symbol of Death. However, it goes on to say that the spell can be made permanent by a 10th level caster for 5,000gp. Since symbol of death is a rune placed on a surface, would it be reasonable to assume that symbol of laughter is also a rune? Or can it be a physical symbol, much like a holy symbol, that can be carried about? If so, can a character carry the symbol of laughter around their neck and simply make people laugh? Thanks in advance (sorry for the weird question).

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