Kevoth-Kul

DMoogle- Carlos, Boom Killer's page

6 posts. Alias of Michael MacComb.


RSS


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Hearing the goblin to the west, but not being sure how far or the exact angle, Carlos figures the goblin is too sneaky to be spotted, especially as they seem to be evading Batgammon. Time for a more defensive position.

Carlos directs the bat to swoop back down into the cathedral.
Ride Check DC 5: 1d20 + 13 ⇒ (3) + 13 = 16
Ride check DC 10: 1d20 + 13 ⇒ (18) + 13 = 31


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Carlos and Batgammon's checks to hear the scroll activation

Carlos Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Batgammon Perception: 1d20 + 12 ⇒ (5) + 12 = 17


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Ride Check DC 5: 1d20 + 13 ⇒ (9) + 13 = 22
Ride Check DC 5: 1d20 + 13 ⇒ (7) + 13 = 20
Carlos Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Bat Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Bat flight!

20 ft south,
Bat fly check to turn 90 DC 15: 1d20 + 9 ⇒ (10) + 9 = 19
5 ft turn
15 ft west
Spur mount to go faster
Ride Check : 1d20 + 13 ⇒ (3) + 13 = 161d3 ⇒ 2

45 ft west

Carlos keeps his eyes open, but spots none of the goblins


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Ride Check DC 5: 1d20 + 13 ⇒ (16) + 13 = 29
Ride Check DC 10: 1d20 + 13 ⇒ (20) + 13 = 33
Carlos Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Bat Perception: 1d20 + 16 ⇒ (16) + 16 = 32

Bat flight!
NW line- 35 movement
Bat fly check to turn 90 DC 15: 1d20 + 9 ⇒ (3) + 9 = 12
5 ft spent to turn
----
Second Bat move action
5ft W
Bat fly check to turn 90 DC 15: 1d20 + 9 ⇒ (14) + 9 = 23
5 ft spent to turn
30 ft S

As the Goblins Scatter in every direction, Carlos and Batgammon begin their sweep, hoping to find one.

Carlos keeps his eyes open, but spots none


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Seeing the goblin disappear, Carlos draws his scroll, and activates it, triggering his helmet as he does so.

His bright, shiny armor seems to fade, as he spurs his bat forward.

C- Move action Draw, Standard Action Activate, Immediate action set dice roll to 20, check result of 36 vs DC 32.

Ride Check DC 5: 1d20 + 13 ⇒ (4) + 13 = 17
Ride Check DC 10: 1d20 + 13 ⇒ (10) + 13 = 23

Batgammon III flys forward 80 ft, skimming the ground.

Carlos Perception, no see invis: 1d20 + 10 ⇒ (11) + 10 = 21

Batgammon Perception, Blindsense: 1d20 + 16 ⇒ (4) + 16 = 20


AC 19: 12 : 17: FRW: 14/9/5 RFRW: 16/9/5

Carlos teleports into the new arena, lance in one hand, riding Batgammon III, and with a strange backpack on.

Init: 1d20 + 4 ⇒ (13) + 4 = 17