Seeing the goblin disappear, Carlos draws his scroll, and activates it, triggering his helmet as he does so.
His bright, shiny armor seems to fade, as he spurs his bat forward.
C- Move action Draw, Standard Action Activate, Immediate action set dice roll to 20, check result of 36 vs DC 32.
Ride Check DC 5: 1d20 + 13 ⇒ (4) + 13 = 17
Ride Check DC 10: 1d20 + 13 ⇒ (10) + 13 = 23
Batgammon III flys forward 80 ft, skimming the ground.
Carlos Perception, no see invis: 1d20 + 10 ⇒ (11) + 10 = 21
Batgammon Perception, Blindsense: 1d20 + 16 ⇒ (4) + 16 = 20