Sufestra

DMingNicholas's page

Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




The Beast Bonded Witch archetype in UM caught my eye, particularly the transfer feats ability they get. But for the life of my I can't figure out what feats I would rather give my familiar than take for myself.

Any suggestions please?


I like the Magus thus far, but I think the first part of the True Magus is basically mechanically pointless.

"Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively."

Since this is a level 20 ability there is no need to worry about multi-classing or those kinds of interactions.

The Magus maxes out at 6th level spells and no longer takes a penalty on his concentration when using spell combat. Therefore his maximum concentration DC is 27 (15+6x2). For concentration checks at level 20 when he gets this power he is already adding caster level (+20)and the lowest ability score mod required to cast the spell (+3 for level 6 spells, +2 for level 5 and 4, and so on).

Assuming he was the worst Magus in the world and had only the minimum int required to cast level 6 spells and took no feats, traits or class abilities to boost his concentration he would still only fail his hardest concentration checks on a roll of 3 or lower.

Even a worse Magus who lacked the int to cast 6th level spells, only 5th would need a 2 or 1 to fail his hardest concentration checks.

I can understand it flavor-wise, but mechanically it really provides no boost to anyone playing a decent Mangus