Black Dragon

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37 posts. Alias of Tsriel.


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DM Tsriel wrote:

I should have chronicle sheets done this evening.

Done and done. *salutes*


I sent a message to the moderators about gaining control of the thread quite awhile ago. Never heard anything back from it.

*shrug*

I should have chronicle sheets done this evening.

-Posted with Wayfinder


Radagast the Brown wrote:

Thanks for taking over and finishing the game for us :-)

Just as an aside (whenever a GM finishes a CORE scenario I like to add this): Don't forget to make sure you report this as a CORE game - I have already had one character rendered unplayable as a result of the game accidentally being reported as part of the 'standard' campaign :-/

No worries, that's an issue I've had to deal with *extensively* in the recent past.

Also, I have no character information for you. I can't accredit you without it.


Here we are at the end of the line...

I've begun the process of creating chronicle sheets and will have them out to you after 24 hours via PM. If there's anything you want me to connotate on your chronicle sheets, such as items purchased or faction missions completed, post below. Also, please make sure that your PFS and character number is accurate. I would hate to accredit an incorrect character.

Well, guess that's it. Thanks for having me and thanks for playing everyone!


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TBH, I don't think that readied action is going to matter with Doubtful's stout punches. Speaking of...

Devonalia lets her arrow fly, attempting to take care to not shoot her dwarven companion. Unfortunately the sacrifice of accuracy for safety caused the arrow to miss its mark high.

Despite Ledt issuing his edict to surrender, Doubtful made sure that there wasn't any other choice with a solid punch to the mage's gut. The blow caused her to double over, momentarily taking her consciousness with it. She collapsed in a ball on the floor.

END COMBAT
VICTORY FANFARE ACAPELLA!

Click here for ending theme

With the bandits all slain save for one, the party eventually turns over their captive to the local guard. She'll spend a lifetime of service within a prison cell.

After returning to the Grand Lodge, Venture-Captain Ambrus Valsin thanks the PCs for carrying out his tasks, and assures you that not every mission for the Pathfinder Society involves running errands about Absalom. He dismisses the five of you with payment rendered in full for your tasks. The party leaves his office eager for that celebratory drink discussed earlier.

*fade to black*

Alright, so to succeed in this scenario, you, as a group, needed to complete three of the four assigned tasks. The task involving Auntie Gretchen was a little sketchy as some things were missed. However, that was right at the time the previous GM disappeared... Also, hard to think about what was going on for the mindset of the time. Anyway, doesn't really matter. You earned both prestige points. Huzzah!


She falls into unconsciousness in the grease.
Looks like I better get those ready...


As Doubtful does his impressive display of agility, Ledt steps forward, letting loose an electricity charged ray, striking the cleric. She shutters violently as the charge leaves its mark.

Fortitude vs Stunning Fist: 1d20 + 1 ⇒ (18) + 1 = 19
...Positive reinforcement?

Doubtful connects with his strike. His targets body undulates from the blow, yet she still carries a sadistic grin on her face as she concentrates on casting her spell in melee.

Casting Defensively: 1d20 + 4 ⇒ (7) + 4 = 11

But that sadistic grin turns to a look of frustration as she loses the her concentration on the casting.

Spoiler:
Initiative Order
[25-21] Radagast, Devonalia
[20-16] Deandre
[15-11] Bralden, Ledt, Doubtful
[rest] Halli

Group [25-21] has received initiative!


O_O - Wow.

Yeah, just waiting on the others, but I think even Bruce Lee would've thought that was cool. I'll hold off on the saving throw for the moment. Suspense!


@Devonalia
Based on your post, I'm going to assume you meant to target the halfling since the other closest target is prone, which wouldn't be optimal for you.

The halfling gets hacked hard by Radagast's strike, which is quickly followed up by an arrow to the heart from Devonalia's bow. The halfling doesn't even have time to emote pain as he falls to his knees, blood spewing profusely from his injuries. He slumps over to his side motionless, his blood pooling out beneath him.

The prone skulker, suddenly losing his courage in the fight, goes into a defensive posture before attempting to stand up.

Opportunity attacks! I'll preemptively roll them for those in front unless you state otherwise to not take it or you wish to try a combat maneuver instead.

Doubtful Attack: 1d20 + 3 + 4 + 1 ⇒ (9) + 3 + 4 + 1 = 17
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Radagast Attack: 1d20 + 4 + 4 + 1 ⇒ (15) + 4 + 4 + 1 = 24
Damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10

Unfortunately for the would-be mugger, the effort combined with the poor choice of target made for a swift end of him. He too slumps over motionless on the ground.

The armored woman, clearly furious, curses and throws obscenities at you and her weak companions. Clearly intent on taking matters into her own hands, casts a spell...

Spellcraft DC 16:

It's Cure Light Wounds!
Healing: 1d8 + 1 ⇒ (2) + 1 = 3

Initiative Order:

[25-21] Radagast, Devonalia
[20-16] Deandre
[15-11] Bralden, Ledt, Doubtful
[rest] Halli

Group [15-11] has received initiative!


Just wanted to apologize for the delay. Friday was a busy day for me in that I have a real-time online table to plan (which one of you will be joining me for) in addition to Friday night also being my local PFS night. Oh, and getting my schedule set for PaizoCon this year before the events I wanted filled up was also a priority.

I now return us to our usual game progression. Let's finish this thing!


Doubtful wrote:

Did you figure out the roll20 link issue, Tsriel? Haven't had any issues clicking on it recently, so it does not appear to be expiring

(And if so, what did you change in the link?

And yay for getting 3 of 4 in the grease spell!

I keep a direct link to the table page just above my avatar.

The skulker gets clocked in the jaw hard by Doubtful's fist. There's an unsettling crack from the sound of impact but the man still stands.

Save vs Grease:

Larkin Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Ledford Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Deandre Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
Those that failed have a "boot" icon for being prone

Two of the thugs slip and fall under the suddenly slick surface. The halfling, looking visably upset, stands up and attempts to approach Radagast with his axe still in hand

Ledford Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

The woman in robes standing in the back conjures an acid dart and flings it at Doubtful!

Attacker has point blank and precise shot, no cover penalties because of her ally being knocked prone.
Touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Acid Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Initiative Order:

[25-21] Radagast, Devonalia, Larkin
[20-16] Deandre
[15-11] Bralden, Ledt, Doubtful
[rest] Ledford, Halli

Group [25-21] has initiative!


Map updated

Radagast advances to attack the armored woman, connecting for a scathing strike against her. Meanwhile Devonalia steps in front of Doubtful and lets an arrow fly. Radagast's strike was just enough to set the target off balance enough to cause the arrow to barely miss.

From the shadows, I cloaked figure moves forward. Radagast is unfortunately unaware of the stalker's presence!

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 2d6d1d6 ⇒ (5) + (6, 2, 2, 1, 2, 3, 5, 5) = 31

Uh, that's a bug result. Whatever, it missed anyway. XD

The armored woman, feeling confident with the added help, also attempts to attack Radagast with her blade...

Attack: 1d20 + 2 ⇒ (19) + 2 = 21 CRITICAL THREAT!
Attack: 1d20 + 2 ⇒ (12) + 2 = 14 DOESN'T CONFIRM!
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Injured, she takes a step backwards hoping that her allies will buy her some time to recover.

Initiative Order:

[25-21] Radagast, Devonalia, Larkin
[20-16] Deandre
[15-11] Bralden, Ledt, Doubtful
[rest] Ledford, Halli

Group [15-11] has received initiative!


Wow, some of those rolls for this combat to start it! XD


Zarta greets the group with a wry, knowing smile as everyone exits her bed chamber. "Oh? Well that didn't take long. Ambrus always sends over such...capable recruits." Zarta nibbles on her own lower lip out of amusement. "Well, no worry my dearest morsels, I can take care of things from here. Do tell Ambrus that I'll expect him to visit soon." With that, Zarta takes back the dagger she lent out to Radagast and calls for her servant to show you the way out. You can hear her say, "Voda, you naughty little imp. It's double punishment for you tonight..." as the door closes behind the party.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the sun now midway in its descent in the sky and all the tasks on the list finally complete, the only task that remained was returning to Venture Captain Ambrus Valsin to report on your progress. As the group is discussing going out for drinks, a familiar looking halfling to many, steps forth from the shadows. He is brandishing an axe that looks large for his size. He's also not alone. Stepping out of the shadows with him is a human woman clad in light chain armor and brandishing a shield with a short sword. Her face is masked making it impossible to identify her without unveiling.

"Ledford, these are the Pathfinders you've been tailing?"

Ledford's lips curl upward, hinting a deviant intent.

"Well then, normally it would be your money or your life..."

Another voice from the shadows cut her off, giving the previous speaker a slight hint of annoyance in her face. Another woman, also human, wearing robes comes into the fading daylight. She carries a crossbow on her back and has a sheathed dagger to her side. "But today it's both!"

Stealth Check:

1d20 + 5 ⇒ (20) + 5 = 25

Party Perception:

If your roll matches or exceeds the stealth roll, you can see a cloaked human male trying to hide in the shadows behind the armored woman.
Bralden: 1d20 + 7 ⇒ (18) + 7 = 25
Radagast: 1d20 + 11 ⇒ (5) + 11 = 16
Ledt: 1d20 - 2 ⇒ (17) - 2 = 15
Devonalia: 1d20 + 2 ⇒ (2) + 2 = 4
Doubtful: 1d20 + 7 ⇒ (1) + 7 = 8

INITIATIVE!
Bralden: 1d20 + 5 ⇒ (10) + 5 = 15
Radagast: 1d20 + 3 ⇒ (20) + 3 = 23
Ledt: 1d20 + 4 ⇒ (8) + 4 = 12
Devonalia: 1d20 + 3 ⇒ (20) + 3 = 23
Doubtful: 1d20 + 4 ⇒ (7) + 4 = 11

Ledford: 1d20 + 2 ⇒ (3) + 2 = 5
Deandre: 1d20 + 1 ⇒ (16) + 1 = 17
Halli: 1d20 + 2 ⇒ (1) + 2 = 3
Larkin: 1d20 + 3 ⇒ (18) + 3 = 21

Initiative Order:

[25-21] Radagast, Devonalia, Larkin
[20-16] Deandre
[15-11] Bralden, Ledt, Doubtful
[rest] Ledford, Halli

Group [25-21] has received initiative!
Map has also been updated.


Well, looks like everyone is back from the weekend and waiting on me. ^_^ Let's summarize the second round, shall we?

The imp struggles mightily against Doubtful's sturdy grip aided by Devonalia as the two work together to pin the creature down. Radagast, taking advantage of the opportunity provided by his comrades is adept at brandishing the knife against the imp, cutting the tiny creature and providing notable injury.

Anguish rests deep within the imp's eyes as it appears to begrudingly submits against the struggle. "Fine, you win. I surrender... Just don't cut me anymore with that thing!"

END COMBAT


OK, so let's wrap up the 1st round. ^_^

Dvonalia repositions herself as another obstacle in case the imp manages to squirm away from Doubtful's grasp while Radagast moves around the bed, striking the invisible creature within Doubtful's clutches. The creature lets out a shriek of pain followed by a rather guttural sounding language.

Infernal:

Mother$%#%^&*! That $%&(* Zarta sent you didn't she! I'll tear out your entrails!

The imp lashes out with its sting toward Doubtful, breaking it's invisibility spell for everyone to see!

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 ⇒ 4

Fortunately, a combination of a solid grip and quick reaction prevented the imp from getting a good strike with it's sting, missing Doubtful.

Ledt, who'd been waiting for an opportunity, lets loose his readied spell as soon as he spotted something shiny in it's tiny hands.

Reflex vs Grease: 1d20 + 6 ⇒ (15) + 6 = 21

The imp, however, appears to be very stubborn in its own grip to let go of the object.

Initiative Order:

[25-21] Bralden
[20-16] Doubtful
[15-11] Devonalia, Radagast, Imp
[10-6] Ledt

Group 25-21 has received initiative!


I thought that might have been the case since links from Roll20 usually have a duration associated with them. Once Radagast posts his intent, we can wrap up the first round of combat.


Devonalia Crystalwind wrote:
waiting for the Roll20 map to load...taking forever...

Just in case your link may have expired, you can use this.


With all percentile checks, I go with the rule high is good for the player

Perhaps with a sixth sense or by sheer luck, Doubtful reaches out and manages to snag something solid out of thin air. He can feel it squirming to resist in his clutches!

Initiative Order:

[25-21] Bralden
[20-16] Doubtful
[15-11] Devonalia, Radagast, Imp
[10-6] Ledt

Group 15-11 has received initiative!


Bralden peers about the room, unable to see the imp but can make out a high pitched chuckle from behind the bed.

Initiative Order:

[25-21] Bralden
[20-16] Doubtful
[15-11] Devonalia, Radagast, Imp
[10-6] Ledt

Group 20-16 has received initiative!


Alright, I'll move everyone into the room. We'll be in initiative order until this battle's conclusion. Please remember to move yourselves in accordance to the map on Roll20.

Zarta bids you all good luck as you enter the room, closing the door behind you.

About the Room:

Zarta’s bedroom is decorated in the colors of Cheliax—ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.

Initiative:

Doubtful: 1d20 + 4 ⇒ (13) + 4 = 17
Radagast: 1d20 + 3 ⇒ (8) + 3 = 11
Devonalia: 1d20 + 3 ⇒ (9) + 3 = 12
Ledt: 1d20 + 4 ⇒ (2) + 4 = 6
Bralden: 1d20 + 5 ⇒ (17) + 5 = 22
Imp: 1d20 + 0 ⇒ (11) + 0 = 11

Initiative Order:

[25-21] Bralden
[20-16] Doubtful
[15-11] Devonalia, Radagast, Imp
[10-6] Ledt

Group 25-21 has received initiative!


Zarta chuckles at the questions. "It is an imp that has not yet fully accepted its role as my servant. It needs to be made to understand the extent of my authority. The silver dagger is a means to an end which will further illustrate your superiority over it and thus indirectly transfers superiority to me."

Another loud crash is heard from beyond the door. Zarta's face sours a little.

"Hmm, I hope that wasn't expensive."


Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District—one of several homes the noblewoman keeps around Absalom. You come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet the characters, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a servant in loose casual attire opens the door, greeting the party as if expected. “My mistress will answer any questions you have once we reach her quarters.”

Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, the party finally arrives on the third floor of the house, at the door of Zarta’s personal study, which lies beyond her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door.

A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.

Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards the you with a wry smile, putting away a few papers before standing to address the party.

“Aldor, you are dismissed. Close the door behind you and attend to your other tasks.” She then turns her attention to the group. “It’s always so incredibly adorable when I see a fresh-faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you.” Zarta points at the druid. “I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore,” she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. “On the good side, he always sends me all the precious new recruits."

“Many think we in Dark Archive serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order.”

"But you didn't come here for a philosophy lecture, didn't you?" Zarta purses her lips together as if to feign a modicrum of disappointment. A cacophony of booms and crashes sounds from beyond the room’s west door. Zarta looks briefly annoyed before turning a devilish grin towards the group.

“A servant is greatly misbehaving. You’re going to have to deal with it in order to get the trinket.” She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger (its a masterwork silver dagger). “You might need this to get it to submit,” she offers with a sly grin.


The servant gives Radagast an inquisitive look at him and the broken key but is quick to dismiss it. With all keys in hand, the servant waits until everyone is out of the vault before closing it behind the party. In a dignified manner, the servant shows you the way out.

Each PC gets 82gp. Yay loot!

Tasks Remaining:
☐ Chelish Paracountess Zarta Dralneen possesses an item loaned
from the Vaults. Meet with her in her estate in the Ivy District and
retrieve the item in her possession.


Radagast find that the silver key attached to the scepter is the only one that fits the lock. Giving it a twist, Radagast here's a satisfying click and the promise of freedom as the lock gives way.

On the other side of the door stands a servant of the manor. "Very good sirs and madam. I see that you have recovered the map. That is yours to keep along with the wand. However, I ask that you return all the keys to me." The finely dressed attendant holds out his hand expectantly.


Inside the chest contains two items. One being a scroll case, the other appearing to be a wand. When rolled out, the scroll appears to be the map of the Salhar burial vaults that reside beneath Sothis, which you were tasked to retrieve.


I like the idea of a halfling sorcerer breaking the lock out of frustration by hitting it with a dagger.

Fortunately, the key fragment didn't appear to be stuck inside the lock as the remnants come out of the keyhole with relative ease.


Heh heh, human ladders...

With abit of teamwork, the party is able to retrieve the golden key. The only problem now is that there is a chunk of a brass key lodged inside the keyhole of the silver lock.


Radagast makes use of the availability of the brass key, heading over to the copper chest. He tries to insert the key into the lock...

Will Save:

1d20 + 4 ⇒ (14) + 4 = 18

...but then soon realizes that there is no chest at all. Much like spoons

Content with leaving it alone, he goes over to try the brass key into the steel chest's lock...only to break it off inside as he attempts to turn the key.


Roughly 15ft. The table will knock off 5ft.


I take it that's fast? >:3

Ledt tries the blue key on the lock of the steel chest, but soon becomes annoyed at how the key only seems to just spin inside the lock. Moving over to the red-lacquered chest, he notices that the rune carvings on the blue key similarly match the ones on the lock. As Ledt inserts the key, both runes on lock and key glow. Turning the key, Ledt notices two clicks.

The first, drops a small golden key fastened to a rope that's hanging out of reach from the floor from the ceiling. The second click opened the lock. Inside the chest is a golden scepter encrusted with gems. Attached to the scepter is a simple silver colored key.

So now you have four keys in total: brass, blue, silver, and a gold one you'll need to retrieve.


Doubtful wrote:
What was in the basket, other than the snake, if anything?
DM Tsriel wrote:
The other contents within the basket, a plain linen cloth and a blue metallic key, land on the floor.


The combined efforts of Doubtful and Ledt have left a motionless snake on the floor.

Ledt, you'll need to specify which chest you are trying first.


The other contents within the basket, a plain linen cloth and a blue metallic key, land on the floor. This, in conjunction with Radagast's attempt to soothe the snake, only seems to agitate it further. Once again, it strikes out at Radagast.

Attack vs Radagast's AC:

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1 = 1 non-lethal

Once again, the snake seems to be more agitated than focused, again missing Radagast.

Wild Empathy check wasn't high enough. =( Good plan though.


*POOF!* Instant elf, just add trees. ^_^

Jokes aside, I do not intend to roll initiative for this encounter as I would prefer to RP through it. Not worth the hassle for one little creature.


Radagast topples the basket onto the floor. It lands with a heavier thud than expected as the basket lid topples away from the basket allowing its contents to escape onto the floor. Radagast can hear the telltale signs of a snake but isn't quick enough to react to it's lunging strike.

Attack on Radagast vs Flat-footed AC:

Attack & Damage: 1d20 + 5 ⇒ (2) + 5 = 71 = 1

However, the snake wasn't as oriented as it wanted to be, reacting more than being focused in its strike. It lets out a dangerous sounding hiss while posturing itself to be larger than it really is.

Meanwhile Ledt is able to use her spell to lift the brass object from the jar, revealing it to be a brass key.


With everyone doing some form of searching, I'm going to take a little creative liberty here and describe what happens. Oh, the table can be moved.

As Ledt concentrates on her spellcasting, Bralden, Doubtful, and Radagast carefully inspect the room and its contents within. Ledt discerns a magical aura emminating from the copper-banded and red-lacquered chests but is unable to discern what associated school they belong to. Soon afterwards, the rest of the party completes their search. The three determine that all three chests have sturdy locks with tiny runes etched around each keyhole. The glass jar on the table holds a clear, odorless liquid that seems to contain a brass colored object resting inside at the bottom of the jar. The wicker basket itself, also sitting on the table, seems uninteresting. It does not have anything apparent that would keep its lid secured in place on top of the basket.