DMLost's page

2 posts. No reviews. No lists. No wishlists.


RSS


We'll see.. these players dislike "railroad" adventures and while they've accepted the task to rescue the kids, if it looks like they are way over their heads, they are just as likely to admit defeat and go find something else to do

So.. time to start planning for the resupply and return to beefed up guards!!


Ok.. so in typical party fashion, my players have managed to pretty much skip Jzadirune. They found it, chased/killed the first two Skulls just off the first room (J3??), found the tunnels, found/subdued the Skulk with the key for the rat, negotiated with the mimic, rescued the rat and were lead to the elevator by the skulk with the key.

So.. two hobgolbins later, they are decending to the Fortress, all at 1st level...

Anybody else have this happen? Any suggestions on how to keep the plot moving but not kill everybody off with the first encounter?

If the party retreats, I can delay them with beefed up guards in Jzadirune and in Keygan's but its going to pretty hard to make that work AND keep the players interested in pursuing the kids.