Zilvazaraat

DM Jelly's page

765 posts. Alias of Jellyroll.


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On it.


Kludde comes in for the save!

Ok bro, now I owe you two...


Awesome!
Thank you Kludde, I owe you one.


Going to give credit for over 50% of adventure = one lvl or 3pts credit.

Please post here with:

Player name
Character name
PFS #
Faction
Day job roll
Email you'd like to use. If you're not comfortable with posting your email here, please PM to me.

Thank you,


I've asked around, I'll know soon.


I suggest recruiting another GM to take over where I left off.

You are almost halfway through, not quite yet...


Chronicle sheets:

Gilthanis
Miriam
Reginald
Taliesin
Zoren

Thank you,


Can do.
Expect chronicles soon.


Ladies and Gentlemen,

It is with a heavy heart that I express this news: I have accepted a new job and am expecting a much heavier work load for the next year. With that said, I am unable to continue DM'ing via PbP.

I have enjoyed guiding this adventure and hopefully will game with you again soon. Many apologies.

If you are headed to Gen Con, PM me and we'll grab a drink in Indy.

Jelly.


Ladies and Gentlemen,

It is with a heavy heart that I express this news: I have accepted a new job and am expecting a much heavier work load for the next year. With that said, I am unable to continue DM'ing via PbP.

I have enjoyed guiding this adventure and hopefully will game with you all again soon.

Jelly.


Ladies and Gentlemen,
It is with a heavy heart that I express this news: I have accepted a new job and am expecting a much heavier work load for the next year. With that said, I am unable to continue DM'ing via PbP.

I have enjoyed guiding this adventure and hopefully will game with you again soon.

Jelly.


You do not locate any traps.


As Miriam is searching the room she finds a switch hidden under one of the straw pallets.


Perception checks?


Toast!
The druid is down, in half and dead. Completely dead.


I will have limited access to internet 08/01 - 08/09, playing Disney Dad in FL with my son. Totally stoked.

If I'm playing in your game, please bot me.
If I'm DM'ing your game, please be patient.

Thank you


I will have limited access to internet 08/01 - 08/09, playing Disney Dad in FL with my son. Totally stoked.

If I'm playing in your game, please bot me.
If I'm DM'ing your game, please be patient.

Thank you


I will have limited access to internet 08/01 - 08/09, playing Disney Dad in FL with my son. Totally stoked.

If I'm playing in your game, please bot me.
If I'm DM'ing your game, please be patient.

Thank you


Miriam and Tarlon finish the Druid's companion!

Zoren's up!


Correct, no AoO from FF
Three of the hero's run into battle, two flounder yet Reginald connects soundly with a dire rat and dispatches it. La rata muerta.

Init:Taliesin, Gilthanis, Miriam, Rat, Zoren, Druid, Reginald

Init:

Miriam: 1d20 + 3 ⇒ (17) + 3 = 20
Zoren: 1d20 + 3 ⇒ (2) + 3 = 5
Taliesin: 1d20 + 8 ⇒ (17) + 8 = 25
Reginald: 1d20 + 2 ⇒ (2) + 2 = 4
Gilthanis: 1d20 + 5 ⇒ (15) + 5 = 20
Dire Rat companion: 1d20 + 3 ⇒ (14) + 3 = 17
Druid: 1d20 - 1 ⇒ (6) - 1 = 5


Success!
Edit: Do you have improved grapple? If not you provoke AoO

AoO before Grapple: 1d20 ⇒ 14dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Grappling Golem info:

Jorem and the golem now have the grappled condition, meaning that they cannot take any action that requires two hands, a –4 penalty to Dexterity and take a –2 penalty on attack rolls and combat maneuver checks, unless they are made to break free from the grapple.
The golem will attempt to break free from this grapple on its next action, making a combat maneuver check against Jormel's CMD. If it fails, he can then make another check to insert the key.


The bloody skeletons shamble forward and attack with clawed hands!

vs. Cazithiel
1d20 + 2 ⇒ (10) + 2 = 12dmg: 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (5) + 2 = 7dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Edit! Provoking AoO from Giltman

vs. Nicolae
1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (8) + 2 = 10dmg: 1d4 + 2 ⇒ (4) + 2 = 6

vs. Giltman
1d20 + 2 ⇒ (20) + 2 = 22dmg: 1d4 + 2 ⇒ (2) + 2 = 4 - Muahahahaha!
1d20 + 2 ⇒ (8) + 2 = 10dmg: 1d4 + 2 ⇒ (3) + 2 = 5

The party is up!


Hmmmm, win for free sounds so darn interesting but alas I am bound....
Inserting the key requires two separate Grapple checks vs. CMD 18.


@Cazithiel, Leb and Giltman, you three have a full action now.


Jumping in three by three the human and two rats are taken by surprise!
I'm not going to allow the second three a surprise action as by then the druid and rats will be moving.

The moment the druid spots you he begins shouting: “intruders are entering the lair!” He then orders his rats to attack you!

Gilthanis, Reg and Zoren have a surprise action.


The trap door could let three at a time through.


Nah.
Who's going first?


Ok, so let me get this right. You're planning on jumping into the room from the roof? Let's say approx 9'.
If you choose this method I'd like to see some acrobatics checks when you land.
I'm up for rebuttal but this seems logical to me.


Nope, once per day.


Finding the building was quite easy, climbing to the roof and knowing where to look for the trap door made things even easier. When you carefully and stealthily peak into the room below:

A smell, not unlike wet dog, fills this room. The corners are occupied by dirty straw pallets covered by wrinkled, mildew encrusted blankets. A single dilapidated table and four cracked and uneven chairs surround it. The floor is covered in a thin layer of dust and mud and footprints clearly cross the room from the trap door in the ceiling to a set of wooden double doors in the west wall.

You also see two dire rats and another druid, not unlike the first encounter, guarding the room.

Map updated


Immediately before Nicolae begins whistling he notices something odd near three of the 'carved mourners'. Odd being pools of blood with slightly hidden bloody skeletons and especially odd because they are beginning to move!
Nicolae, you have a surprise round

Initiatives:
Cazithiel, Leb, Giltman
Skeltons
Mordack, Nicolae

Init:

Nicolae: 1d20 + 2 ⇒ (10) + 2 = 12
Leb: 1d20 + 3 ⇒ (10) + 3 = 13
Mordack: 1d20 + 8 ⇒ (4) + 8 = 12
Giltman: 1d20 - 1 ⇒ (14) - 1 = 13
Cazithiel: 1d20 + 8 ⇒ (10) + 8 = 18
Bloody Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13


When Giltman and Nicolae enter the room,
Roll Perception checks please

DM:

1d20 - 1 ⇒ (10) - 1 = 9


Tarlon stomps once again and crushes the evil wench!
"splat."

Congratulating one another and catching your breath then searching you find a note and a map on the woman that shows directions to a cooper’s
warehouse on the south side of the Imperial Naval Shipyards, in which there is an office with a trap door that leads to a hidden basement where the “Cult of Nature’s Cataclysm” meets and gathers supplies.
The note is a love note accompanying the directions and is signed by one Dalirio Teppish.

DC 15 History:
The Teppish family’s power came to a close nearly 50 years ago when a series of rival houses launched attacks on their holdings and wealth, and even went so far as to assassinate several of the Teppish family patriarchs. In just a few short years the mighty Teppish were reduced to laughingstocks in the Opparan social scene and were left with few possessions, even less gold, and no power at all. Up until this point you thought the family completely wiped out 50 years ago.

You search everywhere, that's all you find.


Doesn't Taliesin have some sort of banner and song of inspiration going on for another +2 to hit?


Being tapped on the head with a CLW, Zoren stands with great flourish and slashes at the shambling undead abomination.
Quite impressed with Zoren's recovery the Zombie, albeit impressed, is able to dodge out of the harmful daggers reach.

Swinging at the Tiefling in front of him, the zombie misses
1d20 + 4 ⇒ (5) + 4 = 9dmg: 1d6 + 4 ⇒ (6) + 4 = 10

The party is up!


In my world, yes.


Gilthanis hit Zoren for 9 with Wand o' CLW, see up above (post 175).


You're welcome. Your turn Reg then:
Zoren, Zombie, Everyone else.


Sliced through the chest, Groetus' cleric drops!

*Please note, the previous negative channel damage did not occur due to it being Monday and Paizo's repeated torments.


Uhg. Long Monday already........
Friday I posted her failed save vs. Grease and Entangle then getting up and creating an AoO from y'all. Obviously it didn't take or I just previewed or quite possibly, Paizo is tormenting me again.
On a good note I had a great weekend. ;)

Miriam, Tarlon and Reg have an AoO vs. the bad girl.


I'm inclined to agree with your arguments. Reach is melee not ranged. Reginald hits the 'black magic woman' for significant damage but she still stands!

Miriam and Tarlon attack, Tarlon scoring yet another damaging blow to the woman!

DM:

Woman - 27
Zombie - 2 (healed by negative channeling)

She responds in kind by praying to her evil deity:
Bad Vibes: 2d6 ⇒ (2, 3) = 5 vs. DC 12.

Everyone except Taliesin make save or take 5


@Fool, your hex has no apparent effect.

As 'Xull the Elocutionist' steps off the stairs leading down the construct begins to move. Not in a very approachable manner mind you but more of a 'Hulk Smash' manner.

Xull DC 15 Perception check:
There is a key hole in its lower back.

Init: Y'all, the golem

Init:

Emil:1d20 + 2 ⇒ (19) + 2 = 21
Fool:1d20 + 1 ⇒ (15) + 1 = 16
Jormel:1d20 + 3 ⇒ (5) + 3 = 8
Eve:1d20 + 2 ⇒ (2) + 2 = 4
Xull:1d20 + 2 ⇒ (20) + 2 = 22
Wood:1d20 ⇒ 4


You find nothing in this room which suggests the trap was guarding a significant treasure horde or the flame itself. There is a southern door leading to another room, described above. The eastern door leads to an area previously traveled.
You can rest if you'd like...


One week with no posting = dead game. Unless someone can persuade me otherwise I'm closing this game by end of day.

Thank you,


Please place your ending moves upon the map.


While I would like to agree with you Gilthanis I defer to PFSRD:

Soft Cover:
Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

Yes, Gilthanis you can.

Init:Miriam, Woman, Zoren, Zombie, Everyone else


Filled with concern for their downed brother in arms, Caz and Giltman rescue him from certain death! After all parties have left the room and Caz closes the door you hear the contraption fire again, and again, and again...for one full minute.

After the contraption stops firing the door 'clicks' and swings open. All doors in the room are now ajar, W, E and S doors. The room is also filled with hundreds of blunted arrows.

Being the curious adventurers you are someone peaks beyond the southern door seeing continuous carvings of mourners running along the walls leading to a downward staircase on the south side of the room.

Map updated


Gotcha.

Reginald swings at the vile woman yet only removes tendrils of the entangled vegetation, missing her completely.


@Reginald, attacking the woman? Why -4 cover?


@Mordack, yup. Unconcious from NL dmg
@Nicolae, Trap was triggered when you opened the door. The mechanism was timed to activate after one round from when you opened the door.

The contraption keeps spinning and reloads itself!

Do you run out of the room or stay there and take the beating?

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