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DM Grumpysauce's page
218 posts. Alias of Cacophonik.
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I am in the same boat here as Ghettowedge, in that I generally enjoy the atmosphere here, though the friendly quotient has declined a bit, of late.
My biggest issue is that the boards seem to be down (or exceedingly slow) nearly half the time I am trying to post, whether it be as a player or DM. I haven't lost anything major, post-wise (yet), but I have gotten so annoyed that I walked away from my computer for several hours.
Anywho, this is by no means a definite switch - I want to hear from everyone before I consider it any further. I am inclined to stay if the move will cost players, or cause major hassles.
Setil wrote: Glad to see Invisible Castle hasn't changed over the break. LoL!
Opinions from all, please: How do you feel about migrating the game to a different site (myth-weavers.com, most likely)? Paizo's forums are beginning to tick me off. Answer here on in the discussion thread, no biggie either way.
Sundered Heart wrote: Still around but a big project demands my full attention until Wednesday. Not a problem - will keep doing my best to not get you killed in some barbarically splendid way. :)

Back at it, finally - hope y'all are still around! :)
The bedraggled and beaten but still frenzied stench-ghoul flings itself again at Setil, but the deva calmly steps away from the clacking, frothing jaws. Undeterred, the cadaverous foe slinks sidewise, seeking a better angle for its next attack.
The hunched form of the packleader moves as well, even as his sharp hiss cues Jurival to assist his craven attack on the beleaguered swordmage, who again interposes his swift-weaving blade in a solid parry.
Grimacing at the touch of consecrated steel, the packleader croaks yet another command, and his last minion surges at Galad, claws cutting fog, cloth and flesh with equal abandon. As his rapidly festering wounds begin to ache, Galad is struck with the whiplash slap of the creature's horrid tongue, the wicked toxins searing his hastily raised forearm to cracking blisters.
Madda: Misses (Rev, based on your statement re: flanking with Setil, I adjusted your movement to fit. Lemme know if you'd like it changed.)
#4 Recharge (6): 3 Nope.
#4 Standard: Ravenous Bite (AC) vs Setil: 22 misses.
#4 Move: Shift O32
#3 Move: Shift O33
#3 Standard: Ghoul Pack (AC) vs Setil grants #1 shift to M33, then 25 misses.
#3 Minor: Ghoulish Fervor grants #2 a Claw attack (AC) vs Galad: 35, 12 damage and 5 ongoing acid
Karrn: Yes, that misses.
Current Map
06.08: Galad: (58/77 HP, 9/9 HS, 1 AP) Concealed by Fog, Slowed (save ends), 5 ongoing Acid (save ends)
---Round 7------------------------------
07.25: Setil: (41/91 HP, 12/13 HS, 1 AP) +4 AC, Ref, +2 Will and Fort until end of 07.25, Bloodied
07.22: Sundered Heart: (82/101 HP, 7/11 HS, 1 AP) Regen 3, +2 AC and Ref until end of 07.25
07.20: Void-Touched Stalker 1: (-50 HP)
07.20: Void-Touched Stalker 2: (-30 HP)
07.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
07.18: Void-Touched Initiate: (-199 HP) 1 AP used, Marked by Setil, Bloodied
07.16: Void-Touched Emissary: (-14 HP) 1 AP used
07.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Concealed by Fog
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Galad The Redeemed wrote: I'm just glad you didn't get run over by a truck or something equally lethal. Bah. I know you didn't think a truck would slow me down. :)
Apologies for the unannounced (or incorrectly announced) absence of your beloved DM - I've a sudden influx of freelance design jobs that landed on my lap and are due no later than weekend of July 4, in addition daddy responsibilities, so while I do not want to shelve Madness long term, I will certainly be posting irregularly at very best until 6 July or so.
Thanks for your patience and understanding. :)
Thanks for the offer Ghetto, but I'll personally have to pass. BTW, I am not deceased or otherwise incapacitated, I'll be back to posting regularly on Monday, as soon as my parents depart. Apologies for the sudden scarcity of posts, I hadn't expected them to stay as long as they have.

Peeling withered lips back in a snarl, Jurival lunges back into the fray, stray locks of filthy blonde hair dancing in the capricious breeze. Setil again bears the brunt of the assault, the once-priest's claws raking and rending despite the deva's arcanic mistborn barrier.
Scuttling sidewise away from the ancient, ghostly warrior in the midst of the melee, the other cadaverous ghoul narrows its eyes and explodes into the swirling mists with astonishing speed, hurtling into Galad, claws scrabbling at his throat. Twisting behind the tree-trunk, the deva manages to escape the worst of the blows, but the few scratches he takes are enough to send cramps to his calves and thighs, intense and agonizing.
#1 Move: Shift N34
#1 Standard: Claws vs Setil (AC): 33, 15 damage and Slowed (save ends), Bloodied again
#2 Move: Shift N36
#2 Standard: Charge to L35, basic melee vs Galad (AC): 29, 7 damage and Slowed (save ends)
CURRENT MAP
06.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
06.18: Void-Touched Initiate: (-199 HP) 1 AP used, Marked by Setil, Bloodied
06.16: Void-Touched Emissary: (-14 HP) 1 AP used
06.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Concealed by Fog
06.08: Galad: (70/77 HP, 9/9 HS, 1 AP) Concealed by Fog, Slowed (save ends)
---Round 7------------------------------
07.25: Setil: (41/91 HP, 12/13 HS, 1 AP) +4 AC, Ref, +2 Will and Fort until end of 07.25, Bloodied
07.22: Sundered Heart: (82/101 HP, 7/11 HS, 1 AP) Regen 3, +2 AC and Ref until end of 07.25
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Madda wrote: Nice work on the freelancing. Interesting project or just financially rewarding? Bit of both. Long time client who is in desperate need of some short-notice help. Par for the course with this fella, actually.
Never fear, never fear! Update tomorrow AM - busy weekend! Also, this coming week will be pretty tight for me, as I have a freelance project (for real $!) that will be keeping me busy while I am not daddying. I'll update as I can though.

Bolstered by Setil's aid, Sundered Heart moves to flank his ghoulish adversary, though his stabbing thrust is casually batted aside. The barbarian's primal fury finally overcomes the debilitating weakness that plagues him, and he throws back his head and howls with unadultered, violent glee.
SH regens 3 HP
SH Move: Shift N31
SH Standard: Pressing Strike vs #4 (AC): Miss
SH Save vs Weakened: 1d20=19 Woohoo! I feel some hurt comin' on!
CURRENT MAP
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
06.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
06.18: Void-Touched Initiate: (-199 HP) 1 AP used, Marked by Setil, Bloodied
06.16: Void-Touched Emissary: (-14 HP) 1 AP used
06.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends), Concealed by Fog
06.08: Galad: (77/77 HP, 9/9 HS, 1 AP) Concealed by Fog
---Round 7------------------------------
07.25: Setil: (56/91 HP, 12/13 HS, 1 AP) +4 AC, Ref, +2 Will and Fort until end of 07.25
07.22: Sundered Heart: (82/101 HP, 7/11 HS, 1 AP) Regen 3, Weakened (save ends), +2 AC and Ref until end of 07.25
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Karrn: Despite Unfettered Power eating your attack, you still get to roll a Saving Throw (vs Slow), thanks to Chaos Burst.
Amid the chaos of battle Setil calmly centers himself, feeling the pain of his wounds diminish as he reasserts control of his body, purging the undead filth from his blood. Arcanic phrases congeal the rag-tag, straggling threads of mist into an ephemeral barrier as the deva moves to assist Sundered Heart.
SH is up, will wait a few hours for Radavel.
CURRENT MAP
06.22: Sundered Heart: (79/101 HP, 7/11 HS, 1 AP) Regen 3, Weakened (save ends), +2 AC and Ref until end of 07.25
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
06.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
06.18: Void-Touched Initiate: (-199 HP) 1 AP used, Marked by Setil, Bloodied
06.16: Void-Touched Emissary: (-14 HP) 1 AP used
06.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends), Concealed by Fog
06.08: Galad: (77/77 HP, 9/9 HS, 1 AP) Concealed by Fog
---Round 7------------------------------
07.25: Setil: (56/91 HP, 12/13 HS, 1 AP) +4 AC, Ref, +2 Will and Fort until end of 07.25
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Update and partial re-post, all involved (Karrn, Galad and Setil) please double check for correcticity. :) Note to self: pay more attention to conditional bonuses!
Thin nostrils flaring at the coppery scent of new blood on the fetid air, the blood-covered ghoul pivots away from Sundered Heart, launching itself under Setil's guard and ripping flesh from the Deva's arm with a powerful snap of its ruined jaws. The wound is ghastly, and corruption festers within it already, but the Deva's blade - rime-covered and deadly cold - punches deep into the ghoul's throat in answer.
"Take him!' whispers the hunching and wasted form of the pack's leader.
Needing little further urging, the bloodied ghoul continues his assault on the Swordmage, flailing claws cleaving naught but air around the stoic deva. Setil manages to step into the pack leader's blow, turning his shoulder so that the claws rake across armor instead of skin and bone.
#4 Recharge: No
#4 Move: Shift N32
#4 Standard: Ravenous Bite vs Setil (AC): 35, 22 damage and Weakened (save ends). Setil's Frost Backlash hits #4
#3 Ghoulish Fervor grants #4 a basic attack vs Setil (AC): Miss
#3 Ghoul Pack vs Setil (AC): Miss
Karrn, feeling the barely leashed forces of elemental chaos escaping him, can only watch as the mist around him thickens into a swirl of snowflakes that dance madly, caught like Galad in the staggering rush of a sudden winter wind.
Karrn:
The wind spirits, playful and capricious as is their wont, rant and mutter with sibilant whispers as they obey Galad's instructions, enwrapping the lesser ghouls in their shrieking embrace, lifting and spinning them madly, before growing bored and dropping their burdens unceremoniously back to the muddy earth.
The presence of so many wind spirits has had another, unintended but welcome effect - their chaotic revels have thinned or dissipated the clinging fog in some places.
Currently only Karrn and Galad have fog-granted concealment
Setil takes 5 ongoing acid damage (currently at 10/91 HP) and is up.
CURRENT MAP
06.25: Setil: (10/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Bloodied, Weakened (save ends)
06.22: Sundered Heart: (79/101 HP, 7/11 HS, 1 AP) Regen 3, Weakened (save ends)
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
06.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
06.18: Void-Touched Initiate: (-199 HP) 1 AP used, Marked by Setil, Bloodied
06.16: Void-Touched Emissary: (-14 HP) 1 AP used
06.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
06.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Madda wrote: DM Grumpysauce ** spoiler omitted ** Madda:

Madda:
Thin nostrils flaring at the coppery scent of new blood on the fetid air, the blood-covered ghoul pivots away from Sundered Heart, launching itself under Setil's guard and ripping flesh from the Deva's arm with a powerful snap of its ruined jaws. The wound is ghastly, and corruption festers within it already.
"Take him!' croaks the hunching, wasted form of the pack's leader, eyes aglow with the ecstasy of violence.
Needing little further urging, the bloodied ghoul continues his assault on the Swordmage, claws rending in a blood-fueled display of brutal savagery. Setil manages to step into the pack leader's blow, turning his shoulder so that the claws rake across armor instead of skin and bone.
#4 Recharge: No
#4 Move: Shift N32
#4 Standard: Ravenous Bite vs Setil (AC): 35, 22 damage and Weakened (save ends)
#3 Ghoulish Fervor grants #4 a basic attack vs Setil (AC): 28, 10 damage. Setil currently 05/91 HP.
#3 Ghoul Pack vs Setil (AC): Miss
CURRENT MAP
05.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
05.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 6----------------------------------
06.25: Setil: (05/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Bloodied, Weakened (save ends)
06.22: Sundered Heart: (79/101 HP, 7/11 HS, 1 AP) Regen 3, Weakened (save ends)
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
06.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
06.18: Void-Touched Initiate: (-181 HP) 1 AP used, Marked by Setil, Bloodied
06.16: Void-Touched Emissary: (-14 HP) 1 AP used
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Setil wrote: I'm confused. Did I use it more than once this round? It looks like I used it on the Initiate in round 3, and then I just tried it on the Initiate on round 4. Setil, you are correct. Will add 13 HP to SH's total - thanks for catching that, and my apologies for the error.

"You don't want to make me any madder!" Sundered Heart growls, driving Kill Point into the ghoul's shrunken and bloody belly. A shrug of his powerful shoulders heaves the creature out of the fog and back up the hill.
SH Move: Shift M32
SH Standard: Pressing Strike vs #4:30, 18 (modified to 9 due to Weakened), Push to N31
SH Saves vs Weakened, Slowed, Ongoing Acid: 1d20=6, 1d20=14, 1d20=10 Figures. Can't save vs the condition he most wants to be rid of :(
In a frenzy of slashing claws, Jurival and his feral ally fling themselves at Setil. The deva's sets his blade whirling and spinning in a desperate defense, but cannot turn all the blows. Claws bloody his forearms, and the sting of burning spittle spatters his neck where a tongue's lash cannot be avoided.
"Join usssss!" Jurival murmurs again. "Let the Massster give you to the Void Beyond!"
#1 Standard: Claws vs Setil (AC): 35, 8 damage and Slowed (save ends)
#2 Move: Shift P34
#2 Standard: Claws vs Setil (AC): 29, 10 damage and 5 Ongoing Acid (save ends)
CURRENT MAP
05.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
05.18: Void-Touched Initiate: (-181 HP) 1 AP used, Marked by Setil, Bloodied
05.16: Void-Touched Emissary: (-14 HP) 1 AP used
05.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
05.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 6----------------------------------
06.25: Setil: (37/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Bloodied
06.22: Sundered Heart: (66/101 HP, 7/11 HS, 1 AP) Regen 3, Weakened (save ends)
06.20: Void-Touched Stalker 1: (-50 HP)
06.20: Void-Touched Stalker 2: (-30 HP)
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Karrn wrote: Must have been. I swear the map I saw before posting had 3 and Madda included. Then again I was in a rush outta the house so I could just imagined it No problem at all, my good sir! Today's Wild Soul flavor is: 1d10=4 (Force)
Karrn wrote: DM since I made multiple rolls (odd and even) which effect do I get from my Chaos Burst power? We'll use the first attack roll you made this turn, as indicated in the Chaos Burst description, so... even, which means +1 AC
Go ahead and roll for your Wild Soul resistance type while we're thinking about it.
Also, next time you use an AoE/Multiple Roll power, please apply the rolls in the order you listed them in your OOC text, instead of re-arranging to suit. According to the rolls as listed on IC (1d20+13=19, 1d20+13=20, 1d20+13=19, 1d20+13=29, 1d20+13=30), you should be missing all 3 targeted enemies and hitting both Madda and Setil.

Eyes blazing with blood-fervor the emaciated creature renews his assault on Sundered Heart, claws rending, gouging and slashing. Dragonborn and aberrant cadaver alike boast myriad ragged and bleeding wounds; and both pay them little heed, locked as they are in feral struggle. The corpse-beast wraps Sundered Heart's wrist with its grotesque tongue, again setting flesh to oozing under the caustic expectorate left behind, then slinks back into the safety of the fog.
#4 Recharge: No
#4 Standard: Double Attack (Claws) vs SH (AC): 29 for 13, 36 for 16. Total 29 damage and Slowed (save ends), 5 Ongoing Acid (save ends)
#4 Move: Shift N32 to regain Concealment
Shifting through the coiling dampness of the mists the packleader evades Madda's pounce, a grunted command provoking an unlooked-for attack upon Setil, though its own blow is parried easily by the Swordmage. Undeterred, the hunched and tattered figure leers at Setil, tongue darting between jagged teeth with a mind of its own.
"Jurival sspeakssss truuuuue. Shathrax will enjoy feasting thisss night!"
#3 Move: Shift P32
#3 Minor: Ghoulish Fervor grants #4 a basic attack vs Setil (AC): 29, 16 damage
#3 Standard: Ghoul Pack vs Setil (AC): Miss
CURRENT MAP
04.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
04.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 5----------------------------------
05.25: Setil: (49/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends)
05.22: Sundered Heart: (40/101 HP, 8/11 HS, 1 AP) Regen 3, Weakened (save ends), Slowed (save ends), 5 Ongoing Acid (save ends), Bloodied
05.20: Void-Touched Stalker 1: (-50 HP)
05.20: Void-Touched Stalker 2: (-30 HP)
05.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
05.18: Void-Touched Initiate: (-142 HP) 1 AP used, Marked by Setil, Bloodied
05.16: Void-Touched Emissary: (-14 HP) 1 AP used
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Moving with the canny, careful steps of a veteran combatant, Sundered Heart effortlessly herds his foe out of the clinging, concealing bank of mist with a series of violent spear-thrusts.
SH Minor: Activate Heart Strike
SH Standard: Pressing Strike vs G4 (AC): 30, 12 damage (x1/2 due to Weakness) and Push G4 to N31. G4 is now Bloodied and no longer benefits from Concealment
SH Move: Shift M32, M31
Saves vs Ongoing, Slow, Weakness: 15, 12, 1
CURRENT MAP
04.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
04.18: Void-Touched Initiate: (-142 HP) 1 AP used, Marked by Setil, Bloodied
04.16: Void-Touched Emissary: (-14 HP) 1 AP used, Grants Combat Advantage to next attacker
04.14: Karrn: (80/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
04.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 5----------------------------------
05.25: Setil: (65/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends)
05.22: Sundered Heart: (69/101 HP, 8/11 HS, 1 AP) Regen 3, Weakened (save ends)
05.20: Void-Touched Stalker 1: (-50 HP)
05.20: Void-Touched Stalker 2: (-30 HP)
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Swirls of mist undulate in the grip of the winds that Galad calls, shrieking gusts tearing briefly at the increasingly battered, stench-ridden corpse-creature. Sundered Heart doggedly draws himself up as his wounds knit yet again, although he will certainly boast several new, impressive scars.
Galad, Blessing still does half damage on a miss. :)
Karrn's matched katars whirl and thrust, imbued with sorcerously bound tendrils of chaos, but his opponent is wary and the sharp blades cleave only mist. With a drawn-out hiss, his crouching foe turns to face the young sorcerer, flexing claws and curling its lips in a ghastly smile. Erupting out of its feral crouch, the creature's filthy claws cut a ragged streak of pain across Karrn's cheek.
VTS2: Claws vs Karrn (AC): 25, 12 damage and Slowed (save ends)
VTS2: Shift O35
Setil's blade glints as he raises it high, despite the cover of dancing fog. Lighting from a clear sky arcs earthward, lancing violently into two of the creatures; Jurival and Sundered Heart's feral nemesis. Their bodies contort violently and fingers of smoke rise from them to join the erratically whirling, spirit-driven threads of mist.
Jurival whirls, still smoking, and digs his claws deep into the soft flesh below the Deva's upraised shoulder. His tongue bursts from his pained grimace like a striking adder, scribing a trail of caustic spittle up Setil's sword-arm as it descends.
"Weee sshall take you back to the massssster... heee can help open your mind!"
VTS1: Claws vs Setil (AC): 36 Crit! Max damage=17 and 5 Ongoing Acid (save ends)
SH regens 3 HP, loses 5 from Acid. Radavel is up, will wait a bit to see if he visits, before continuing.
CURRENT MAP
04.22: Sundered Heart: (69/101 HP, 8/11 HS, 1 AP) Regen 3, 5 Ongoing Acid (save ends), Slowed (save ends), Weakened (save ends)
04.20: Void-Touched Stalker 1: (-50 HP)
04.20: Void-Touched Stalker 2: (-30 HP)
04.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
04.18: Void-Touched Initiate: (-130 HP) 1 AP used, Marked by Setil
04.16: Void-Touched Emissary: (-14 HP) 1 AP used, Grants Combat Advantage to next attacker
04.14: Karrn: (74/87 HP, 8/8 HS, 1 AP) Slowed (save ends)
04.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 5----------------------------------
05.25: Setil: (65/91 HP, 13/13 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends)
• Dark Blue-Outlined zone allows Galad to use a minor action to shift each creature (friend or foe) within the zone 1 square.
• Light Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

A hiss and a curt gesture from the pack's leader, and Sundered Heart's assailant is clawing at the battered dragonborn again, opening more bloody furrows with his cruel claws. Both wretched creatures shift to follow their prey, the pack leader swatting casually at the ancient spirit as he lopes to the west. His blow is ineffectual, and his attention seems focused on the harried form of Sundered Heart.
VTE(#3): Minor: Ghoul Fervor (Minor) grants VTI(#4) a basic attack vs SH: 30, 12 damage.
VTE(#3): Move: Shift P33
VTE(#3): Standard: Ghoul Pack lets VTI(#4) Shift to N32, then vs Galad's Ancestor (AC): Misses
CURRENT MAP
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) +2 AC until end 03.14
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 4-------------------------
04.25: Setil: (82/91 HP, 13/13 HS, 1 AP) Slowed (save ends)
04.22: Sundered Heart: (09/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), Weakened (save ends)
04.20: Void-Touched Stalker 1: (-30 HP)
04.20: Void-Touched Stalker 2: (-30 HP)
04.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
04.18: Void-Touched Initiate: (-97 HP) 1 AP used, Marked by Setil
04.16: Void-Touched Emissary: (-14 HP) 1 AP used, Grants Combat Advantage to next attacker
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

The twisted creature steps inside Sundered Heart's hasty parry and clamps broken-toothed jaws onto the Dragonborn's throat, tearing ravenously at the vulnerable, blood-slicked flesh.
VTI(#4): Recharge (6): 1d6=1
VTI(#4): Ravenous Bite (Standard, At Will vs Bloodied creature) vs SH (AC): 36 Crit! Max=42 damage and Weakened (Attack roll amended to account for penalty from Setil's Mark)
VTI(#4): No move
Setil:
CURRENT MAP (unchanged)
03.16: Void-Touched Emissary: (-14 HP) 1 AP used, Grants Combat Advantage to next attacker
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) +2 AC until end 03.14
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP)
---Round 4-------------------------
04.25: Setil: (82/91 HP, 13/13 HS, 1 AP) Slowed (save ends)
04.22: Sundered Heart: (08/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), Weakened (save ends)
04.20: Void-Touched Stalker 1: (-30 HP)
04.20: Void-Touched Stalker 2: (-30 HP)
04.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
04.18: Void-Touched Initiate: (-97 HP) 1 AP used, Marked by Setil
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Madda's swift pounce catches her assailant unprepared, but still it nearly manages to twist out of the way. The desperate lurch leaves it off-balance, and Madda's jaws close on its gaunt forearm.
CURRENT MAP (Unchanged)
03.18: Void-Touched Initiate: (-97 HP) 1 AP used, Marked by Setil
03.16: Void-Touched Emissary: (-14 HP) 1 AP used, Grants Combat Advantage to next ally attacking
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC until end 03.14
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 4-------------------------
04.25: Setil: (82/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, Slowed (save ends)
04.22: Sundered Heart: (50/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Dazed until end 03.18, Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
04.20: Void-Touched Stalker 1: (-30 HP)
04.20: Void-Touched Stalker 2: (-30 HP)
04.18: Madda: (88/88 HP, 12/12 HS, 1 AP) Dazed until end 03.18
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Taking advantage of the ancient spirit's presence Sundered Heart slowly edges up the hill, as best as his addled senses and leaden legs will permit. He spins Kill Point in a shattering arc that is harmlessly diverted by the frenzied creature relentlessly pursuing him.
SH: Use Stalker Spirit Adept's to Shift N32 as a free action
SH: Shatterbone Strike vs #4 (AC): 1d20+12=16, 2d10+11=22 Misses.
SH: Saves vs 5 Ongoing Acid & Slow: 1d20=9, 1d20=9
Moving quickly to surround the deva, Jurival and his gaunt ally attack in a flurry of filth-caked claws. Setil deftly parries all the blows save one; a long, ragged scratch from his erstwhile friend, not deep or grievous, but enough to introduce the painful alien paralytic.
#1: Shift N34
#1: Claws vs Setil (AC): 34, 9 damage and Slowed (save ends)
#2: Move N36
#2: Claws vs Setil (AC): 21 misses.
CURRENT MAP
03.18: Madda: (88/88 HP, 12/12 HS, 1 AP) Slowed (save ends), 5 ongoing Acid (save ends), Dazed until end 03.18
03.18: Void-Touched Initiate: (-97 HP) Dazed until end 03.18 (Madda), 1 AP used, Marked by Setil
03.16: Void-Touched Emissary: 1 AP used
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC until end 03.14
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 4-------------------------
04.25: Setil: (82/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, Slowed (save ends)
04.22: Sundered Heart: (50/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Dazed until end 03.18, Slowed (save ends), -2 attack rolls & skill checks while in Nauseating
Reek
04.20: Void-Touched Stalker 1: (-30 HP)
04.20: Void-Touched Stalker 2: (-30 HP)
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Once-Jurival ducks Setil's blow, offering an exaggerated farce of a frown in return. "Now, now... that'sss no way to treeeeat an old friend, issss it?"
Priest's Shield misses. Retain use of Memories...
SH: Regens 3 HP, takes 5 ongoing Acid. Bloodied again. Waiting overnight for Radavel, resuming DMNPC protocols in the morning.
CURRENT MAP
03.22: Sundered Heart: (50/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Dazed until end 03.18, Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
03.20: Void-Touched Stalker 1: (-28 HP)
03.20: Void-Touched Stalker 2: (-30 HP)
03.18: Madda: (88/88 HP, 12/12 HS, 1 AP) Slowed (save ends), 5 ongoing Acid (save ends)
03.18: Void-Touched Initiate: (-95 HP) Dazed until end 03.18 (Madda), 1 AP used, Marked by Setil
03.16: Void-Touched Emissary: 1 AP used
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC until end 03.14, Slowed (save ends)
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 4-------------------------
04.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Karrn's sorcerously enhanced dagger punches easily through taut skin, the elemental energies bound to it gnawing at once-Jurival's innards. The creature pays little heed to the wound, intent on avoiding Galad's radiant hawk-spirit as it plummets toward him through tendrils of mist that now dance merrily to the tune of a newfound breeze.
The creature hisses in dismay as it watches blisters rise up the length of the fending arm that shielded it from the worst of the assault, recovering focus just in time to spin away from the ancient blade wielded by Galad's ancestral spirit, which cuts away a rag-tag bit of filthy sleeve only.
Hawk's Wind misses, but Vulnerable 5 Radiant adds to your remaining damage, Galad. ...Blood Dancer also misses, narrowly.
CURRENT MAP
03.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
03.22: Sundered Heart: (52/101 HP, 9/11 HS, 1 AP) Regen 3, 5 Ongoing Acid (save ends), Dazed until end 03.18, Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
03.20: Void-Touched Stalker 1: (-28 HP) Marked by Setil
03.20: Void-Touched Stalker 2: (-30 HP)
03.18: Madda: (88/88 HP, 12/12 HS, 1 AP) Slowed (save ends), 5 ongoing Acid (save ends)
03.18: Void-Touched Initiate: (-95 HP) Dazed until end 03.18 (Madda), 1 AP used
03.16: Void-Touched Emissary: 1 AP used
03.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC until end 03.14, Slowed (save ends)
03.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• Blue-Outlined zone allows allies to Shift 4 squares as a Move action and ignore Difficult Terrain within it.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Laz, 2nd Chaos Bolt attack misses. Save vs Slow?

Galad The Redeemed wrote: Oh bother. You're right, I never really read the last sentence of the power. Of course, this completely changes the first fight, but who cares about that. Let's go with Call to The Blood Dancer then. Still useful. No worries about the first fight at all... This whole game has been a learning experience for all of us, I think. It's hard to begin at a higher level, with a whole array of powers you have no practice with, rather than picking them up one at a time. I'm pretty sure that I got some things wrong or overlooked bits as well.
Speaking of overlooked bits, y'all who are slowed should keep Galad's Stalker Spirit Adept feat in mind - it allows anyone adjacent to his spirit companion to shift 1 square (free action) as the first action of his/her turn (in addition to any other shifts or movements you may normally be allowed.)
Also, after seeking some clarification, I should announce that Slow applies only to actions that reference your Speed. If you've been granted a Shift 4, you can use it, despite the 2-square limitation placed by the Slow condition.
Galad The Redeemed wrote: "You shall see the truth of what you have done!", declares Galad as the ghoul is bathed in holy light. He then circles behind a tree, and Sundered and Madda can feel their wounds mend. Meanwhile, the spirit drifts over to them and lashes out at the undead.
...then spending my AP on Defending Strike on 1, refreshing Call to The Blood Dancer.
I am assuming you're using Resurgent Action to refresh ...Blood Dancer, but I think, based on Resurgent Action's wording that you'd have to use the recovered power during your bonus action, instead of Defending Strike. Happily corrected if I have misunderstood, though.

Madda - on four paws now - enters the fray, darting, snapping and growling as she defends her wayward and mismatched little flock. Her jaws crunch down on the rancid flesh of the putrid-smelling creature's leg, tearing away a ragged strip of flesh and calf muscle. Shaking her muzzle in a vain attempt to rid herself of the foul taste, she snarls as her foe twists himself away through the cracks beyond, reappearing but a few steps away in a flailing cloud of thought-shattering energies that curl around herself and her friend Sundered Heart.
The desiccated, wild-eyed form lets out a madman's private chortle and continues his relentless assault on the ruddy-scaled barbarian, adding more ragged lacerations to his already impressive tally of bleeding and debilitating wounds.
VTI(#4): Recharge (6): 1d6=6
VTI(#4): Move: Baleful Step (Teleport, no OA) to P34 (Dazing Madda and SH)
VTI(#4): Action Point
VTI(#4): Double Attack (standard) vs SH (AC): 29 and 31, for 7 and 13 damage and Slowed (save ends)
"Yess... finish him!" commands the crouching figure, watching his minion avidly as he circles around the disoriented wolfhound.
With a perfectly timed thrust, the creature does as ordered, straightening bulge-knuckled fingers into a daggerlike blade and driving them deep into the hollow below Sundered Heart's chin. The dragonborn staggers surprised, coughs a gout of bright blood, then exhales in a moment of private peace as the silver-tinged, ephemeral pinions of the guardian phoenix enfold him, closing his most grievous wounds.
This unexpected resurgence draws invective from the pack's leader. "USELESSSSSSS! Ssssince you can't kill him, do not let him essssscape!!! Cringing and hissing with displeasure, the so-nearly triumphant ghoul shifts to block further retreat.
"Graaah!!" The packleader vents his frustration on Madda, his claws raking down her flank, leaving a trio of painful furrows. The cramps set in immediately, tightening her haunches painfully even as she feels the creature's tongue flicker across her muzzle, leaving caustic spittle burning in its wake.
VTE(#3): Minor: Ghoul Fervor grants VTI(#4) a basic attack vs SH (AC): 1d20+16=36 Crit! Max=24 damage, bringing SH to 0/101 HP
SH: Gets Healing Surge from Silver Phoenix Rage. Now at 28/101 HP
VTE(#3): Shift Q34
VTE(#3): Standard: Ghoul Pack grants VTI(#4) a Shift (to O33), then vs Madda (AC): 34, 12 damage and Slowed (save ends).
VTE(#3): Hit with Ghoul Pack triggers 5 ongoing acid (save ends) to Madda
CURRENT MAP
02.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC until end 03.14, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
03.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
03.22: Sundered Heart: (24/101 HP, 9/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Dazed until end 03.18, Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
03.20: Void-Touched Stalker 1: (-9 HP) Marked by Setil
03.20: Void-Touched Stalker 2: (-30 HP)
03.18: Madda: (76/88 HP, 12/12 HS, 1 AP) Slowed (save ends), 5 ongoing Acid (save ends), Dazed until end 03.18
03.18: Void-Touched Initiate: (-95 HP) Dazed until end 03.18 (Madda), 1 AP used
03.16: Void-Touched Emissary: 1 AP used
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Madda:
CURRENT MAP
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-79 HP)
03.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
03.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
03.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), -2 attack rolls & skill checks while in Nauseating Reek
03.20: Void-Touched Stalker 1: (-9 HP) Marked by Setil
03.20: Void-Touched Stalker 2: (-30 HP)
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Madda wrote: If I've got this right, she's attacking at +2 (+4 Galad's spirt, -2 stink) and damaging at +2 due to being within 5 squares of SH. There is also the fog to consider, which renders objects within it Lightly Obscured, giving a -2 to melee and ranged attacks due to concealment. (PHB281)
first attack is a miss, but 2nd is still a hit after all bonuses & penalties are considered.

Setil wrote: Setil uses the arcane link with his lost friend to prevent some of the damage to Karn.
Immediate interrupt - reduce the damage to Karn by 13.
Setil's face sets with grim resolve and he answers the flesh-hungry ghoul with a single word, "Never."
DM
** spoiler omitted **
I usually check the powers that y'all use via the CB, but apparently didn't with that one. As much my fault as anyone's.
Once-Jurival hastily draws back the singed limb, growling deep in its throat, eyes never leaving Setil for an instant. "Neverrr," it croaks, "is sssssuch a cloooooose-minded word... The Masssterrrr can help your cloooose-mindednesssss."
CURRENT MAP
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-79 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (86/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +2 AC, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: (-9 HP), Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Throwing his head back and roaring, Sundered Heart lets the blood-mad spirits that hover around Galad's ancestor fill him, stoking the fire of his primal fury. Kill Point is a blur in his hands, thrusting twice in rapid succession as he slides out of his vulnerable position, as far as his leaden legs will carry him. The first blow lands with a sickening crunch, staving in a portion of the violet-eyed figure's forehead. The beast lurches, staggers, then gathers itself again, shaking its head slowly and glaring at the retreating dragonborn. Sundered Heart's second thrust is batted aside by the creature Setil seems to know.
"Karrn!" he shouts over the noise of battle, "Get your fragile arse up that hill!"
SH: Vault the Fallen vs VTI(#4): 9 CRIT! 27 damage. Shift P34, Shift O34. Vault the Fallen vs VTS(#1): Miss
SH saves vs Ongoing Acid: 1d20=5, vs Slow: 1d20=17
His attention now fixed on Setil, the creature who once was Jurival slinks toward the deva, pausing only to rake at the slender form of Karrn, who blocks his way. The claws trace down the boy's ribs, raising immediate, ugly welts and cramping the half-elf's legs with jolts of excruciating pain.
The creature's voice is a husk of what was once a smooth speaking voice, lilting and quick to laugh. "Happened?! Ssssse-ttilllllll.... I wasssss given the Beyond! Why sssserve a god, when I can become one?" It holds up a bloodied claw, beckoning. "Join ussssssss, Ssssetillll!"
VTS1: Shift O35. Claws vs Karrn (AC) 28, 14 damage and Slowed (save ends).
Setil:
Not giving Setil time to answer, the second of the aberrant corpse-creatures flings itself at him, thick nails clawing madly - but wildly - for the deva's eyes.
VTS2: Shift P38, Claws vs Setil (AC): Miss.
CURRENT MAP
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-79 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (73/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC, Slowed (save ends)
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Rev Rosey wrote: Advance warning of impending absence.
I'm away from Friday morning (June 5) to Sunday evening (June 7) UK time. Directing a show and then going to Birmingham for some gaming goodness in the form of the UK Games Con.
Grumpysauce, can you DMPC Madda as necessary, feeling free to use any encounter of daily powers you think will help at the time.
I shall do my level best to make sure you don't get eaten, dismembered, fricaseed, decaffeinated or otherwise bent, folded, spindled or mutilated. :)

Setil wrote: Setil concentrates for a second and establishes a link with one of the ghouls. Minor action, mark stalker #1. This would be your Aegis of Shielding, correct?
As the burden of Setil's aegis enfolds it, the disheveled figure pivots, a feral snarl contorting ravaged features as its glare fixes on the offending deva. It falters for a brief moment, blinking thrice in abject confusion, before narrowing lambent eyes and flashing a predator's grin.
"Ssssse-tillllll!" it drawls, tasting each syllable of the name as if appreciating a particularly choice morsel.
Skills accumulated from lifetime upon lifetime of desperate combat are not enough to draw blood from the serpent-swift, once-human monstrosity, despite Setil's advantageous positioning. The creature sidesteps the blow easily.
Setil, both rolls missed, although with the Ascendant Lineage feat, you retain use of your Memories...
SH Regenerates 3 HP, but loses 5 from Ongoing Acid, currently 42/101 HP. Will wait a few hours to see if Radavel pops in, before activating the DMNPC protocols.
CURRENT MAP
02.22: Sundered Heart: (42/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1: Marked by Setil
02.20: Void-Touched Stalker 2: (-30 HP)
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-52 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 3------------------------------------------------
03.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Oblivious to the putrid stench that clings to his opponent, the spectral deva draws himself up, blade dancing in patterns long-since forgotten in the current age of the world. A sudden, fluid lunge neatly pierces the creature's defenses, and the spirit resumes his archaic kata, stoic amid the surrounding frenzy.
The malformed corpse-creature howls in response, tongue snaking out of its own accord to lap at the black blood oozing from the wound.
Call to the Blood Dancer hits.
CURRENT MAP
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: (-30 HP)
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: (-52 HP)
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Erm...Davi, which of the four adjacent baddies were you aiming your Ancestor at?
Ghostfoot, on the verge of panic, flees the rancid charnel stench as fast as possible, galloping to the northwest as Galad slides to the muddy ground.
Sundered Heart is visibly bolstered by Ioun's knowing touch, throwing off the oppressive weight of many wounds. The appearance of Galad's spectral ancestor next to him only brightens his disposition further.
Galad's Healing Word gives SH a Surge (28) +10=38 HP.
Updated Map and remainder of Galad's action pending.
02.25: Setil: (91/91 HP, 13/13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (44/101 HP, 10/11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12/12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8/8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
02.08: Galad: (77/77 HP, 9/9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• During round 2, all melee attackers adjacent to Galad's Ancestor spirit (Q36) gain +4 to hit and crit on 18-20.
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Karrn's thrust falls wide of the mark. Nettles, eyes rolling in fear, screams and canters up the nearby hill.
CURRENT MAP
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (6/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used
02.14: Karrn: (87/87 HP, 8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek, +1 AC
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Moisture - abundant in both earth and sky - surges in response to the call of Madda's totem. A momentary deluge of painful droplets coalesces into a swirling, roaring vortex of water, pulling and battering at the already mud-spattered and gravel-abraded abominaton the young druid seems so eager to destroy.
Madda, that's a hit on #3, but the secondary effect takes place only if the affected target(s) leave the burst's area before the end of your next turn. If that happens, we'll keep your roll.
It snarls soundlessly in response, jaw unhinging to near-impossible proportions before snapping shut empty at the end of a misjudged lunge. Sundered Heart, anticipating the strike, snaps the butt of his spear backward, attempting a brutal reprisal, but the creature is too quick, ducking low underneath the heavy haft.
The hunched silhouette hisses, a sharp rasp of indrawn breath through withered lips and cannibal's teeth. "Great Void eat you, mussst I do thiss myssself?" The question is apparently rhetorical, for the figure explodes into motion before the mists swallow his words.
"Rend him!" he commands his sopping ally, who responds with an ineffectual swipe at Sundered Heart's calves.
Once again the robe-clad abomination scuttles to menace Sundered Heart's vulnerable flank just in time for his commander's impending attack. A final, cat-like leap propels the gangrel form into the
fray, frenzied claws opening more ragged wounds on the already battered dragonborn. The creature gestures - sending the closest lackey bounding towards Setil - then renews his furious assault, reveling in the spray of bright blood that results.
Recharge (6):1d6=4
VTI(#4): Ravenous Bite (AC) vs SH: Misses. No move.
SH: Curtain of Steel (immediate reaction) vs VT1 (AC): 1d20+18=20, 3d10+11=28 Misses.
VTE(#3): Ghoulish Fervor (minor) grants #4 a basic attack vs SH: Miss again <sigh>.
VTE(#3): Move R35. Ghoul Pack (standard) shifts #1 to P35 for Flank and 1d20+18=29, 2d6+5=14 hits.
VTE(#3): Action Point. Ghoul Pack (standard) shifts #2 to P37 and 1d20+18=35, 2d6+5=14 hits SH again, leaving him at 6/101 HP.
CURRENT MAP
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (6/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends), -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
02.18: Madda: (88/88 HP, 12 HS, 1 AP)
02.18: Void-Touched Initiate: -29 HP
02.16: Void-Touched Emissary: 1 AP used
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.
Correction: I let one of my baddies (A3: Void-Touched Emissary) take a move action that he was not allowed to in the surprise round. His position on the map (Q37) has been reflected to adjust this, and he remains visible (though the fog still grants concealment per usual.)
Current Map

"Gotta buy me dinner before you kiss me, ugly!" the Dragonborn growls, his orange facial scales now slicked with rivulets of red blood as the corrosive ichor burns beneath them. Kill Point flashes a trail of flickering silver flame and dark blood as it leaves a smoldering furrow across the pulsing abdomen of an assailant. Ephemeral argent wings embrace Sundered Heart briefly, as the primal spirits lend him the strength to fuel his rising fury.
SH: takes 5 Ongoing Acid, now Bloodied
SH: (standard) Silver Phoenix Rage vs VTS2 (AC): 27, 25 fire and 5 Ongoing fire damage. Melee strikes within 5 of SH now do +2 damage.
SH: Save vs slow: 1d20=10, Save vs Ongoing Acid: 1d20=3
Sundered Heart deftly parries the first creature's raking claws with the shaft of his spear. "Got 'em right where I want 'em! Now get moving!" he rumbles, sparing his companions a brief, over-the-shoulder glance.
Denied again and hissing it's hatred, the robe-clad figure lurches sideways, its mere presence enough to give its corpseflesh ally a clean opening. Claws crusted with filth and gore dig deep beneath draconic muscle, leaving a ragged wound already burning with debilitating toxins.
VTS1: Claws miss. Shift Q34.
VTS2: Takes 5 Ongoing Fire. Shift Q36. Claws (AC) 31, 12 damage and SH is Slowed (save ends) again.
VTS2: Save vs Ongoing Fire: 1d20+2=19
CURRENT MAP
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round 2--------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
02.22: Sundered Heart: (34/101 HP, 11 HS, 1 AP) Regen 3, Bloodied, 5 Ongoing Acid (save ends), Slowed (save ends),Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
02.20: Void-Touched Stalker 1:
02.20: Void-Touched Stalker 2: -30 HP
• Melee strikes by allies within 5 squares of raging Sundered Heart do +2 damage.
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

The emaciated, tatter-clad figure twists easily away from Setil's thrust, sparing the deva only a madman's weighing glance.
Setil:
Sundered Heart:
CURRENT MAP
01.22: Sundered Heart: (51/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.20: Void-Touched Stalker 1:
01.20: Void-Touched Stalker 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
---Round Two-----------------------------------------------------
02.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
• Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
• More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
• Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
• All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

The twisted creature falls flat, limbs splayed and scrambling for solid purchase as the soggy earth grinds and chews at it in answer to Madda's command.
Surging upright at last, the ghoulish creature draws back its thin and ragged lips in a feral snarl that promises a painful reckoning soon to come.
A4: Move to stand from prone.
"Inept fool!" croaks a hunched silhouette, indistinct among the eddying mists. There is a hint of a commanding gesture, the suggestion of an outstretched, pointing arm. The figure drops back down to all fours, loping crookedly into the shadow of a tree trunk and out of sight.
Unholy hatred burns in the violet eyes of the ghoulish wretch between Sundered Heart and Karrn, as his claws rake down the length of Sundered Heart's broad back, coming away bloody.
A3: Ghoulish Fervor (minor) grants A4 a basic attack vs SH (AC): 34, 18 damage.
CURRENT MAP
01.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
01.22: Sundered Heart: (56/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.20: Void-Touched Stalker 1:
01.20: Void-Touched Stalker 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Void-Touched Initiate: -16 HP
01.16: Void-Touched Emissary:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Reek
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Reek
Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
Green shaded areas are Nauseating Reek: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
All squares south of the road are Difficult Terrain at best, stagnant water and sucking mud at worst.

Tongue flickering like a demented serpent, a third emaciated figure bursts into view, mad eyes glowing an eldritch violet. It moves with a predator's malevolent grace despite limbs that seem crazily malformed and mismatched. Several paces from Sundered Heart, the creature opens its jag-toothed mouth in a soundless scream, hurling itself elsewhere, beyond sight, only to reappear a short heartbeat later behind the besieged Dragonborn, sheathed in a nimbus of otherworldly energies that enwrap Karrn and his "brother," dulling their reactions.
A gut-churning miasma of rot, corruption and filth radiates from the gaunt thing - the simple act of breathing proves laborious within the pungent reek.
Seizing her opportunity, Madda acts, even as the creature tenses to strike.
A4:Baleful Step Move action. Enemies adjacent after Teleport are Dazed until end of A4's next turn. Movement triggers Madda's Readied Action
Green shaded areas are Nauseating Aura: Any living creature that enters or starts its turn in the aura takes a –2 penalty to attack rolls and skill checks.
CURRENT MAP
00.22: Sundered Heart: (101/101 HP, 11 HS, 1 AP)
00.20: Assailant 1:
00.20: Assailant 2:
00.18: Madda: (88/88 HP, 12 HS, 1 AP) Readied Action Triggers!
00.18: Assailant 4:
00.16: Assailant 3:
--------------------------------------------------------------
01.25: Setil: (91/91 HP, 13 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Aura
01.22: Sundered Heart: (74/101 HP, 11 HS, 1 AP) Slowed (save ends), 5 Ongoing Acid (save ends), Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Aura
01.20: Assailant 1:
01.20: Assailant 2:
01.18: Madda: (88/88 HP, 12 HS, 1 AP)
01.18: Assailant 4:
01.16: Assailant 3:
01.14: Karrn: (87/87 HP, 8 HS, 1 AP) Dazed until 01.18, -2 attack rolls & skill checks while in Nauseating Aura
01.08: Galad: (77/77 HP, 9 HS, 1 AP) -2 attack rolls & skill checks while in Nauseating Aura
Fog-filled squares are considered Lightly Obscured, resulting in a -2 penalty to Attack Rolls.
More than 5 squares of fog between you and your target's square renders that square Heavily Obscured, with the resulting -5 penalty to Attack Rolls.
Religion or Dungeoneering < 20:
Religion or Dungeoneering 20+:
Religion or Dungeoneering 25+:
Religion or Dungeoneering 30+:
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